Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
MoonBlues 17
Neith
Silver III
Level 125
God Stats
5W - 10L
1,112 SR
Queue Stats
338W - 447L
1,002 MMR
Party 1
Aphrodite
Aphrodite
Gold II
hmoney20
Aphrodite
Gold II
Level 129
God Stats
1W - 1L
1,550 SR
Queue Stats
68W - 78L
1,534 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,387 SR
1,345 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,536 SR
1,219 MMR
Thanatos
Thanatos
Silver I
AfricanNitemare1
Thanatos
Silver I
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
122W - 144L
1,285 MMR
Solo
Atlas
Atlas
Bronze III
Vain-Superior
Atlas
Bronze III
Level 111
God Stats
9W - 15L
1,602 SR
Queue Stats
222W - 238L
1,211 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Wajaras
Baron Samedi
Silver II
Level 160
God Stats
33W - 33L
1,507 SR
Queue Stats
373W - 469L
1,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 3
7,919
720
5,995
9,293
9,889
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 1 / 3
7,845
713
7,135
9,356
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
hmoney20
Aphrodite
13
2 / 3 / 2
8,044
731
8,104
10,357
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
CthulhuVulcanAthenaNe ZhaAchilles

VS

Bans
KumbhakarnaKukulkanBastetNu WaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,726
702
7,788
9,661
4,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 3
7,261
660
6,100
9,661
8,194
Baron Samedi
Wajaras
Baron Samedi
10
0 / 2 / 5
6,511
592
4,559
7,332
6,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
5
Kills
5
5
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
3
2.5
L
3
2
2
2
W
2
1
3
3.5
L
2
1
3
3.5
L
Baron Samedi
Wajaras
Baron Samedi
0
2
5
1.25
W
Aphrodite
hmoney20
Aphrodite
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,234
Damage
18,447
29,006
Taken
26,654
17,932
Mitigated
18,644
14,881
Healing
7,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,995
665
170
1,663
9,293
9,889
402
4,093
5,186
21,239
537
L
7,788
1,370
0
4,107
9,661
4,395
0
4,040
5,412
0
34,055
W
7,135
1,707
0
3,098
9,356
3,434
645
2,266
7,076
0
34,782
L
6,100
1,770
0
1,401
9,661
8,194
0
4,420
4,681
19,806
0
L
Baron Samedi
Wajaras
Baron Samedi
4,559
794
832
1,216
7,332
6,055
0
3,826
3,123
13,026
0
W
Aphrodite
hmoney20
Aphrodite
8,104
428
3,879
6,071
10,357
4,609
144
4,727
5,609
27,617
1,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,808
Gold Earned
21,498
127
Minions Killed
93
0
Camps Cleared
0
586,790
Distance Traveled
496,254
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,919
720
22
2
0
194,042
0
L
Thanatos
7,726
702
48
4
0
200,433
1
W
Neith
7,845
713
47
4
0
201,698
3
L
Atlas
7,261
660
30
3
0
171,894
4
L
Baron Samedi
6,511
592
15
1
0
123,927
1
W
Aphrodite
8,044
731
58
5
0
191,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role