Player Matchup

Ymir
Ymir
Bloodletter_Bale
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,372 Elo+
Solo
Raijin
Raijin
OneSoul20
Raijin
Level 171
God Stats
53W - 51L
1,509 SR
Queue Stats
387W - 368L
1,499 Elo+
Solo
Hercules
Hercules
TheTrueChamp
Hercules
Level 106
God Stats
4W - 5L
1,215 SR
Queue Stats
77W - 67L
1,487 Elo+
Solo
Bastet
Bastet
Vv-BATTALION-vV
Bastet
Level 138
God Stats
28W - 14L
1,762 SR
Queue Stats
134W - 123L
1,552 Elo+
Solo
Skadi
Skadi
WiNd_BrEaKeR_85
Skadi
Level 95
God Stats
1W - 1L
1,308 SR
Queue Stats
141W - 137L
1,489 Elo+
Solo
Team Averages
Level 115
1,459 SR
1,480 Elo+

VS

Team Averages
Level 98
1,492 SR
1,416 Elo+
Medusa
Medusa
Rosethorn3040
Medusa
Level 25
God Stats
0W - 2L
1,540 SR
Queue Stats
2W - 6L
1,486 Elo+
Party 1
Fafnir
Fafnir
TheBoomBapEra
Fafnir
Level 141
God Stats
0W - 2L
1,330 SR
Queue Stats
430W - 430L
1,484 Elo+
Solo
Nike
Nike
chickengrip
Nike
Level 129
God Stats
2W - 3L
1,518 SR
Queue Stats
9W - 21L
1,456 Elo+
Party 1
Anubis
Anubis
cjkarl11
Anubis
Level 87
God Stats
0W - 1L
1,430 SR
Queue Stats
1W - 9L
1,190 Elo+
Party 1
Achilles
Achilles
foxi24017954
Achilles
Level 106
God Stats
1W - 4L
1,641 SR
Queue Stats
227W - 200L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,265
522
2,531
6,756
5,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
OneSoul20
Raijin
12
2 / 1 / 1
7,191
599
5,090
5,878
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
TheTrueChamp
Hercules
13
4 / 0 / 0
8,304
692
7,694
10,114
8,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 1 / 0
5,974
498
2,967
9,154
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 1 / 0
6,001
500
1,406
4,308
1,525
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,587
466
2,005
2,713
1,071
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 0 / 0
6,176
515
3,493
10,019
7,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 2
5,898
492
6,054
6,719
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
cjkarl11
Anubis
10
1 / 3 / 0
5,762
480
2,983
8,242
3,579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
foxi24017954
Achilles
10
0 / 4 / 0
5,271
439
5,722
12,281
12,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
7
Kills
3
3
Deaths
7
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Raijin
OneSoul20
Raijin
2
1
1
2.5
L
0
0
1
0.5
L
1
0
0
1
W
Hercules
TheTrueChamp
Hercules
4
0
0
4
W
1
1
0
1
W
0
1
0
0
L
1
0
2
2
L
Anubis
cjkarl11
Anubis
1
3
0
0.33
L
Achilles
foxi24017954
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,688
Damage
20,257
36,210
Taken
39,974
19,687
Mitigated
28,745
16,201
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,531
646
86
2,456
6,756
5,184
0
417
6,339
25,854
934
W
Raijin
OneSoul20
Raijin
5,090
125
0
2,593
5,878
1,758
0
2,479
3,399
57,453
914
L
2,005
582
0
628
2,713
1,071
0
136
2,577
0
28,344
L
3,493
1,272
0
4,875
10,019
7,755
0
896
9,036
40,974
12,807
W
Hercules
TheTrueChamp
Hercules
7,694
3,449
0
6,140
10,114
8,036
155
126
8,959
0
60,603
W
2,967
879
0
4,176
9,154
3,184
0
1,944
7,168
0
42,953
W
1,406
370
0
750
4,308
1,525
0
917
3,391
0
43,814
L
6,054
243
0
425
6,719
4,081
0
1,667
5,052
0
45,191
L
Anubis
cjkarl11
Anubis
2,983
121
0
2,302
8,242
3,579
0
4,837
3,405
37,107
1,273
L
Achilles
foxi24017954
Achilles
5,722
1,115
0
1,848
12,281
12,259
0
0
11,505
0
30,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,735
Gold Earned
28,694
413
Minions Killed
342
0
Camps Cleared
0
1,211,262
Distance Traveled
1,239,434
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,265
522
44
4
0
255,319
2
W
Raijin
7,191
599
99
8
0
212,595
5
L
Medusa
5,587
466
65
5
0
270,154
0
L
Fafnir
6,176
515
90
8
0
265,118
0
W
Hercules
8,304
692
111
9
0
238,993
3
W
Bastet
5,974
498
68
6
0
287,498
3
W
Skadi
6,001
500
91
8
0
216,857
0
L
Nike
5,898
492
60
5
0
259,314
4
L
Anubis
5,762
480
79
7
0
211,250
3
L
Achilles
5,271
439
48
4
0
233,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role