Player Matchup

Ix Chel
Ix Chel
LittleLuc16
Ix Chel
Level 129
God Stats
1W - 2L
1,383 SR
Queue Stats
22W - 52L
1,335 Elo+
Party 1
Atlas
Atlas
SOFARFROMCW6
Atlas
Level 87
God Stats
7W - 12L
1,426 SR
Queue Stats
29W - 49L
1,377 Elo+
Party 1
Thor
Thor
SaudGod
Thor
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,451 Elo+
Solo
Mercury
Mercury
Shadow12345iz8
Mercury
Level 116
God Stats
1W - 1L
1,325 SR
Queue Stats
24W - 40L
1,388 Elo+
Party 1
Chiron
Chiron
ZBRADrizzle
Chiron
Level 157
God Stats
1W - 2L
1,493 SR
Queue Stats
25W - 45L
1,373 Elo+
Party 1
Team Averages
Level 119
1,425 SR
1,385 Elo+

VS

Team Averages
Level 106
1,500 SR
1,485 Elo+
King Arthur
King Arthur
Gmoneymills04
King Arthur
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 103L
1,399 Elo+
Solo
Skadi
Skadi
QuickTrikster
Skadi
Level 111
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 95L
1,464 Elo+
Solo
Mercury
Mercury
SnxgzKrash
Mercury
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 83L
1,447 Elo+
Solo
Nox
Nox
Wolf of Shadow1
Nox
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 205L
1,588 Elo+
Solo
Ares
Ares
miloyer
Ares
Level 109
God Stats
7W - 7L
1,499 SR
Queue Stats
165W - 158L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
LittleLuc16
Ix Chel
11
1 / 1 / 4
6,725
611
5,920
5,570
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 6
5,484
499
4,410
10,172
6,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
SaudGod
Thor
10
1 / 1 / 2
5,978
543
5,337
9,123
4,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 5
6,321
575
6,239
7,851
3,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chiron
11
5 / 1 / 1
6,357
578
5,352
8,338
2,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gmoneymills04
King Arthur
11
1 / 3 / 0
6,257
569
6,487
10,765
7,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 2 / 4
5,624
511
6,594
5,697
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
SnxgzKrash
Mercury
9
0 / 3 / 0
4,936
449
1,965
10,843
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 0
5,707
519
2,526
7,117
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
miloyer
Ares
9
2 / 2 / 0
5,800
527
5,616
10,715
6,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
5
5
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Gmoneymills04
King Arthur
1
3
0
0.33
W
Ix Chel
LittleLuc16
Ix Chel
1
1
4
3
L
0
2
4
1
W
2
0
6
5
W
Thor
SaudGod
Thor
1
1
2
2
W
3
2
5
2.75
L
Mercury
SnxgzKrash
Mercury
0
3
0
0
L
2
2
0
1
W
Chiron
5
1
1
5.5
L
Ares
miloyer
Ares
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,258
Damage
23,188
41,054
Taken
45,137
19,561
Mitigated
23,603
10,283
Healing
9,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Gmoneymills04
King Arthur
6,487
734
0
1,000
10,765
7,686
0
1,171
8,785
417
40,512
W
Ix Chel
LittleLuc16
Ix Chel
5,920
589
1,128
2,215
5,570
2,032
314
1,382
4,188
44,560
1,378
L
6,594
2,296
0
0
5,697
2,074
0
1,068
4,547
0
42,576
W
4,410
1,595
332
1,711
10,172
6,265
0
2,394
7,778
16,695
504
W
Thor
SaudGod
Thor
5,337
1,283
0
1,716
9,123
4,944
0
631
8,492
0
34,038
W
6,239
2,840
0
868
7,851
3,408
0
1,381
6,470
0
47,871
L
Mercury
SnxgzKrash
Mercury
1,965
1,270
0
3,793
10,843
3,838
0
2,523
8,320
0
29,495
L
2,526
485
0
1,715
7,117
3,270
0
2,522
4,551
33,325
0
W
Chiron
5,352
2,732
293
2,020
8,338
2,912
191
2,531
5,794
0
38,162
L
Ares
miloyer
Ares
5,616
632
0
2,841
10,715
6,735
0
2,000
8,239
18,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,865
Gold Earned
28,324
289
Minions Killed
262
0
Camps Cleared
0
1,114,149
Distance Traveled
1,007,277
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,257
569
70
6
0
187,621
0
W
Ix Chel
6,725
611
91
8
0
221,910
0
L
Skadi
5,624
511
71
6
0
193,188
0
W
Atlas
5,484
499
15
1
0
234,098
0
W
Thor
5,978
543
54
5
0
195,711
0
W
Mercury
6,321
575
70
6
0
268,833
0
L
Mercury
4,936
449
51
5
0
225,756
0
L
Nox
5,707
519
59
5
0
198,390
2
W
Chiron
6,357
578
59
5
0
193,597
0
L
Ares
5,800
527
11
1
0
202,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role