Player Matchup

Medusa
Medusa
A StolenAuthor
Medusa
Level 49
God Stats
2W - 1L
1,725 SR
Queue Stats
7W - 10L
1,281 Elo+
Party 3
Thanatos
Thanatos
Louisthagr8
Thanatos
Level 42
God Stats
5W - 6L
1,035 SR
Queue Stats
184W - 146L
1,354 Elo+
Solo
Ares
Ares
Riguy9
Ares
Level 9
God Stats
4W - 4L
1,381 SR
Queue Stats
4W - 4L
1,275 Elo+
Party 3
Anubis
Anubis
Z4CK220
Anubis
Level 15
God Stats
4W - 4L
1,383 SR
Queue Stats
4W - 7L
1,198 Elo+
Party 3
Bellona
Bellona
se66666
Bellona
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,437 Elo+
Solo
Team Averages
Level 29
1,405 SR
1,309 Elo+

VS

Team Averages
Level 37
1,232 SR
1,292 Elo+
Cthulhu
Cthulhu
JaysRolly
Cthulhu
Level 33
God Stats
3W - 21L
1,086 SR
Queue Stats
20W - 53L
1,217 Elo+
Party 2
Vamana
Vamana
alexchabs69
Vamana
Level 28
God Stats
0W - 1L
1,244 SR
Queue Stats
2W - 6L
1,247 Elo+
Party 2
Izanami
Izanami
g59sean
Izanami
Level 6
God Stats
0W - 3L
1,180 SR
Queue Stats
3W - 11L
1,294 Elo+
Party 1
Arachne
Arachne
lilldannyy
Arachne
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,580 Elo+
Party 1
Kukulkan
Kukulkan
samy19
Kukulkan
Level 27
God Stats
4W - 14L
1,151 SR
Queue Stats
11W - 37L
1,124 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 11
9,682
570
13,941
13,374
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Louisthagr8
Thanatos
14
8 / 1 / 8
9,390
552
9,083
14,631
6,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
Riguy9
Ares
13
7 / 2 / 8
9,468
557
7,553
17,927
20,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Z4CK220
Anubis
14
2 / 1 / 3
8,259
486
3,430
10,607
5,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
se66666
Bellona
15
6 / 2 / 4
10,452
615
11,228
13,504
14,142
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JaysRolly
Cthulhu
12
1 / 4 / 5
7,445
438
11,581
14,905
10,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vamana
13
0 / 6 / 1
8,084
476
4,298
12,432
9,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
g59sean
Izanami
10
2 / 11 / 1
6,768
398
7,599
14,811
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
lilldannyy
Arachne
15
3 / 6 / 3
8,855
521
11,300
18,989
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
samy19
Kukulkan
15
3 / 2 / 0
9,711
571
9,395
8,189
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
29
Kills
9
10
Deaths
29
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
L
Cthulhu
JaysRolly
Cthulhu
1
4
5
0.88
W
Thanatos
Louisthagr8
Thanatos
8
1
8
12
W
Ares
Riguy9
Ares
7
2
8
5.5
W
Anubis
Z4CK220
Anubis
2
1
3
3.5
L
Vamana
0
6
1
0.08
L
Izanami
g59sean
Izanami
2
11
1
0.23
L
Arachne
lilldannyy
Arachne
3
6
3
0.75
L
Kukulkan
samy19
Kukulkan
3
2
0
1.5
W
Bellona
se66666
Bellona
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,235
Damage
44,173
70,043
Taken
69,326
51,785
Mitigated
35,960
25,276
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,941
6,590
0
4,069
13,374
6,216
819
4,371
8,305
0
86,839
L
Cthulhu
JaysRolly
Cthulhu
11,581
1,116
103
994
14,905
10,130
174
3,102
11,803
34,001
482
W
Thanatos
Louisthagr8
Thanatos
9,083
4,148
0
11,252
14,631
6,050
0
2,712
11,841
0
63,179
W
Ares
Riguy9
Ares
7,553
706
303
1,819
17,927
20,135
240
6,671
10,146
22,492
998
W
Anubis
Z4CK220
Anubis
3,430
141
85
3,475
10,607
5,242
194
5,099
5,314
44,582
0
L
Vamana
4,298
1,560
0
1,103
12,432
9,336
583
779
11,653
0
44,842
L
Izanami
g59sean
Izanami
7,599
5,646
0
849
14,811
4,813
105
3,533
11,278
0
25,048
L
Arachne
lilldannyy
Arachne
11,300
6,746
0
7,590
18,989
8,036
924
1,789
17,200
0
76,103
L
Kukulkan
samy19
Kukulkan
9,395
320
0
374
8,189
3,645
493
1,668
6,521
70,527
1,359
W
Bellona
se66666
Bellona
11,228
5,251
0
4,273
13,504
14,142
318
912
12,552
0
68,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,251
Gold Earned
40,863
436
Minions Killed
410
0
Camps Cleared
0
1,663,770
Distance Traveled
1,625,840
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,682
570
115
7
0
318,686
1
L
Cthulhu
7,445
438
37
2
0
324,085
0
W
Thanatos
9,390
552
101
6
0
365,335
2
W
Ares
9,468
557
29
2
0
348,448
0
W
Anubis
8,259
486
68
4
0
290,889
0
L
Vamana
8,084
476
82
5
0
304,439
0
L
Izanami
6,768
398
39
2
0
297,332
0
L
Arachne
8,855
521
111
7
0
367,976
0
L
Kukulkan
9,711
571
141
8
0
332,008
0
W
Bellona
10,452
615
123
7
0
340,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role