Player Matchup

Scylla
Scylla
AkoIie
Scylla
Level 170
God Stats
1W - 0L
1,604 SR
Queue Stats
8W - 22L
1,391 Elo+
Party 1
Athena
Athena
Erodann
Athena
Level 155
God Stats
9W - 5L
1,672 SR
Queue Stats
88W - 111L
1,506 Elo+
Party 1
Anhur
Anhur
Guepara
Anhur
Level 200
God Stats
2W - 0L
1,552 SR
Queue Stats
17W - 18L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
VLpatate
Sylvanus
Level 146
God Stats
13W - 9L
1,633 SR
Queue Stats
268W - 256L
1,608 Elo+
Party 1
Kali
Kali
mathminous
Kali
Level 129
God Stats
9W - 10L
1,605 SR
Queue Stats
104W - 118L
1,564 Elo+
Party 1
Team Averages
Level 160
1,613 SR
1,521 Elo+

VS

Team Averages
Level 150
1,612 SR
1,550 Elo+
Nu Wa
Nu Wa
Blackend Silver
Nu Wa
Level 195
God Stats
4W - 7L
1,624 SR
Queue Stats
217W - 188L
1,566 Elo+
Party 3
King Arthur
King Arthur
Dannyi2
King Arthur
Level 159
God Stats
0W - 2L
1,583 SR
Queue Stats
170W - 154L
1,653 Elo+
Party 2
Ra
Ra
ReTric Blumer
Ra
Level 168
God Stats
5W - 4L
1,662 SR
Queue Stats
226W - 201L
1,561 Elo+
Party 3
Rama
Rama
Txsbatman00
Rama
Level 48
God Stats
2W - 7L
1,571 SR
Queue Stats
2W - 9L
1,343 Elo+
Party 2
Sylvanus
Sylvanus
eddieRF8
Sylvanus
Level 179
God Stats
6W - 8L
1,622 SR
Queue Stats
185W - 164L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AkoIie
Scylla
11
1 / 0 / 2
5,839
584
4,775
3,342
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Erodann
Athena
11
3 / 1 / 3
6,420
642
3,386
9,181
5,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Guepara
Anhur
12
3 / 0 / 1
6,917
692
5,507
4,822
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
VLpatate
Sylvanus
13
1 / 0 / 1
7,083
708
3,303
5,333
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 2
6,164
616
5,374
10,483
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,503
550
4,925
6,041
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Dannyi2
King Arthur
10
0 / 3 / 0
5,408
541
2,101
8,646
5,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 3 / 2
5,489
549
2,985
6,498
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,879
488
2,277
7,074
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
eddieRF8
Sylvanus
10
0 / 0 / 1
5,295
530
2,802
6,559
4,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
2
2
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
AkoIie
Scylla
1
0
2
2
L
2
1
0
2
L
King Arthur
Dannyi2
King Arthur
0
3
0
0
W
Athena
Erodann
Athena
3
1
3
4.5
W
Anhur
Guepara
Anhur
3
0
1
3.5
L
0
3
2
0.33
L
0
4
0
0
W
Sylvanus
VLpatate
Sylvanus
1
0
1
1.5
L
Sylvanus
eddieRF8
Sylvanus
0
0
1
0.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,345
Damage
15,090
33,161
Taken
34,818
16,898
Mitigated
15,499
14,626
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AkoIie
Scylla
4,775
290
0
750
3,342
1,008
0
1,697
1,645
46,933
0
L
4,925
1,142
0
2,331
6,041
1,890
0
2,068
3,831
48,967
0
L
King Arthur
Dannyi2
King Arthur
2,101
259
0
1,897
8,646
5,219
0
2,892
5,754
0
42,198
W
Athena
Erodann
Athena
3,386
1,066
922
2,520
9,181
5,884
0
4,241
4,940
16,541
0
W
Anhur
Guepara
Anhur
5,507
3,394
0
2,247
4,822
1,764
698
958
3,864
0
57,856
L
2,985
285
320
1,409
6,498
2,629
0
3,603
2,687
45,042
346
L
2,277
2,058
0
931
7,074
1,736
0
807
6,267
0
29,304
W
Sylvanus
VLpatate
Sylvanus
3,303
1,172
52
2,749
5,333
3,469
0
304
5,029
38,708
17,739
L
Sylvanus
eddieRF8
Sylvanus
2,802
1,154
881
2,957
6,559
4,025
0
1,291
5,226
23,741
0
W
5,374
2,563
0
5,386
10,483
4,773
0
3,464
7,019
0
40,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
26,574
366
Minions Killed
357
0
Camps Cleared
0
971,757
Distance Traveled
953,613
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,839
584
90
9
0
190,271
0
L
Nu Wa
5,503
550
81
8
0
212,198
3
L
King Arthur
5,408
541
80
8
0
185,978
0
W
Athena
6,420
642
21
2
0
221,140
3
W
Anhur
6,917
692
97
10
0
185,272
0
L
Ra
5,489
549
90
9
0
205,388
0
L
Rama
4,879
488
67
7
0
173,948
2
W
Sylvanus
7,083
708
92
9
0
143,966
0
L
Sylvanus
5,295
530
39
4
0
176,101
1
W
Kali
6,164
616
66
7
0
231,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role