Player Matchup

Maui
Maui
Chulainn9
Maui
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,500 Elo+
Party 1
Mulan
Mulan
CrippledNARWHAL
Mulan
Level 108
God Stats
3W - 1L
1,659 SR
Queue Stats
93W - 88L
1,589 Elo+
Party 1
Hades
Hades
TheLordRiou
Hades
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,465 Elo+
Party 1
Bacchus
Bacchus
Thepurpleenzyme
Bacchus
Level 133
God Stats
1W - 0L
1,489 SR
Queue Stats
101W - 102L
1,520 Elo+
Party 1
Rama
Rama
xTenryuu-
Rama
Level 79
God Stats
4W - 3L
1,213 SR
Queue Stats
199W - 186L
1,464 Elo+
Solo
Team Averages
Level 113
1,472 SR
1,508 Elo+

VS

Team Averages
Level 106
1,586 SR
1,476 Elo+
Merlin
Merlin
Carlosit69
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,425 Elo+
Solo
Da Ji
Da Ji
FluidDruid420
Da Ji
Level 106
God Stats
1W - 2L
1,482 SR
Queue Stats
37W - 50L
1,470 Elo+
Party 2
Arachne
Arachne
OppaiOverlord
Arachne
Level 144
God Stats
4W - 5L
1,629 SR
Queue Stats
29W - 41L
1,511 Elo+
Party 2
Sobek
Sobek
YoungBlood420
Sobek
Level 89
God Stats
0W - 1L
1,858 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
wonderbreadman11
Artemis
Level 126
God Stats
18W - 18L
1,464 SR
Queue Stats
99W - 100L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
2 / 0 / 6
6,012
601
3,806
4,330
3,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 2 / 0
6,955
696
8,091
9,737
8,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 0
6,187
619
4,855
7,070
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 0 / 1
5,704
570
1,910
6,239
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
11
6 / 0 / 2
6,473
647
6,907
5,719
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Carlosit69
Merlin
11
0 / 2 / 0
5,270
527
2,881
5,934
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,741
474
3,218
7,931
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
8
2 / 4 / 0
5,214
521
5,959
11,117
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 4 / 0
4,538
454
2,644
10,609
6,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 0
4,128
413
4,329
6,836
2,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
16
Kills
2
2
Deaths
16
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Carlosit69
Merlin
0
2
0
0
W
Maui
2
0
6
5
W
4
2
0
2
L
0
2
0
0
L
Arachne
2
4
0
0.5
W
2
0
0
2
W
2
0
1
2.5
L
0
4
0
0
L
0
4
0
0
W
Rama
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,569
Damage
19,031
33,095
Taken
42,427
21,788
Mitigated
17,956
13,159
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Carlosit69
Merlin
2,881
419
96
892
5,934
2,068
0
3,787
2,147
41,300
0
W
Maui
3,806
1,196
0
1,539
4,330
3,140
135
1,165
3,165
16,352
1,989
W
8,091
1,796
0
4,125
9,737
8,470
0
0
9,737
0
49,739
L
3,218
451
0
3,519
7,931
2,892
0
2,123
5,769
0
31,303
L
Arachne
5,959
4,492
0
3,043
11,117
3,849
0
84
10,432
0
20,524
W
4,855
292
176
2,779
7,070
3,362
0
2,719
4,351
35,949
1,236
W
1,910
95
0
1,448
6,239
4,590
0
305
5,934
46,861
1,552
L
2,644
364
0
1,907
10,609
6,911
0
2,935
7,674
15,943
0
L
4,329
1,805
123
782
6,836
2,236
0
1,305
5,531
0
21,227
W
Rama
6,907
5,044
0
3,092
5,719
2,226
440
1,336
4,383
0
49,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,331
Gold Earned
23,891
378
Minions Killed
204
0
Camps Cleared
0
983,862
Distance Traveled
939,788
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,270
527
55
6
0
172,681
0
W
Maui
6,012
601
17
2
0
221,524
2
W
Mulan
6,955
696
108
11
0
178,940
2
L
Da Ji
4,741
474
63
6
0
225,160
0
L
Arachne
5,214
521
39
4
0
185,796
2
W
Hades
6,187
619
92
9
0
192,666
8
W
Bacchus
5,704
570
70
7
0
229,278
0
L
Sobek
4,538
454
26
3
0
199,726
0
L
Artemis
4,128
413
21
2
0
156,425
0
W
Rama
6,473
647
91
9
0
161,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role