Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Jorlex009
Zeus
Level 159
God Stats
6W - 2L
1,968 SR
Queue Stats
217W - 217L
1,497 Elo+
Solo
Nemesis
Nemesis
l Le Tardif l
Nemesis
Level 156
God Stats
2W - 2L
1,528 SR
Queue Stats
132W - 139L
1,443 Elo+
Party 1
Medusa
Medusa
tidavid666QC
Medusa
Level 128
God Stats
3W - 2L
1,472 SR
Queue Stats
165W - 147L
1,538 Elo+
Party 1
Team Averages
Level 150
1,594 SR
1,496 Elo+

VS

Team Averages
Level 146
1,450 SR
1,489 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Enstone1337
Jing Wei
Level 147
God Stats
0W - 2L
1,304 SR
Queue Stats
116W - 127L
1,481 Elo+
Solo
Vulcan
Vulcan
Kuinen
Vulcan
Level 163
God Stats
7W - 5L
1,597 SR
Queue Stats
391W - 400L
1,536 Elo+
Party 2
Kukulkan
Kukulkan
Mephiisto45
Kukulkan
Level 105
God Stats
2W - 5L
1,358 SR
Queue Stats
494W - 505L
1,518 Elo+
Party 2
Cerberus
Cerberus
Ogmasterb
Cerberus
Level 188
God Stats
1W - 2L
1,493 SR
Queue Stats
532W - 559L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 3 / 13
9,486
949
17,124
13,255
6,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ra
 
Ra
14
3 / 4 / 5
8,475
848
2,900
9,898
4,178
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Zeus
15
4 / 1 / 10
9,371
937
11,368
7,494
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
13
0 / 3 / 13
7,890
789
7,448
10,847
8,322
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
18
12 / 2 / 5
10,667
1,067
14,152
7,444
3,604
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 4 / 5
8,828
883
6,370
11,243
4,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jing Wei
Enstone1337
Jing Wei
16
3 / 6 / 3
8,740
874
5,659
12,546
4,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Kuinen
Vulcan
14
4 / 4 / 4
8,347
835
8,742
9,455
3,949
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kukulkan
Mephiisto45
Kukulkan
14
1 / 4 / 5
8,051
805
8,162
9,646
4,183
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cerberus
Ogmasterb
Cerberus
10
0 / 5 / 3
6,980
698
2,497
13,368
12,307
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
23
Kills
11
13
Deaths
23
46
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
3
13
3.5
W
Ra
 
Ra
3
4
5
1.38
L
Ra
 
Ra
3
4
5
1.38
L
Jing Wei
Enstone1337
Jing Wei
3
6
3
0.75
W
Zeus
4
1
10
9
L
Vulcan
Kuinen
Vulcan
4
4
4
1.5
L
Kukulkan
Mephiisto45
Kukulkan
1
4
5
0.88
L
Cerberus
Ogmasterb
Cerberus
0
5
3
0.3
W
Nemesis
0
3
13
2.17
W
Medusa
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,992
Damage
31,430
48,938
Taken
56,258
25,579
Mitigated
30,000
19,257
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
17,124
7,555
1,184
1,955
13,255
6,541
1,976
4,218
9,037
0
33,832
W
Ra
 
Ra
2,900
539
6,021
3,275
9,898
4,178
549
7,539
2,359
6,562
0
L
Ra
 
Ra
6,370
376
6,476
4,664
11,243
4,906
364
3,690
7,330
22,852
348
L
Jing Wei
Enstone1337
Jing Wei
5,659
3,657
726
637
12,546
4,655
574
2,440
9,883
0
12,684
W
Zeus
11,368
930
1,840
2,380
7,494
2,934
560
5,790
1,625
30,659
82
L
Vulcan
Kuinen
Vulcan
8,742
105
588
422
9,455
3,949
0
2,100
7,317
17,763
318
L
Kukulkan
Mephiisto45
Kukulkan
8,162
0
365
514
9,646
4,183
0
2,094
7,418
22,723
0
L
Cerberus
Ogmasterb
Cerberus
2,497
120
413
2,565
13,368
12,307
0
3,876
9,176
4,343
0
W
Nemesis
7,448
1,522
160
1,322
10,847
8,322
722
4,120
6,637
0
9,333
W
Medusa
14,152
3,907
733
387
7,444
3,604
1,165
3,646
3,798
0
34,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,889
Gold Earned
40,946
149
Minions Killed
142
0
Camps Cleared
0
1,041,779
Distance Traveled
809,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,486
949
42
4
0
210,540
0
W
Ra
8,475
848
16
2
0
223,002
0
L
Ra
8,828
883
56
6
0
155,165
0
L
Jing Wei
8,740
874
9
1
0
168,056
0
W
Zeus
9,371
937
52
5
0
187,322
0
L
Vulcan
8,347
835
30
3
0
167,088
0
L
Kukulkan
8,051
805
38
4
0
184,181
0
L
Cerberus
6,980
698
9
1
0
135,494
0
W
Nemesis
7,890
789
4
0
0
214,444
0
W
Medusa
10,667
1,067
35
4
0
206,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role