Player Matchup

Surtr
Surtr
 
Surtr
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
OJxWITHOUTxPULP
Da Ji
Level 149
God Stats
18W - 19L
1,507 SR
Queue Stats
84W - 84L
1,476 Elo+
Party 1
Achilles
Achilles
Silverhawk077
Achilles
Level 124
God Stats
1W - 0L
1,503 SR
Queue Stats
38W - 42L
1,382 Elo+
Party 1
Hera
Hera
briannabellbe
Hera
Level 147
God Stats
4W - 6L
1,810 SR
Queue Stats
154W - 138L
1,498 Elo+
Solo
Tyr
Tyr
crimsonblade318
Tyr
Level 188
God Stats
38W - 33L
1,582 SR
Queue Stats
538W - 524L
1,539 Elo+
Solo
Team Averages
Level 166
1,580 SR
1,479 Elo+

VS

Team Averages
Level 144
1,659 SR
1,516 Elo+
Baron Samedi
Baron Samedi
Keaunga
Baron Samedi
Level 112
God Stats
74W - 86L
1,523 SR
Queue Stats
96W - 117L
1,447 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PelonInc
Ah Muzen Cab
Level 149
God Stats
23W - 13L
1,634 SR
Queue Stats
87W - 73L
1,598 Elo+
Solo
Hera
Hera
SurLightCide
Hera
Level 49
God Stats
2W - 2L
1,596 SR
Queue Stats
84W - 128L
1,524 Elo+
Solo
Sylvanus
Sylvanus
bbeastin711
Sylvanus
Level 204
God Stats
1W - 2L
1,634 SR
Queue Stats
34W - 43L
1,513 Elo+
Party 2
Amaterasu
Amaterasu
rlphy3b
Amaterasu
Level 207
God Stats
0W - 1L
1,908 SR
Queue Stats
33W - 44L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
5 / 0 / 7
6,735
1,123
8,623
7,255
3,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 6
6,565
1,094
5,501
5,168
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Silverhawk077
Achilles
11
3 / 1 / 4
6,264
1,044
3,303
6,087
5,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 5
6,012
1,002
4,929
2,688
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 6
6,522
1,087
3,337
6,240
4,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Keaunga
Baron Samedi
7
0 / 0 / 0
4,803
801
0
0
0
Ah Muzen Cab
PelonInc
Ah Muzen Cab
11
2 / 3 / 0
5,990
998
3,645
5,532
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 0
5,344
891
3,038
6,263
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
bbeastin711
Sylvanus
10
0 / 4 / 2
5,439
907
3,887
9,318
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
rlphy3b
Amaterasu
10
0 / 2 / 1
5,188
865
3,023
9,586
7,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
14
Kills
2
2
Deaths
14
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
0
7
8.5
L
Baron Samedi
Keaunga
Baron Samedi
0
0
0
0
W
4
1
6
7
L
Ah Muzen Cab
PelonInc
Ah Muzen Cab
2
3
0
0.67
W
Achilles
Silverhawk077
Achilles
3
1
4
5
L
0
5
0
0
L
Sylvanus
bbeastin711
Sylvanus
0
4
2
0.25
W
1
0
5
3.5
W
1
0
6
4
L
Amaterasu
rlphy3b
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,693
Damage
13,593
27,438
Taken
30,699
17,030
Mitigated
18,954
5,690
Healing
6,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,623
3,206
0
1,887
7,255
3,290
985
1,785
5,470
789
15,541
L
Baron Samedi
Keaunga
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
5,501
1,465
0
465
5,168
2,602
0
1,794
3,374
0
10,684
L
Ah Muzen Cab
PelonInc
Ah Muzen Cab
3,645
1,532
0
114
5,532
1,959
0
497
5,035
0
16,081
W
Achilles
Silverhawk077
Achilles
3,303
740
0
838
6,087
5,368
389
1,387
4,700
0
8,900
L
3,038
891
0
281
6,263
2,132
0
852
5,411
12,587
555
L
Sylvanus
bbeastin711
Sylvanus
3,887
519
830
2,110
9,318
7,487
0
1,375
7,943
10,470
0
W
4,929
1,617
0
970
2,688
947
883
1,235
1,453
18,606
0
W
3,337
152
0
1,530
6,240
4,823
0
680
5,560
0
19,225
L
Amaterasu
rlphy3b
Amaterasu
3,023
1,799
0
3,293
9,586
7,376
0
2,749
6,837
0
10,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,098
Gold Earned
26,764
129
Minions Killed
90
0
Camps Cleared
0
713,682
Distance Traveled
420,455
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,735
1,123
19
3
0
151,326
0
L
Baron Samedi
4,803
801
0
0
0
0
0
W
Da Ji
6,565
1,094
10
2
0
132,691
0
L
Ah Muzen Cab
5,990
998
39
7
0
101,214
0
W
Achilles
6,264
1,044
20
3
0
143,919
3
L
Hera
5,344
891
19
3
0
107,317
1
L
Sylvanus
5,439
907
15
3
0
94,678
0
W
Hera
6,012
1,002
36
6
0
129,155
0
W
Tyr
6,522
1,087
44
7
0
156,591
0
L
Amaterasu
5,188
865
17
3
0
117,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role