Player Matchup

Geb
Geb
CryoLykon
Geb
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,498 Elo+
Party 1
Neith
Neith
ElderStifNoodle
Neith
Level 148
God Stats
24W - 12L
1,470 SR
Queue Stats
506W - 485L
1,525 Elo+
Party 3
Danzaburou
Danzaburou
Nokorigu
Danzaburou
Level 117
God Stats
6W - 10L
1,428 SR
Queue Stats
222W - 208L
1,532 Elo+
Party 1
Bacchus
Bacchus
ToyotaCamry3792
Bacchus
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
197W - 188L
1,571 Elo+
Party 3
Chaac
Chaac
XcellentVibez
Chaac
Level 123
God Stats
20W - 20L
1,551 SR
Queue Stats
552W - 648L
1,506 Elo+
Solo
Team Averages
Level 110
1,490 SR
1,526 Elo+

VS

Team Averages
Level 83
1,522 SR
1,463 Elo+
Cernunnos
Cernunnos
A7XBurrito
Cernunnos
Level 47
God Stats
10W - 2L
1,804 SR
Queue Stats
47W - 48L
1,487 Elo+
Party 2
Odin
Odin
SPARTEN100
Odin
Level 157
God Stats
0W - 1L
1,688 SR
Queue Stats
69W - 67L
1,529 Elo+
Party 2
Set
Set
Violent_Corpse
Set
Level 126
God Stats
0W - 1L
1,285 SR
Queue Stats
61W - 63L
1,517 Elo+
Party 2
Fafnir
Fafnir
Weak3nIsWashed
Fafnir
Level 46
God Stats
30W - 20L
1,550 SR
Queue Stats
256W - 213L
1,486 Elo+
Solo
Merlin
Merlin
mytht
Merlin
Level 39
God Stats
1W - 2L
1,282 SR
Queue Stats
26W - 30L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
6,002
600
5,168
7,940
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 2
6,887
689
4,048
4,466
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
Nokorigu
Danzaburou
10
6 / 0 / 2
6,490
649
6,351
4,597
1,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 5
6,456
646
2,427
5,984
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 1
6,376
638
5,843
6,726
7,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A7XBurrito
Cernunnos
8
1 / 4 / 0
4,731
473
4,549
6,893
2,527
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 4 / 0
4,760
476
1,887
9,444
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 0
5,049
505
2,829
8,838
4,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 1 / 0
5,064
506
2,079
7,766
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
mytht
Merlin
8
0 / 4 / 0
4,274
427
1,873
5,236
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
14
Kills
1
1
Deaths
14
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
A7XBurrito
Cernunnos
1
4
0
0.25
W
0
1
7
3.5
W
5
0
2
6
W
Danzaburou
Nokorigu
Danzaburou
6
0
2
7
L
0
4
0
0
W
3
0
5
5.5
L
0
1
0
0
L
0
1
0
0
W
0
0
1
0.5
L
Merlin
mytht
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,837
Damage
13,217
29,713
Taken
38,177
19,803
Mitigated
20,631
14,442
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
A7XBurrito
Cernunnos
4,549
1,935
0
1,295
6,893
2,527
0
2,856
4,037
0
35,605
W
5,168
711
0
3,161
7,940
5,814
30
88
7,852
24,086
3,423
W
4,048
1,178
0
1,889
4,466
1,626
347
1,875
2,569
0
44,060
W
Danzaburou
Nokorigu
Danzaburou
6,351
3,109
0
2,437
4,597
1,562
588
0
4,597
0
35,346
L
1,887
361
163
3,030
9,444
6,000
0
2,246
7,198
0
13,106
W
2,427
444
0
3,712
5,984
3,502
0
661
5,323
46,523
1,654
L
2,829
1,137
0
4,299
8,838
4,846
0
392
8,446
0
32,947
L
2,079
917
0
4,501
7,766
5,618
0
662
7,104
30,796
0
W
5,843
934
0
3,243
6,726
7,299
0
1,328
5,050
0
46,598
L
Merlin
mytht
Merlin
1,873
37
0
250
5,236
1,640
0
1,100
4,136
17,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,211
Gold Earned
23,878
331
Minions Killed
232
0
Camps Cleared
0
1,038,836
Distance Traveled
890,828
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,731
473
55
6
0
149,416
0
W
Geb
6,002
600
17
2
0
219,958
2
W
Neith
6,887
689
74
7
0
192,042
0
W
Danzaburou
6,490
649
61
6
0
202,037
1
L
Odin
4,760
476
20
2
0
185,805
0
W
Bacchus
6,456
646
88
9
0
232,952
0
L
Set
5,049
505
61
6
0
191,968
0
L
Fafnir
5,064
506
65
7
0
202,357
0
W
Chaac
6,376
638
91
9
0
191,847
3
L
Merlin
4,274
427
31
3
0
161,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role