Player Matchup

Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
CAPT41N
Neith
Gold III
Level 73
God Stats
10W - 7L
1,434 SR
Queue Stats
342W - 341L
1,546 MMR
Solo
Chaac
Chaac
Gold I
MartinezB98
Chaac
Gold I
Level 126
God Stats
4W - 2L
1,711 SR
Queue Stats
67W - 68L
1,524 MMR
Solo
Janus
Janus
Silver II
Twitch-Nnkof
Janus
Silver II
Level 124
God Stats
8W - 14L
1,646 SR
Queue Stats
25W - 23L
1,579 MMR
Solo
Maui
Maui
Gold II
leafy_mystic2
Maui
Gold II
Level 98
God Stats
24W - 31L
1,591 SR
Queue Stats
642W - 656L
1,527 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,576 SR
1,535 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,473 SR
1,531 MMR
Lancelot
Lancelot
Platinum V
 
Lancelot
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
Hyk
Anubis
Gold III
Level 128
God Stats
1W - 3L
1,498 SR
Queue Stats
196W - 213L
1,560 MMR
Solo
Artemis
Artemis
Bronze III
KJ_KID_
Artemis
Bronze III
Level 48
God Stats
0W - 1L
1,174 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Bellona
Bellona
Gold I
SHDWlegend00
Bellona
Gold I
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,522 MMR
Solo
Bacchus
Bacchus
Gold II
Tigersrule37
Bacchus
Gold II
Level 128
God Stats
11W - 7L
1,691 SR
Queue Stats
116W - 111L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
0 / 0 / 0
3,910
652
610
4,830
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Neith
CAPT41N
Neith
8
2 / 0 / 0
4,255
709
3,900
2,179
706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 0 / 0
4,454
742
2,929
6,081
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
3,871
645
1,934
3,164
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 2
4,271
712
1,170
4,272
1,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
JormungandrSobekAgniGanesha

VS

Bans
Sun WukongThanatosAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
5
0 / 0 / 0
3,305
551
558
3,205
965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Hyk
Anubis
10
2 / 0 / 0
4,838
806
2,796
3,034
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
KJ_KID_
Artemis
6
0 / 2 / 0
3,510
585
1,533
3,252
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
SHDWlegend00
Bellona
8
0 / 0 / 0
4,615
769
3,427
6,851
5,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tigersrule37
Bacchus
6
0 / 0 / 0
3,819
637
1,402
4,496
3,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
0
0
L
Lancelot
 
Lancelot
0
0
0
0
W
Neith
CAPT41N
Neith
2
0
0
2
L
Anubis
Hyk
Anubis
2
0
0
2
L
Artemis
KJ_KID_
Artemis
0
2
0
0
W
0
0
0
0
L
Bellona
SHDWlegend00
Bellona
0
0
0
0
L
Bacchus
Tigersrule37
Bacchus
0
0
0
0
W
0
2
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,543
Damage
9,716
20,526
Taken
20,838
7,680
Mitigated
12,018
9,384
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
610
149
0
3,742
4,830
1,505
0
327
4,503
0
26,445
L
Lancelot
 
Lancelot
558
170
0
2,090
3,205
965
0
458
2,659
0
10,027
W
Neith
CAPT41N
Neith
3,900
1,060
0
750
2,179
706
0
639
1,540
0
26,160
L
Anubis
Hyk
Anubis
2,796
98
0
1,776
3,034
1,346
0
1,276
1,646
31,832
341
L
Artemis
KJ_KID_
Artemis
1,533
630
0
805
3,252
1,028
0
634
2,618
0
11,126
W
2,929
415
0
2,732
6,081
3,040
0
0
6,081
0
30,633
L
Bellona
SHDWlegend00
Bellona
3,427
918
0
3,211
6,851
5,456
0
0
6,851
0
34,490
L
Bacchus
Tigersrule37
Bacchus
1,402
344
0
1,657
4,496
3,223
0
512
3,984
11,896
0
W
1,934
202
0
462
3,164
675
0
2,433
731
19,398
0
W
1,170
333
617
1,081
4,272
1,754
0
763
3,509
8,528
2,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,761
Gold Earned
20,087
215
Minions Killed
185
0
Camps Cleared
0
662,023
Distance Traveled
602,060
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,910
652
57
10
0
135,621
0
L
Lancelot
3,305
551
25
4
0
79,141
0
W
Neith
4,255
709
47
8
0
117,780
0
L
Anubis
4,838
806
63
11
0
127,949
2
L
Artemis
3,510
585
22
4
0
108,765
0
W
Chaac
4,454
742
59
10
0
134,476
0
L
Bellona
4,615
769
59
10
0
148,115
0
L
Bacchus
3,819
637
16
3
0
138,090
3
W
Janus
3,871
645
39
7
0
125,631
0
W
Maui
4,271
712
13
2
0
148,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role