Player Matchup

Jing Wei
Jing Wei
CorvieonSV
Jing Wei
Level 75
God Stats
17W - 35L
1,393 SR
Queue Stats
232W - 242L
1,461 Elo+
Solo
King Arthur
King Arthur
PoisonRedSniper
King Arthur
Level 98
God Stats
2W - 2L
1,444 SR
Queue Stats
49W - 69L
1,357 Elo+
Solo
Merlin
Merlin
ResyJay
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,362 Elo+
Party 1
Bastet
Bastet
TheKingOfGames88
Bastet
Level 80
God Stats
9W - 3L
1,674 SR
Queue Stats
163W - 156L
1,460 Elo+
Party 1
Jormungandr
Jormungandr
wildraptor97
Jormungandr
Level 48
God Stats
7W - 5L
1,651 SR
Queue Stats
218W - 203L
1,491 Elo+
Solo
Team Averages
Level 65
1,532 SR
1,426 Elo+

VS

Team Averages
Level 101
1,520 SR
1,444 Elo+
Cliodhna
Cliodhna
Failureman
Cliodhna
Level 113
God Stats
16W - 6L
1,716 SR
Queue Stats
293W - 286L
1,484 Elo+
Solo
Ix Chel
Ix Chel
Thery123
Ix Chel
Level 87
God Stats
22W - 22L
1,284 SR
Queue Stats
168W - 145L
1,431 Elo+
Solo
Nemesis
Nemesis
YahnRuffin
Nemesis
Level 82
God Stats
6W - 7L
1,458 SR
Queue Stats
19W - 19L
1,411 Elo+
Solo
Cupid
Cupid
deadlydabber007
Cupid
Level 118
God Stats
106W - 95L
1,505 SR
Queue Stats
136W - 141L
1,382 Elo+
Solo
Agni
Agni
sophin8or
Agni
Level 103
God Stats
8W - 3L
1,638 SR
Queue Stats
156W - 129L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CorvieonSV
Jing Wei
16
0 / 2 / 1
8,055
474
7,864
15,689
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
PoisonRedSniper
King Arthur
6
0 / 1 / 0
5,135
302
1,523
4,937
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
ResyJay
Merlin
13
1 / 5 / 1
7,072
416
4,343
11,770
4,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 7 / 0
7,838
461
8,229
20,019
7,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
wildraptor97
Jormungandr
14
3 / 4 / 1
9,247
544
12,242
17,047
12,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Failureman
Cliodhna
15
7 / 3 / 5
9,522
560
8,530
13,324
6,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Thery123
Ix Chel
16
0 / 0 / 11
9,588
564
8,274
12,816
10,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
YahnRuffin
Nemesis
15
3 / 2 / 1
9,410
554
9,168
14,629
6,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 1 / 2
9,391
552
10,815
10,469
4,412
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Agni
15
4 / 3 / 3
9,366
551
6,634
8,542
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
8
Kills
19
19
Deaths
9
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CorvieonSV
Jing Wei
0
2
1
0.25
W
Cliodhna
Failureman
Cliodhna
7
3
5
3.17
L
King Arthur
PoisonRedSniper
King Arthur
0
1
0
0
L
Merlin
ResyJay
Merlin
1
5
1
0.3
L
4
7
0
0.57
W
Ix Chel
Thery123
Ix Chel
0
0
11
5.5
W
Nemesis
YahnRuffin
Nemesis
3
2
1
1.75
W
5
1
2
6
W
Agni
4
3
3
1.83
L
Jormungandr
wildraptor97
Jormungandr
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,201
Damage
43,421
69,462
Taken
59,780
33,682
Mitigated
30,880
20,595
Healing
25,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CorvieonSV
Jing Wei
7,864
5,852
0
7,240
15,689
6,726
0
3,059
12,630
0
79,278
W
Cliodhna
Failureman
Cliodhna
8,530
2,118
0
3,917
13,324
6,136
699
3,881
9,443
0
54,610
L
King Arthur
PoisonRedSniper
King Arthur
1,523
282
0
479
4,937
2,339
0
889
4,048
0
9,113
L
Merlin
ResyJay
Merlin
4,343
791
0
2,160
11,770
4,646
0
4,708
7,062
37,864
0
L
8,229
3,146
0
7,308
20,019
7,846
0
4,501
15,518
0
51,410
W
Ix Chel
Thery123
Ix Chel
8,274
1,488
1,151
5,074
12,816
10,676
486
2,336
10,480
55,628
67
W
Nemesis
YahnRuffin
Nemesis
9,168
4,746
0
7,827
14,629
6,123
1,546
7,750
6,879
0
58,643
W
10,815
7,117
477
5,546
10,469
4,412
3,465
736
9,733
0
80,018
W
Agni
6,634
358
0
1,297
8,542
3,533
68
1,882
6,660
54,359
1,521
L
Jormungandr
wildraptor97
Jormungandr
12,242
4,016
0
3,408
17,047
12,125
0
1,677
15,370
74,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,347
Gold Earned
47,277
379
Minions Killed
450
0
Camps Cleared
0
1,247,802
Distance Traveled
1,481,787
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,055
474
118
7
0
277,583
4
W
Cliodhna
9,522
560
74
4
0
288,398
5
L
King Arthur
5,135
302
7
0
0
112,628
0
L
Merlin
7,072
416
60
4
0
235,964
0
L
Bastet
7,838
461
74
4
0
356,161
1
W
Ix Chel
9,588
564
70
4
0
295,443
0
W
Nemesis
9,410
554
97
6
0
338,416
0
W
Cupid
9,391
552
121
7
0
307,770
2
W
Agni
9,366
551
88
5
0
251,760
5
L
Jormungandr
9,247
544
120
7
0
265,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role