Player Matchup

Tyr
Tyr
DroppingKids
Tyr
Level 33
God Stats
2W - 1L
1,470 SR
Queue Stats
66W - 72L
1,441 Elo+
Party 1
Janus
Janus
Gankingnoobzz
Janus
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 56L
1,437 Elo+
Party 1
Set
Set
GorgorothEyex
Set
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
MultiBoii
Jing Wei
Level 42
God Stats
3W - 1L
1,453 SR
Queue Stats
87W - 103L
1,393 Elo+
Solo
Ymir
Ymir
ydizzle7861
Ymir
Level 126
God Stats
8W - 7L
1,461 SR
Queue Stats
45W - 56L
1,286 Elo+
Party 3
Team Averages
Level 64
1,477 SR
1,411 Elo+

VS

Team Averages
Level 50
1,512 SR
1,440 Elo+
Kali
Kali
Legaby7388
Kali
Level 47
God Stats
5W - 11L
1,410 SR
Queue Stats
111W - 136L
1,388 Elo+
Solo
Cu Chulainn
Cu Chulainn
SilvrF0x
Cu Chulainn
Level 27
God Stats
7W - 7L
1,500 SR
Queue Stats
46W - 44L
1,510 Elo+
Party 2
Athena
Athena
ayo_Twurl
Athena
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,378 Elo+
Party 4
Kukulkan
Kukulkan
law680
Kukulkan
Level 126
God Stats
4W - 5L
1,651 SR
Queue Stats
66W - 66L
1,503 Elo+
Party 2
Izanami
Izanami
vLoadedStrap
Izanami
Level 7
God Stats
1W - 2L
1,499 SR
Queue Stats
2W - 3L
1,423 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
6,375
490
6,523
9,031
8,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 1 / 4
7,310
562
5,347
6,100
2,311
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 0 / 3
7,262
559
7,548
11,733
6,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jing Wei
MultiBoii
Jing Wei
13
4 / 0 / 1
7,503
577
3,648
3,098
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 2
8,908
685
7,205
9,164
5,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,543
426
1,707
10,543
4,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
SilvrF0x
Cu Chulainn
10
1 / 3 / 0
6,081
468
4,585
9,721
6,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
ayo_Twurl
Athena
9
1 / 2 / 1
5,989
461
3,150
13,030
10,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
law680
Kukulkan
12
1 / 2 / 0
6,899
531
4,206
7,563
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
vLoadedStrap
Izanami
9
0 / 3 / 2
5,616
432
3,046
5,534
1,748
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
3
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
1
1
4
3
W
3
0
3
4.5
L
0
3
0
0
W
Jing Wei
MultiBoii
Jing Wei
4
0
1
4.5
L
Cu Chulainn
SilvrF0x
Cu Chulainn
1
3
0
0.33
L
Athena
ayo_Twurl
Athena
1
2
1
0.75
L
Kukulkan
law680
Kukulkan
1
2
0
0.5
L
Izanami
vLoadedStrap
Izanami
0
3
2
0.33
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,271
Damage
16,694
39,126
Taken
46,391
23,225
Mitigated
25,727
11,272
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,523
1,278
0
2,764
9,031
8,181
0
1,633
7,398
0
24,863
W
5,347
137
0
1,232
6,100
2,311
0
2,976
3,124
61,294
0
W
7,548
3,816
0
1,740
11,733
6,482
117
1,820
9,913
0
65,225
L
1,707
1,033
0
827
10,543
4,727
0
1,447
9,036
0
37,232
W
Jing Wei
MultiBoii
Jing Wei
3,648
2,635
0
1,452
3,098
1,136
950
728
2,370
0
48,596
L
Cu Chulainn
SilvrF0x
Cu Chulainn
4,585
993
0
1,096
9,721
6,383
0
4,917
4,314
0
34,489
L
Athena
ayo_Twurl
Athena
3,150
983
0
4,482
13,030
10,021
0
1,959
11,031
17,108
0
L
Kukulkan
law680
Kukulkan
4,206
412
0
500
7,563
2,848
0
2,578
4,985
48,922
1,258
L
Izanami
vLoadedStrap
Izanami
3,046
2,137
0
0
5,534
1,748
0
1,010
4,524
0
23,219
W
7,205
1,542
0
4,084
9,164
5,115
0
199
8,965
56,970
2,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,358
Gold Earned
30,128
442
Minions Killed
281
0
Camps Cleared
0
1,345,852
Distance Traveled
1,245,839
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,375
490
40
3
0
284,801
4
W
Janus
7,310
562
102
8
0
293,448
0
W
Set
7,262
559
94
7
0
278,239
0
L
Kali
5,543
426
60
5
0
263,794
0
W
Jing Wei
7,503
577
78
6
0
247,683
0
L
Cu Chulainn
6,081
468
56
4
0
248,684
0
L
Athena
5,989
461
30
2
0
280,167
0
L
Kukulkan
6,899
531
98
8
0
243,177
0
L
Izanami
5,616
432
37
3
0
210,017
0
W
Ymir
8,908
685
128
10
0
241,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role