Player Matchup

Vulcan
Vulcan
Badger125
Vulcan
Level 43
God Stats
9W - 5L
1,592 SR
Queue Stats
14W - 17L
1,435 Elo+
Party 2
Zhong Kui
Zhong Kui
Fate of a Ninja
Zhong Kui
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,273 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Fred Feynman
Ah Muzen Cab
Level 125
God Stats
0W - 2L
1,813 SR
Queue Stats
31W - 53L
1,355 Elo+
Solo
Geb
Geb
JointMASTER420
Geb
Level 68
God Stats
10W - 13L
1,566 SR
Queue Stats
85W - 99L
1,377 Elo+
Party 2
Bellona
Bellona
SkeeterBoppin
Bellona
Level 39
God Stats
3W - 8L
1,602 SR
Queue Stats
9W - 22L
1,314 Elo+
Party 1
Team Averages
Level 67
1,615 SR
1,351 Elo+

VS

Team Averages
Level 109
1,635 SR
1,451 Elo+
Chernobog
Chernobog
 
Chernobog
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
A 1992 PASSAT
Atlas
Level 156
God Stats
86W - 102L
1,568 SR
Queue Stats
270W - 276L
1,501 Elo+
Solo
Ra
Ra
FuriousProphet6
Ra
Level 145
God Stats
20W - 10L
1,627 SR
Queue Stats
399W - 417L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
TerryJ90
Sun Wukong
Level 68
God Stats
5W - 4L
1,759 SR
Queue Stats
64W - 79L
1,416 Elo+
Solo
Zeus
Zeus
lamez11213
Zeus
Level 61
God Stats
36W - 32L
1,720 SR
Queue Stats
509W - 564L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Badger125
Vulcan
14
0 / 3 / 0
8,061
806
8,593
7,275
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Fate of a Ninja
Zhong Kui
13
0 / 4 / 0
7,948
795
5,973
10,518
8,414
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Fred Feynman
Ah Muzen Cab
14
0 / 1 / 1
8,175
818
4,316
7,181
2,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 3 / 1
7,540
754
5,701
10,647
9,442
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
14
1 / 4 / 0
8,533
853
8,525
14,570
10,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
2 / 0 / 5
9,161
916
7,843
7,016
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 8
9,366
937
9,497
11,216
10,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 0 / 7
8,745
875
5,508
6,478
2,862
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sun Wukong
TerryJ90
Sun Wukong
14
3 / 1 / 4
8,765
877
5,212
11,307
6,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
2 / 0 / 6
8,688
869
12,441
3,589
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
15
15
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
2
0
5
4.5
W
7
0
8
11
L
Vulcan
Badger125
Vulcan
0
3
0
0
L
Zhong Kui
Fate of a Ninja
Zhong Kui
0
4
0
0
L
Ah Muzen Cab
Fred Feynman
Ah Muzen Cab
0
1
1
0.5
W
1
0
7
4.5
L
0
3
1
0.17
L
Bellona
1
4
0
0.25
W
Sun Wukong
TerryJ90
Sun Wukong
3
1
4
5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,108
Damage
40,501
50,191
Taken
39,606
34,159
Mitigated
24,725
7,900
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,843
4,220
0
1,270
7,016
3,331
381
3,290
3,441
0
32,081
W
9,497
2,615
0
1,316
11,216
10,452
0
5,720
4,990
18,753
693
L
Vulcan
Badger125
Vulcan
8,593
114
0
1,553
7,275
2,919
116
4,924
1,988
26,022
0
L
Zhong Kui
Fate of a Ninja
Zhong Kui
5,973
311
0
1,882
10,518
8,414
0
5,211
4,884
18,791
725
L
Ah Muzen Cab
Fred Feynman
Ah Muzen Cab
4,316
345
0
735
7,181
2,863
450
3,753
3,129
0
27,340
W
5,508
424
1,080
1,800
6,478
2,862
0
4,195
2,147
24,319
704
L
5,701
246
0
0
10,647
9,442
0
5,637
4,499
12,264
0
L
Bellona
8,525
3,385
0
3,730
14,570
10,521
0
5,273
8,561
0
29,792
W
Sun Wukong
TerryJ90
Sun Wukong
5,212
1,124
0
3,581
11,307
6,761
0
4,055
6,601
368
21,379
W
12,441
197
0
373
3,589
1,319
55
1,791
1,579
27,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,257
Gold Earned
44,725
205
Minions Killed
254
0
Camps Cleared
0
1,014,410
Distance Traveled
968,772
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,161
916
58
6
0
175,299
0
W
Atlas
9,366
937
25
3
0
212,924
0
L
Vulcan
8,061
806
55
6
0
214,835
2
L
Zhong Kui
7,948
795
35
4
0
188,373
4
L
Ah Muzen Cab
8,175
818
50
5
0
207,606
0
W
Ra
8,745
875
59
6
0
200,153
0
L
Geb
7,540
754
8
1
0
197,722
0
L
Bellona
8,533
853
57
6
0
205,874
0
W
Sun Wukong
8,765
877
50
5
0
182,067
2
W
Zeus
8,688
869
62
6
0
198,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role