Player Matchup

Geb
Geb
Chicharron568
Geb
Level 157
God Stats
3W - 3L
1,533 SR
Queue Stats
384W - 423L
1,489 Elo+
Solo
Hun Batz
Hun Batz
Danx45
Hun Batz
Level 134
God Stats
2W - 4L
1,507 SR
Queue Stats
61W - 53L
1,478 Elo+
Solo
Bacchus
Bacchus
S-Afric
Bacchus
Level 179
God Stats
2W - 1L
1,822 SR
Queue Stats
220W - 241L
1,618 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SF11512
Ah Muzen Cab
Level 161
God Stats
1W - 1L
1,715 SR
Queue Stats
180W - 172L
1,581 Elo+
Party 2
Chaac
Chaac
ViolentBulldog
Chaac
Level 174
God Stats
1W - 7L
1,085 SR
Queue Stats
276W - 287L
1,585 Elo+
Party 2
Team Averages
Level 161
1,533 SR
1,550 Elo+

VS

Team Averages
Level 162
1,395 SR
1,529 Elo+
Baba Yaga
Baba Yaga
Duc Hue
Baba Yaga
Level 123
God Stats
3W - 2L
1,399 SR
Queue Stats
199W - 187L
1,538 Elo+
Solo
Raijin
Raijin
Evade
Raijin
Level 161
God Stats
1W - 2L
1,196 SR
Queue Stats
45W - 34L
1,543 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jemmejor
Kumbhakarna
Level 149
God Stats
2W - 2L
1,405 SR
Queue Stats
252W - 253L
1,519 Elo+
Solo
Agni
Agni
Llivy
Agni
Level 108
God Stats
10W - 9L
1,473 SR
Queue Stats
327W - 328L
1,458 Elo+
Solo
Loki
Loki
No Synergy
Loki
Level 271
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 9
7,324
666
4,693
13,977
16,117
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Danx45
Hun Batz
14
5 / 4 / 3
8,974
816
9,681
10,487
5,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Bacchus
S-Afric
Bacchus
14
1 / 4 / 8
8,291
754
9,730
15,511
22,116
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
SF11512
Ah Muzen Cab
13
1 / 3 / 5
7,751
705
9,286
10,006
4,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 0 / 5
8,449
768
10,770
13,057
12,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Duc Hue
Baba Yaga
13
3 / 3 / 7
8,252
750
9,356
11,583
6,298
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Raijin
Evade
Raijin
14
4 / 3 / 8
8,702
791
9,572
8,357
4,214
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Jemmejor
Kumbhakarna
14
1 / 2 / 14
8,095
736
5,108
12,226
13,964
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
Llivy
Agni
16
2 / 1 / 15
8,770
797
11,536
8,493
4,164
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
8 / 2 / 8
9,299
845
14,838
11,035
6,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
70
10
Kills
18
18
Deaths
11
30
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
7
9
0.64
L
Hun Batz
Danx45
Hun Batz
5
4
3
1.63
W
Baba Yaga
Duc Hue
Baba Yaga
3
3
7
2.17
W
Raijin
Evade
Raijin
4
3
8
2.67
W
Kumbhakarna
Jemmejor
Kumbhakarna
1
2
14
4
W
Agni
Llivy
Agni
2
1
15
9.5
W
8
2
8
6
L
Bacchus
S-Afric
Bacchus
1
4
8
1.25
L
Ah Muzen Cab
SF11512
Ah Muzen Cab
1
3
5
1.17
L
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,160
Damage
50,410
63,038
Taken
51,694
60,762
Mitigated
35,175
20,359
Healing
13,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,693
63
357
302
13,977
16,117
0
8,337
5,640
9,245
282
L
Hun Batz
Danx45
Hun Batz
9,681
1,108
366
1,851
10,487
5,437
0
5,322
5,165
0
19,676
W
Baba Yaga
Duc Hue
Baba Yaga
9,356
709
2,332
3,016
11,583
6,298
766
2,775
8,808
22,994
581
W
Raijin
Evade
Raijin
9,572
1,012
457
166
8,357
4,214
1,296
2,960
5,397
17,798
0
W
Kumbhakarna
Jemmejor
Kumbhakarna
5,108
338
2,126
1,465
12,226
13,964
753
3,579
8,647
9,148
858
W
Agni
Llivy
Agni
11,536
929
1,042
988
8,493
4,164
385
2,051
6,442
24,843
0
W
14,838
1,893
948
1,305
11,035
6,535
138
2,919
8,116
0
25,491
L
Bacchus
S-Afric
Bacchus
9,730
728
1,026
5,399
15,511
22,116
166
7,171
8,340
12,549
0
L
Ah Muzen Cab
SF11512
Ah Muzen Cab
9,286
2,450
135
1,757
10,006
4,382
0
6,558
3,448
0
26,062
L
10,770
562
1,955
7,211
13,057
12,710
138
7,361
5,696
0
24,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,789
Gold Earned
43,118
99
Minions Killed
131
0
Camps Cleared
0
956,564
Distance Traveled
1,047,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,324
666
2
0
0
148,538
0
L
Hun Batz
8,974
816
20
2
0
177,852
0
W
Baba Yaga
8,252
750
36
3
0
223,618
0
W
Raijin
8,702
791
24
2
0
175,133
0
W
Kumbhakarna
8,095
736
16
1
0
199,649
0
W
Agni
8,770
797
35
3
0
234,737
0
W
Loki
9,299
845
20
2
0
214,026
0
L
Bacchus
8,291
754
7
1
0
189,738
0
L
Ah Muzen Cab
7,751
705
40
4
0
193,535
0
L
Chaac
8,449
768
30
3
0
246,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role