Player Matchup

Mulan
Mulan
Gold III
RamThaGoat
Mulan
Gold III
Level 157
God Stats
6W - 6L
1,665 SR
Queue Stats
55W - 68L
1,550 MMR
Solo
Anhur
Anhur
Gold III
YouAllFalseGMs_
Anhur
Gold III
Level 145
God Stats
1W - 7L
1,102 SR
Queue Stats
350W - 377L
1,539 MMR
Solo
Eset
Eset
Silver II
crelin21
Eset
Silver II
Level 144
God Stats
1W - 2L
1,557 SR
Queue Stats
15W - 24L
1,554 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,441 SR
1,548 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,609 SR
1,538 MMR
Ne Zha
Ne Zha
Gold IV
GANJASMOKAAA
Ne Zha
Gold IV
Level 160
God Stats
7W - 3L
1,690 SR
Queue Stats
26W - 18L
1,737 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
NowatMolimo
Baron Samedi
Silver I
Level 250
God Stats
4W - 1L
1,638 SR
Queue Stats
126W - 157L
1,193 MMR
Party 1
Bacchus
Bacchus
Gold V
x-Sapphire-Sky-x
Bacchus
Gold V
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,683 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
3 / 3 / 2
6,913
691
5,370
8,496
9,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 1
6,917
692
2,830
7,747
2,492
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
11
0 / 4 / 3
6,628
663
5,877
8,600
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CthulhuAchillesVulcanThothBake Kujira

VS

Bans
AgniIx ChelMartichorasAnubisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
7 / 1 / 4
8,693
869
10,347
8,460
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
NowatMolimo
Baron Samedi
11
0 / 4 / 7
6,577
658
2,577
6,649
3,052
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 7
8,306
831
8,148
5,696
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
7
1
4
9
W
Baron Samedi
NowatMolimo
Baron Samedi
0
4
7
0.88
L
Mulan
3
3
2
1.33
L
2
4
1
0.63
L
Eset
0
4
3
0.38
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,077
Damage
21,072
24,843
Taken
20,805
14,535
Mitigated
11,891
3,508
Healing
4,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,347
2,036
0
2,374
8,460
4,019
0
1,933
6,355
0
42,130
W
Baron Samedi
NowatMolimo
Baron Samedi
2,577
96
255
637
6,649
3,052
0
1,519
4,820
17,339
610
L
Mulan
5,370
669
0
1,409
8,496
9,258
0
2,750
5,299
393
8,415
L
2,830
993
0
1,327
7,747
2,492
0
3,459
3,972
0
18,017
L
Eset
5,877
278
58
714
8,600
2,785
58
2,921
5,223
25,581
849
W
8,148
879
0
1,287
5,696
4,820
0
2,030
3,520
22,617
1,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,458
Gold Earned
23,576
96
Minions Killed
130
0
Camps Cleared
0
399,830
Distance Traveled
556,799
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,693
869
68
7
0
211,212
0
W
Baron Samedi
6,577
658
24
2
0
160,982
0
L
Mulan
6,913
691
11
1
0
138,634
2
L
Anhur
6,917
692
29
3
0
97,129
2
L
Eset
6,628
663
56
6
0
164,067
0
W
Bacchus
8,306
831
38
4
0
184,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role