Player Matchup

Ix Chel
Ix Chel
Ducksworthy
Ix Chel
Level 136
God Stats
1W - 0L
1,720 SR
Queue Stats
55W - 32L
1,711 Elo+
Party 2
Bastet
Bastet
EmilyThePanda
Bastet
Level 118
God Stats
12W - 6L
1,653 SR
Queue Stats
190W - 168L
1,559 Elo+
Party 2
Ymir
Ymir
ItalianSaint
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Team Averages
Level 89
1,624 SR
1,590 Elo+

VS

Team Averages
Level 33
1,334 SR
966 Elo+
Gilgamesh
Gilgamesh
Rengheky
Gilgamesh
Level 46
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 16L
966 Elo+
Party 1
Xing Tian
Xing Tian
dragonfury_901
Xing Tian
Level 25
God Stats
0W - 3L
1,172 SR
Queue Stats
1W - 16L
966 Elo+
Party 1
Medusa
Medusa
lollotrol78
Medusa
Level 27
God Stats
0W - 1L
1,538 SR
Queue Stats
1W - 16L
966 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ducksworthy
Ix Chel
15
15 / 0 / 7
10,578
962
20,318
8,037
3,652
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
4 / 0 / 15
10,041
913
10,873
5,566
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
8 / 1 / 13
10,093
918
10,985
6,961
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Rengheky
Gilgamesh
11
0 / 9 / 1
6,866
624
6,966
16,434
7,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
dragonfury_901
Xing Tian
13
1 / 7 / 0
7,769
706
4,359
18,070
9,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
10
0 / 11 / 1
6,712
610
2,472
14,845
4,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
3
27
Kills
1
1
Deaths
27
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Ducksworthy
Ix Chel
15
0
7
18.5
W
4
0
15
11.5
W
8
1
13
14.5
L
Gilgamesh
Rengheky
Gilgamesh
0
9
1
0.06
L
Xing Tian
dragonfury_901
Xing Tian
1
7
0
0.14
L
Medusa
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,176
Damage
13,797
20,564
Taken
49,349
9,780
Mitigated
21,898
5,368
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Ducksworthy
Ix Chel
20,318
3,536
962
2,289
8,037
3,652
576
1,059
6,530
54,089
0
W
10,873
2,091
0
1,533
5,566
2,425
573
1,065
4,060
0
38,952
W
10,985
1,383
0
584
6,961
3,703
231
1,691
4,908
18,637
3,592
L
Gilgamesh
Rengheky
Gilgamesh
6,966
1,963
48
1,379
16,434
7,544
0
8,969
6,762
0
20,173
L
Xing Tian
dragonfury_901
Xing Tian
4,359
265
57
879
18,070
9,590
0
9,918
7,718
21,034
584
L
Medusa
2,472
1,410
0
373
14,845
4,764
0
9,453
4,609
0
17,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
21,347
168
Minions Killed
90
0
Camps Cleared
0
593,363
Distance Traveled
487,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,578
962
73
7
0
211,900
0
W
Bastet
10,041
913
55
5
0
207,878
0
W
Ymir
10,093
918
40
4
0
173,585
0
L
Gilgamesh
6,866
624
28
3
0
167,866
0
L
Xing Tian
7,769
706
27
2
0
158,439
0
L
Medusa
6,712
610
35
3
0
160,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role