Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Nekokaway
Ymir
Level 47
God Stats
6W - 0L
1,833 SR
Queue Stats
32W - 3L
1,849 Elo+
Party 2
Freya
Freya
PrînceK
Freya
Level 192
God Stats
2W - 1L
1,352 SR
Queue Stats
29W - 22L
1,583 Elo+
Party 2
Cerberus
Cerberus
kekekekekwa
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 21L
1,646 Elo+
Party 2
Team Averages
Level 99
1,537 SR
1,616 Elo+

VS

Team Averages
Level 114
1,594 SR
1,546 Elo+
Zhong Kui
Zhong Kui
GitGudBoooii
Zhong Kui
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,582 Elo+
Solo
Neith
Neith
Idancho
Neith
Level 29
God Stats
1W - 1L
1,807 SR
Queue Stats
22W - 19L
1,606 Elo+
Party 1
Mulan
Mulan
KrueI
Mulan
Level 144
God Stats
9W - 8L
1,667 SR
Queue Stats
90W - 102L
1,501 Elo+
Party 1
Fafnir
Fafnir
Rounded
Fafnir
Level 156
God Stats
1W - 3L
1,279 SR
Queue Stats
72W - 75L
1,527 Elo+
Party 1
Hun Batz
Hun Batz
TyborN
Hun Batz
Level 157
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 48L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
7 / 0 / 3
6,369
637
6,848
8,308
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chiron
 
Chiron
11
2 / 0 / 7
5,949
595
7,287
6,395
2,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
1 / 0 / 8
5,734
573
3,184
9,597
5,683
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Freya
PrînceK
Freya
11
2 / 0 / 3
5,892
589
3,880
6,535
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
kekekekekwa
Cerberus
10
3 / 2 / 4
6,312
631
6,632
10,954
10,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GitGudBoooii
Zhong Kui
9
0 / 1 / 0
5,174
517
3,208
5,310
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
Idancho
Neith
9
0 / 2 / 0
4,918
492
5,368
5,505
2,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
KrueI
Mulan
9
2 / 4 / 0
5,627
563
6,001
10,465
4,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Rounded
Fafnir
8
0 / 4 / 1
5,303
530
3,049
8,925
8,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
TyborN
Hun Batz
9
0 / 4 / 1
4,695
470
3,247
9,524
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
0
3
8.5
W
Chiron
 
Chiron
2
0
7
5.5
L
Zhong Kui
GitGudBoooii
Zhong Kui
0
1
0
0
L
Neith
Idancho
Neith
0
2
0
0
L
Mulan
KrueI
Mulan
2
4
0
0.5
W
Ymir
1
0
8
5
W
Freya
PrînceK
Freya
2
0
3
3.5
L
Fafnir
Rounded
Fafnir
0
4
1
0.13
L
Hun Batz
TyborN
Hun Batz
0
4
1
0.13
W
Cerberus
kekekekekwa
Cerberus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,831
Damage
20,873
41,789
Taken
39,729
24,730
Mitigated
21,819
21,966
Healing
11,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,848
2,188
0
9,019
8,308
3,603
0
850
7,458
0
52,197
W
Chiron
 
Chiron
7,287
2,998
389
2,209
6,395
2,377
0
2,124
4,271
0
44,640
L
Zhong Kui
GitGudBoooii
Zhong Kui
3,208
634
0
2,916
5,310
3,992
0
391
4,919
32,227
5,391
L
Neith
Idancho
Neith
5,368
1,391
0
1,381
5,505
2,003
0
1,895
3,610
0
40,715
L
Mulan
KrueI
Mulan
6,001
1,572
0
2,322
10,465
4,532
0
4,385
6,080
0
33,843
W
Ymir
3,184
922
1,355
2,605
9,597
5,683
0
2,751
6,846
21,715
943
W
Freya
PrînceK
Freya
3,880
1,280
0
3,618
6,535
2,488
0
1,118
5,417
34,506
3,854
L
Fafnir
Rounded
Fafnir
3,049
1,317
0
1,746
8,925
8,508
0
3,960
4,965
9,812
0
L
Hun Batz
TyborN
Hun Batz
3,247
1,089
0
3,109
9,524
2,784
0
2,138
7,386
0
28,587
W
Cerberus
kekekekekwa
Cerberus
6,632
578
0
2,771
10,954
10,579
0
0
10,954
34,198
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,256
Gold Earned
25,717
325
Minions Killed
271
0
Camps Cleared
0
1,079,864
Distance Traveled
975,328
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,369
637
78
8
0
262,644
0
W
Chiron
5,949
595
71
7
0
227,501
0
L
Zhong Kui
5,174
517
81
8
0
183,721
2
L
Neith
4,918
492
69
7
0
188,782
0
L
Mulan
5,627
563
56
6
0
164,540
3
W
Ymir
5,734
573
25
3
0
212,250
2
W
Freya
5,892
589
66
7
0
184,059
0
L
Fafnir
5,303
530
19
2
0
204,794
4
L
Hun Batz
4,695
470
46
5
0
233,491
0
W
Cerberus
6,312
631
85
9
0
193,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role