Player Matchup

Eset
Eset
Ashczr
Eset
Level 85
God Stats
2W - 2L
1,597 SR
Queue Stats
44W - 35L
1,512 Elo+
Party 3
Ao Kuang
Ao Kuang
DigitalDrugs46
Ao Kuang
Level 170
God Stats
0W - 1L
1,426 SR
Queue Stats
167W - 191L
1,571 Elo+
Solo
Tyr
Tyr
Flip63
Tyr
Level 155
God Stats
0W - 1L
1,851 SR
Queue Stats
11W - 2L
1,888 Elo+
Party 2
Sol
Sol
VegiNotFound
Sol
Level 157
God Stats
0W - 1L
1,677 SR
Queue Stats
24W - 7L
1,941 Elo+
Party 2
Odin
Odin
turlacz
Odin
Level 56
God Stats
2W - 8L
1,231 SR
Queue Stats
47W - 44L
1,469 Elo+
Party 3
Team Averages
Level 125
1,557 SR
1,676 Elo+

VS

Team Averages
Level 118
1,580 SR
1,526 Elo+
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
MARINS23
Sylvanus
Level 136
God Stats
14W - 9L
1,630 SR
Queue Stats
96W - 88L
1,553 Elo+
Solo
Ullr
Ullr
MLGRen
Ullr
Level 89
God Stats
42W - 18L
1,706 SR
Queue Stats
65W - 45L
1,544 Elo+
Party 1
Thor
Thor
SutikkyiFingazu
Thor
Level 127
God Stats
2W - 3L
1,274 SR
Queue Stats
117W - 121L
1,478 Elo+
Party 1
Chang'e
Chang'e
lildck
Chang'e
Level 108
God Stats
52W - 39L
1,788 SR
Queue Stats
315W - 287L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Ashczr
Eset
13
0 / 5 / 0
6,803
486
4,524
10,401
2,878
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
12
6 / 4 / 3
7,313
522
8,277
13,183
5,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tyr
Flip63
Tyr
11
4 / 0 / 2
6,697
478
5,715
12,444
9,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 2 / 6
6,850
489
7,487
8,889
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Odin
turlacz
Odin
12
1 / 5 / 0
6,559
469
4,683
14,450
7,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 3 / 2
7,356
525
5,019
11,326
4,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
MARINS23
Sylvanus
12
0 / 3 / 5
6,825
488
5,011
10,360
5,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ullr
MLGRen
Ullr
13
2 / 4 / 1
7,667
548
6,526
9,328
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 2 / 3
9,135
653
9,658
11,376
7,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
lildck
Chang'e
16
5 / 0 / 5
9,365
669
13,704
9,729
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
12
Kills
16
16
Deaths
12
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
3
2
1.67
L
Eset
Ashczr
Eset
0
5
0
0
L
Ao Kuang
6
4
3
1.88
L
Tyr
Flip63
Tyr
4
0
2
5
W
Sylvanus
MARINS23
Sylvanus
0
3
5
0.83
W
Ullr
MLGRen
Ullr
2
4
1
0.63
W
5
2
3
3.25
L
1
2
6
2
W
Chang'e
lildck
Chang'e
5
0
5
7.5
L
Odin
turlacz
Odin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,686
Damage
39,918
59,367
Taken
52,119
28,311
Mitigated
24,977
13,216
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,019
1,264
0
596
11,326
4,968
0
2,451
8,707
0
42,555
L
Eset
Ashczr
Eset
4,524
497
0
1,463
10,401
2,878
0
7,244
2,595
54,038
0
L
Ao Kuang
8,277
3,211
0
2,234
13,183
5,079
0
3,837
9,015
38,763
2,217
L
Tyr
Flip63
Tyr
5,715
873
0
4,358
12,444
9,845
0
3,356
8,899
0
29,477
W
Sylvanus
MARINS23
Sylvanus
5,011
1,349
852
1,867
10,360
5,724
0
5,433
4,645
27,049
10,916
W
Ullr
MLGRen
Ullr
6,526
2,013
0
1,047
9,328
3,646
0
3,664
5,447
0
63,345
W
9,658
2,746
0
4,042
11,376
7,285
0
2,374
8,936
0
67,767
L
7,487
1,706
0
4,841
8,889
2,620
0
1,652
7,124
50,936
1,641
W
Chang'e
lildck
Chang'e
13,704
903
1,345
5,649
9,729
3,354
0
4,827
4,508
84,958
2,136
L
Odin
turlacz
Odin
4,683
1,328
0
320
14,450
7,889
0
1,167
12,675
0
46,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,222
Gold Earned
40,348
392
Minions Killed
462
0
Camps Cleared
0
1,422,713
Distance Traveled
1,353,725
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,356
525
63
5
0
297,172
0
L
Eset
6,803
486
118
8
0
260,479
5
L
Ao Kuang
7,313
522
69
5
0
284,542
0
L
Tyr
6,697
478
47
3
0
340,084
1
W
Sylvanus
6,825
488
50
4
0
239,846
0
W
Ullr
7,667
548
78
6
0
261,475
0
W
Thor
9,135
653
117
8
0
236,784
0
L
Sol
6,850
489
87
6
0
286,889
0
W
Chang'e
9,365
669
154
11
0
318,448
0
L
Odin
6,559
469
71
5
0
250,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role