Player Matchup

Eset
Eset
 
Eset
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Duckist
Sobek
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
ivan_balling7
Sun Wukong
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,468 Elo+

VS

Team Averages
Level 101
1,331 SR
1,506 Elo+
Ix Chel
Ix Chel
AntangoreX
Ix Chel
Level 126
God Stats
3W - 3L
1,138 SR
Queue Stats
99W - 58L
1,605 Elo+
Solo
Agni
Agni
Sebastian307
Agni
Level 88
God Stats
11W - 17L
1,354 SR
Queue Stats
130W - 135L
1,459 Elo+
Solo
Surtr
Surtr
heflat
Surtr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 4 / 3
6,359
636
7,139
6,661
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
Duckist
Sobek
11
1 / 2 / 0
6,326
633
3,965
14,002
13,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ivan_balling7
Sun Wukong
12
1 / 0 / 1
6,335
634
1,064
5,544
4,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AntangoreX
Ix Chel
12
2 / 1 / 4
7,304
730
8,752
6,719
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
2 / 0 / 3
7,375
738
7,961
4,041
1,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
heflat
Surtr
11
2 / 2 / 3
6,995
700
5,874
10,456
8,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
6
6
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
4
3
0.38
W
Ix Chel
AntangoreX
Ix Chel
2
1
4
4
L
Sobek
Duckist
Sobek
1
2
0
0.5
W
2
0
3
3.5
W
Surtr
heflat
Surtr
2
2
3
1.75
L
Sun Wukong
ivan_balling7
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,168
Damage
22,587
26,207
Taken
21,216
21,125
Mitigated
13,145
2,081
Healing
6,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,139
347
159
79
6,661
2,806
0
4,657
1,749
22,004
619
W
Ix Chel
AntangoreX
Ix Chel
8,752
805
1,359
3,122
6,719
3,755
106
2,427
3,810
24,202
491
L
Sobek
Duckist
Sobek
3,965
158
50
1,793
14,002
13,649
0
7,994
5,322
16,861
639
W
7,961
216
140
785
4,041
1,327
1,065
1,424
2,482
33,334
0
W
Surtr
heflat
Surtr
5,874
1,934
0
1,369
10,456
8,063
72
5,283
4,290
559
14,369
L
Sun Wukong
ivan_balling7
Sun Wukong
1,064
71
0
0
5,544
4,670
0
3,743
1,577
0
7,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,020
Gold Earned
21,674
90
Minions Killed
107
0
Camps Cleared
0
503,801
Distance Traveled
544,463
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,359
636
47
5
0
167,141
0
W
Ix Chel
7,304
730
43
4
0
197,830
0
L
Sobek
6,326
633
33
3
0
179,411
0
W
Agni
7,375
738
49
5
0
158,108
1
W
Surtr
6,995
700
15
2
0
188,525
0
L
Sun Wukong
6,335
634
10
1
0
157,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role