Player Matchup

Cthulhu
Cthulhu
Horseyyy MI
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,549 Elo+
Solo
Achilles
Achilles
Imasmoke
Achilles
Level 159
God Stats
5W - 1L
1,500 SR
Queue Stats
299W - 286L
1,477 Elo+
Solo
Nemesis
Nemesis
Qasui
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 165L
1,494 Elo+
Party 1
Anhur
Anhur
Sy1ex
Anhur
Level 116
God Stats
3W - 7L
1,453 SR
Queue Stats
459W - 436L
1,496 Elo+
Party 1
Nox
Nox
TheMARTINIKID
Nox
Level 195
God Stats
6W - 7L
1,734 SR
Queue Stats
285W - 268L
1,487 Elo+
Solo
Team Averages
Level 132
1,537 SR
1,500 Elo+

VS

Team Averages
Level 118
1,546 SR
1,524 Elo+
Ares
Ares
CaptainFinger
Ares
Level 62
God Stats
9W - 7L
1,651 SR
Queue Stats
199W - 169L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Faded Piccolo
Danzaburou
Level 120
God Stats
17W - 8L
1,551 SR
Queue Stats
196W - 177L
1,544 Elo+
Solo
Aphrodite
Aphrodite
Haykezlind
Aphrodite
Level 125
God Stats
208W - 174L
1,547 SR
Queue Stats
283W - 260L
1,525 Elo+
Solo
Cabrakan
Cabrakan
Little Gray 97
Cabrakan
Level 156
God Stats
48W - 54L
1,480 SR
Queue Stats
386W - 380L
1,547 Elo+
Solo
Arachne
Arachne
N54Decker
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 90L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Horseyyy MI
Cthulhu
12
1 / 4 / 6
8,093
426
5,941
16,469
13,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
Imasmoke
Achilles
15
0 / 0 / 1
7,820
412
4,385
12,483
11,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
Qasui
Nemesis
16
3 / 2 / 4
8,782
462
6,388
13,747
6,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Sy1ex
Anhur
15
4 / 3 / 2
8,635
454
8,247
13,764
5,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 8 / 0
7,692
405
5,962
14,160
7,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
9,348
492
9,093
16,864
17,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Faded Piccolo
Danzaburou
15
1 / 4 / 6
9,932
523
7,181
9,747
3,761
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Aphrodite
Haykezlind
Aphrodite
18
7 / 0 / 5
11,379
599
11,007
13,186
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
18
1 / 1 / 1
11,399
600
7,674
11,121
14,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
N54Decker
Arachne
15
4 / 1 / 8
9,718
511
7,906
14,290
6,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
8
Kills
16
17
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Danzaburou
Faded Piccolo
Danzaburou
1
4
6
1
W
Aphrodite
Haykezlind
Aphrodite
7
0
5
9.5
L
Cthulhu
Horseyyy MI
Cthulhu
1
4
6
1
L
Achilles
Imasmoke
Achilles
0
0
1
0.5
W
Cabrakan
1
1
1
1.5
W
Arachne
N54Decker
Arachne
4
1
8
8
L
Nemesis
Qasui
Nemesis
3
2
4
2.5
L
Anhur
Sy1ex
Anhur
4
3
2
1.67
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,923
Damage
42,861
70,623
Taken
65,208
44,659
Mitigated
47,531
15,057
Healing
32,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,093
1,050
0
3,986
16,864
17,092
502
3,866
12,998
27,755
0
W
Danzaburou
Faded Piccolo
Danzaburou
7,181
2,113
0
2,073
9,747
3,761
1,997
1,945
7,802
0
79,514
W
Aphrodite
Haykezlind
Aphrodite
11,007
481
3,443
9,597
13,186
6,237
703
4,683
8,503
82,020
2,695
L
Cthulhu
Horseyyy MI
Cthulhu
5,941
520
437
3,369
16,469
13,465
0
7,316
8,957
39,471
0
L
Achilles
Imasmoke
Achilles
4,385
1,441
0
3,280
12,483
11,786
0
4,696
7,039
0
59,009
W
Cabrakan
7,674
935
0
5,165
11,121
14,382
0
0
11,121
84,623
2,670
W
Arachne
N54Decker
Arachne
7,906
5,359
0
8,575
14,290
6,059
0
1,003
13,287
0
75,501
L
Nemesis
Qasui
Nemesis
6,388
1,780
0
1,467
13,747
6,532
0
3,728
9,782
0
85,846
L
Anhur
Sy1ex
Anhur
8,247
5,234
0
3,573
13,764
5,350
0
4,885
8,681
0
70,353
L
5,962
838
131
2,800
14,160
7,526
0
4,936
8,839
52,874
1,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
51,776
488
Minions Killed
598
0
Camps Cleared
0
1,875,482
Distance Traveled
1,947,680
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,348
492
39
2
0
409,361
3
W
Danzaburou
9,932
523
132
7
0
365,058
0
W
Aphrodite
11,379
599
145
8
0
398,102
0
L
Cthulhu
8,093
426
46
2
0
375,166
7
L
Achilles
7,820
412
81
4
0
350,504
0
W
Cabrakan
11,399
600
170
9
0
298,768
0
W
Arachne
9,718
511
112
6
0
476,391
2
L
Nemesis
8,782
462
133
7
0
426,430
0
L
Anhur
8,635
454
127
7
0
371,910
2
L
Nox
7,692
405
101
5
0
351,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role