Player Matchup

Ne Zha
Ne Zha
Gold IV
GANJASMOKAAA
Ne Zha
Gold IV
Level 160
God Stats
7W - 3L
1,668 SR
Queue Stats
26W - 18L
1,665 MMR
Party 1
Ares
Ares
Silver I
NowatMolimo
Ares
Silver I
Level 250
God Stats
26W - 34L
1,558 SR
Queue Stats
141W - 179L
1,122 MMR
Party 1
Vulcan
Vulcan
Silver I
x-Sapphire-Sky-x
Vulcan
Silver I
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,611 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,576 SR
1,466 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,383 SR
1,221 MMR
Janus
Janus
Bronze IV
Garzaman
Janus
Bronze IV
Level 122
God Stats
0W - 7L
1,167 SR
Queue Stats
0W - 7L
1,295 MMR
Solo
Cabrakan
Cabrakan
Silver II
KillaPriest449
Cabrakan
Silver II
Level 127
God Stats
120W - 115L
1,517 SR
Queue Stats
169W - 172L
990 MMR
Solo
Ullr
Ullr
Silver II
swaggermuffin123
Ullr
Silver II
Level 93
God Stats
7W - 17L
1,464 SR
Queue Stats
15W - 23L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
8 / 1 / 6
11,671
898
19,461
11,559
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 10
9,753
750
4,029
7,958
9,545
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 7
10,228
787
9,377
7,035
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesKuzenboThothGilgameshBastet

VS

Bans
AphroditeCthulhuChaacGebBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Garzaman
Janus
13
1 / 7 / 1
8,228
633
6,245
10,749
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
13
1 / 3 / 2
8,514
655
3,617
14,302
11,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 3
8,303
639
4,544
12,616
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
2
3
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
8
1
6
11
L
Janus
Garzaman
Janus
1
7
1
0.21
L
Cabrakan
1
3
2
0.67
W
2
1
10
7
L
0
4
3
0.38
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,867
Damage
14,406
26,552
Taken
37,667
18,933
Mitigated
19,486
6,239
Healing
1,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
19,461
3,671
0
2,898
11,559
6,199
1,175
4,203
7,356
0
72,467
L
Janus
Garzaman
Janus
6,245
121
0
0
10,749
3,294
0
3,257
7,259
35,990
0
L
Cabrakan
3,617
179
0
950
14,302
11,789
0
6,753
7,115
10,550
843
W
4,029
270
435
1,244
7,958
9,545
605
3,731
4,227
14,662
685
L
4,544
810
0
925
12,616
4,403
0
2,664
9,655
0
38,873
W
9,377
153
0
1,662
7,035
3,189
568
1,902
5,133
48,462
1,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,652
Gold Earned
25,045
183
Minions Killed
128
0
Camps Cleared
0
785,576
Distance Traveled
735,746
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,671
898
79
6
0
270,472
0
L
Janus
8,228
633
49
4
0
245,687
0
L
Cabrakan
8,514
655
20
2
0
239,113
6
W
Ares
9,753
750
20
2
0
250,837
0
L
Ullr
8,303
639
59
5
0
250,946
1
W
Vulcan
10,228
787
84
6
0
264,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role