Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
ImTheHardCarry
Bastet
Bronze III
Level 88
God Stats
3W - 7L
1,500 SR
Queue Stats
128W - 123L
1,500 MMR
Solo
Hades
Hades
Gold III
Toofy_iq1188
Hades
Gold III
Level 141
God Stats
0W - 1L
1,570 SR
Queue Stats
69W - 78L
1,490 MMR
Solo
Hachiman
Hachiman
Gold II
WolfeyD
Hachiman
Gold II
Level 155
God Stats
23W - 22L
1,610 SR
Queue Stats
219W - 217L
1,486 MMR
Solo
Maui
Maui
Platinum IV
preshr
Maui
Platinum IV
Level 147
God Stats
0W - 1L
1,103 SR
Queue Stats
152W - 146L
1,472 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,457 SR
1,489 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,551 SR
1,497 MMR
Nike
Nike
Silver III
 
Nike
Silver III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
Quinet
Bellona
Gold IV
Level 245
God Stats
32W - 30L
1,578 SR
Queue Stats
179W - 199L
1,499 MMR
Solo
Vulcan
Vulcan
Platinum V
SaiyanHaki
Vulcan
Platinum V
Level 108
God Stats
10W - 6L
1,647 SR
Queue Stats
68W - 66L
1,495 MMR
Solo
Anhur
Anhur
Gold IV
enwez
Anhur
Gold IV
Level 97
God Stats
18W - 15L
1,532 SR
Queue Stats
165W - 161L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 1 / 0
4,375
625
4,373
3,529
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
3,610
516
1,424
2,973
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 0
4,308
615
1,113
6,088
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
WolfeyD
Hachiman
8
0 / 0 / 0
4,244
606
3,457
3,465
1,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
preshr
Maui
7
0 / 1 / 0
4,451
636
2,033
4,884
3,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Bake KujiraLokiThanatosJormungandr

VS

Bans
Ne ZhaAthenaOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 0 / 0
4,869
696
1,887
4,878
3,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
 
Ymir
8
1 / 0 / 1
4,633
662
1,513
5,457
3,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Quinet
Bellona
9
1 / 0 / 2
4,715
674
2,101
6,139
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
SaiyanHaki
Vulcan
9
2 / 0 / 2
5,266
752
4,932
2,580
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
enwez
Anhur
8
1 / 0 / 1
4,166
595
2,316
4,604
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
5
5
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Nike
 
Nike
0
0
0
0
W
Ymir
 
Ymir
1
0
1
1.5
L
0
0
0
0
W
Bellona
Quinet
Bellona
1
0
2
2
W
Vulcan
SaiyanHaki
Vulcan
2
0
2
3
L
0
3
0
0
L
Hachiman
WolfeyD
Hachiman
0
0
0
0
W
Anhur
enwez
Anhur
1
0
1
1.5
L
Maui
preshr
Maui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,400
Damage
12,749
20,939
Taken
23,658
8,401
Mitigated
12,361
8,831
Healing
6,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,373
1,376
0
1,008
3,529
979
0
0
3,529
22,931
921
W
Nike
 
Nike
1,887
112
0
1,072
4,878
3,048
0
2,312
2,199
0
36,134
W
Ymir
 
Ymir
1,513
570
0
1,707
5,457
3,203
0
1,582
3,797
12,059
0
L
1,424
223
0
1,680
2,973
798
0
278
2,676
0
15,868
W
Bellona
Quinet
Bellona
2,101
905
0
752
6,139
3,573
0
609
5,402
0
34,062
W
Vulcan
SaiyanHaki
Vulcan
4,932
934
0
504
2,580
962
0
744
1,758
32,792
552
L
1,113
38
273
2,444
6,088
2,354
0
3,499
2,354
25,297
524
L
Hachiman
WolfeyD
Hachiman
3,457
1,550
0
1,694
3,465
1,029
0
1,321
2,109
0
32,679
W
Anhur
enwez
Anhur
2,316
1,215
0
2,121
4,604
1,575
0
1,138
3,428
0
26,700
L
Maui
preshr
Maui
2,033
475
0
1,732
4,884
3,241
0
1,021
3,833
15,745
1,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,988
Gold Earned
23,649
206
Minions Killed
263
0
Camps Cleared
0
671,833
Distance Traveled
843,888
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,375
625
43
6
0
137,726
0
W
Nike
4,869
696
63
9
0
187,439
1
W
Ymir
4,633
662
25
4
0
160,594
0
L
Bastet
3,610
516
33
5
0
94,853
0
W
Bellona
4,715
674
63
9
0
173,152
0
W
Vulcan
5,266
752
63
9
0
168,157
1
L
Hades
4,308
615
48
7
0
146,549
0
L
Hachiman
4,244
606
63
9
0
141,290
0
W
Anhur
4,166
595
49
7
0
154,546
0
L
Maui
4,451
636
19
3
0
151,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role