Player Matchup

Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver I
Chowkii
Sobek
Silver I
Level 103
God Stats
1W - 1L
1,717 SR
Queue Stats
7W - 4L
1,556 MMR
Solo
Artemis
Artemis
Platinum V
Outso
Artemis
Platinum V
Level 177
God Stats
0W - 3L
1,721 SR
Queue Stats
106W - 106L
1,556 MMR
Solo
Anhur
Anhur
Gold II
Wartist
Anhur
Gold II
Level 108
God Stats
18W - 12L
1,621 SR
Queue Stats
80W - 79L
1,649 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,612 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,581 SR
1,549 MMR
Olorun
Olorun
Gold II
 
Olorun
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
BluRayLuke
Sylvanus
Gold IV
Level 171
God Stats
1W - 2L
1,606 SR
Queue Stats
170W - 174L
1,449 MMR
Party 2
Vulcan
Vulcan
Platinum V
Pink Bananaa
Vulcan
Platinum V
Level 149
God Stats
5W - 4L
1,436 SR
Queue Stats
134W - 129L
1,668 MMR
Party 2
Bastet
Bastet
Gold III
TheReaLFeRoZ4
Bastet
Gold III
Level 86
God Stats
41W - 24L
1,681 SR
Queue Stats
239W - 232L
1,515 MMR
Party 3
King Arthur
King Arthur
Platinum IV
xImJakia-_-
King Arthur
Platinum IV
Level 155
God Stats
7W - 3L
1,684 SR
Queue Stats
308W - 308L
1,611 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 0 / 2
5,321
532
4,070
9,764
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
9
0 / 1 / 0
4,845
485
1,284
4,337
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Chowkii
Sobek
8
0 / 3 / 4
5,077
508
3,706
9,099
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Outso
Artemis
10
1 / 1 / 0
5,364
536
2,839
6,106
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anhur
Wartist
Anhur
10
2 / 2 / 0
5,400
540
5,224
8,021
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
KuzenboSun WukongAgniThanatos

VS

Bans
ThothCharybdisAchillesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
2 / 1 / 1
6,737
674
7,479
6,613
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
BluRayLuke
Sylvanus
10
2 / 2 / 2
6,197
620
3,752
9,311
5,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
11
0 / 0 / 1
6,189
619
6,123
2,525
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 1
5,747
575
3,709
6,766
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
xImJakia-_-
King Arthur
11
1 / 1 / 1
6,732
673
3,427
5,762
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
4
Kills
7
7
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
0
2
2
L
Hercules
 
Hercules
0
1
0
0
W
Olorun
 
Olorun
2
1
1
2.5
W
Sylvanus
BluRayLuke
Sylvanus
2
2
2
1.5
L
Sobek
Chowkii
Sobek
0
3
4
0.67
L
Artemis
Outso
Artemis
1
1
0
1
W
Vulcan
0
0
1
0.5
W
2
0
1
2.5
L
Anhur
Wartist
Anhur
2
2
0
1
W
King Arthur
xImJakia-_-
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,123
Damage
24,490
37,327
Taken
30,977
17,391
Mitigated
14,968
9,108
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,070
1,163
0
1,550
9,764
3,739
0
2,633
6,920
44,950
1,241
L
Hercules
 
Hercules
1,284
330
0
866
4,337
1,905
0
85
4,252
0
25,345
W
Olorun
 
Olorun
7,479
3,677
116
3,014
6,613
2,328
0
899
5,714
58,265
5,119
W
Sylvanus
BluRayLuke
Sylvanus
3,752
954
392
2,505
9,311
5,509
299
3,525
5,786
13,867
1,551
L
Sobek
Chowkii
Sobek
3,706
433
0
3,101
9,099
6,758
0
4,068
4,933
14,008
0
L
Artemis
Outso
Artemis
2,839
323
0
1,310
6,106
1,923
0
3,769
2,107
0
34,873
W
Vulcan
6,123
0
0
500
2,525
1,005
0
941
1,584
45,393
829
W
3,709
688
0
4,220
6,766
2,320
0
1,231
5,535
0
39,460
L
Anhur
Wartist
Anhur
5,224
2,413
0
2,281
8,021
3,066
0
6,132
1,889
0
41,428
W
King Arthur
xImJakia-_-
King Arthur
3,427
534
0
1,299
5,762
3,806
0
1,035
4,727
713
44,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
31,602
308
Minions Killed
349
0
Camps Cleared
0
898,453
Distance Traveled
1,072,917
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,321
532
85
9
0
224,994
0
L
Hercules
4,845
485
59
6
0
95,348
0
W
Olorun
6,737
674
98
10
0
186,561
0
W
Sylvanus
6,197
620
30
3
0
197,962
3
L
Sobek
5,077
508
12
1
0
207,911
4
L
Artemis
5,364
536
79
8
0
190,761
0
W
Vulcan
6,189
619
90
9
0
231,406
2
W
Bastet
5,747
575
61
6
0
250,244
0
L
Anhur
5,400
540
73
7
0
179,439
0
W
King Arthur
6,732
673
70
7
0
206,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role