Player Matchup

Chaac
Chaac
Gold III
Aphotic Fallacy
Chaac
Gold III
Level 127
God Stats
49W - 47L
1,609 SR
Queue Stats
125W - 155L
1,591 MMR
Solo
Janus
Janus
Gold V
WRXX_Tabasco
Janus
Gold V
Level 127
God Stats
4W - 2L
1,655 SR
Queue Stats
70W - 58L
1,638 MMR
Party 1
Hercules
Hercules
Gold IV
synth-pox
Hercules
Gold IV
Level 135
God Stats
2W - 1L
1,317 SR
Queue Stats
72W - 59L
1,670 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,527 SR
1,633 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,489 SR
1,456 MMR
Horus
Horus
Platinum V
 
Horus
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
Ewоk
Tiamat
Gold IV
Level 153
God Stats
2W - 1L
1,467 SR
Queue Stats
39W - 45L
1,733 MMR
Solo
Medusa
Medusa
Bronze V
QuietShark83
Medusa
Bronze V
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
7,830
783
12,983
11,045
10,026
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 1 / 4
7,611
761
8,586
5,166
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
synth-pox
Hercules
13
3 / 1 / 3
7,950
795
7,633
12,197
8,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThothNe ZhaAchillesKuzenboCharon

VS

Bans
AresMulanBellonaHou YiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 1 / 2
7,098
710
6,379
15,576
13,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Ewоk
Tiamat
12
2 / 2 / 1
7,603
760
7,928
8,265
7,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
9
0 / 3 / 1
6,191
619
5,165
8,962
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
6
Kills
3
3
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
2
2
W
2
1
4
4
L
Tiamat
Ewоk
Tiamat
2
2
1
1.25
L
Medusa
0
3
1
0.17
W
1
1
4
3
W
Hercules
synth-pox
Hercules
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,202
Damage
19,472
28,408
Taken
32,803
20,583
Mitigated
24,548
7,027
Healing
7,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,379
2,664
1,375
4,881
15,576
13,881
0
4,351
9,625
0
19,689
W
12,983
1,289
0
3,326
11,045
10,026
516
2,656
7,775
0
32,346
L
Tiamat
Ewоk
Tiamat
7,928
1,138
0
1,237
8,265
7,294
0
1,707
5,704
21,429
658
L
Medusa
5,165
2,497
0
196
8,962
3,373
0
1,718
6,846
0
20,800
W
8,586
469
0
1,000
5,166
1,977
664
1,627
3,315
46,177
0
W
Hercules
synth-pox
Hercules
7,633
2,399
0
2,701
12,197
8,580
637
2,867
8,577
0
22,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,391
Gold Earned
20,892
167
Minions Killed
103
0
Camps Cleared
0
587,096
Distance Traveled
590,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,098
710
28
3
0
205,497
0
W
Chaac
7,830
783
37
4
0
200,195
0
L
Tiamat
7,603
760
37
4
0
186,704
0
L
Medusa
6,191
619
38
4
0
198,573
0
W
Janus
7,611
761
95
10
0
195,958
0
W
Hercules
7,950
795
35
4
0
190,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role