Player Matchup

Discordia
Discordia
 
Discordia
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GucciGoooober
Horus
Level 141
God Stats
4W - 1L
1,882 SR
Queue Stats
98W - 96L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
RealHuntman97
Cthulhu
Level 69
God Stats
1W - 0L
1,783 SR
Queue Stats
63W - 52L
1,491 Elo+
Solo
Freya
Freya
jo3ker420198
Freya
Level 84
God Stats
1W - 1L
1,238 SR
Queue Stats
227W - 252L
1,434 Elo+
Solo
Team Averages
Level 109
1,581 SR
1,472 Elo+

VS

Team Averages
Level 94
1,471 SR
1,425 Elo+
Horus
Horus
Jonny MEme7695
Horus
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 103L
1,399 Elo+
Solo
Merlin
Merlin
KInGxXxJaCkAsSX
Merlin
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,419 Elo+
Solo
Agni
Agni
Lebrons nut155
Agni
Level 61
God Stats
0W - 4L
1,108 SR
Queue Stats
67W - 85L
1,440 Elo+
Solo
Hou Yi
Hou Yi
MomoDragon21
Hou Yi
Level 86
God Stats
2W - 3L
1,426 SR
Queue Stats
69W - 77L
1,421 Elo+
Solo
Cernunnos
Cernunnos
SweatySoldier
Cernunnos
Level 101
God Stats
0W - 1L
1,821 SR
Queue Stats
39W - 34L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
10 / 2 / 9
10,148
1,015
10,879
8,406
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kumbhakarna
 
Kumbhakarna
14
2 / 3 / 10
8,583
858
5,858
12,795
11,968
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 4 / 13
8,700
870
7,797
16,893
15,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
15
5 / 3 / 11
9,870
987
12,679
14,998
16,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 5 / 10
8,346
835
6,224
11,172
5,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 9
7,618
762
6,914
13,827
14,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

11
1 / 2 / 4
6,465
647
2,584
4,444
1,946
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
3 / 5 / 6
7,397
740
6,909
6,159
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
14
3 / 5 / 9
8,127
813
10,353
11,073
5,158
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
SweatySoldier
Cernunnos
14
4 / 5 / 4
7,845
785
13,576
12,605
5,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
46
23
Kills
14
17
Deaths
23
53
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
10
2
9
7.25
W
Kumbhakarna
 
Kumbhakarna
2
3
10
2.33
W
4
4
13
2.63
L
3
6
9
1.25
L
1
2
4
1.5
L
3
5
6
1.2
L
Hou Yi
3
5
9
1.5
W
Cthulhu
5
3
11
3.5
L
Cernunnos
SweatySoldier
Cernunnos
4
5
4
1.2
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,437
Damage
40,336
64,264
Taken
48,108
53,206
Mitigated
30,244
23,723
Healing
10,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,879
205
677
2,698
8,406
3,576
857
456
7,810
19,622
0
W
Kumbhakarna
 
Kumbhakarna
5,858
119
1,449
1,740
12,795
11,968
655
1,362
11,267
18,673
580
W
7,797
3,316
5,105
6,479
16,893
15,169
885
2,128
14,549
0
10,464
L
6,914
2,704
2,509
3,144
13,827
14,821
9
9,497
3,915
0
8,313
L
2,584
34
108
238
4,444
1,946
0
3,531
913
5,744
0
L
6,909
572
0
0
6,159
2,328
0
3,958
1,967
10,446
814
L
Hou Yi
10,353
3,594
330
1,495
11,073
5,158
0
8,411
2,429
0
18,144
W
Cthulhu
12,679
482
1,873
2,289
14,998
16,893
679
2,043
12,803
25,876
984
L
Cernunnos
SweatySoldier
Cernunnos
13,576
6,994
540
2,162
12,605
5,991
0
9,205
3,260
0
25,013
W
6,224
1,699
0
1,413
11,172
5,600
2,716
3,062
7,979
13,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,647
Gold Earned
37,452
95
Minions Killed
68
0
Camps Cleared
0
918,700
Distance Traveled
681,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,148
1,015
17
2
0
190,635
0
W
Kumbhakarna
8,583
858
23
2
0
179,527
0
W
Horus
8,700
870
7
1
0
183,006
0
L
Horus
7,618
762
2
0
0
175,633
0
L
Merlin
6,465
647
7
1
0
84,890
0
L
Agni
7,397
740
11
1
0
144,777
0
L
Hou Yi
8,127
813
21
2
0
140,193
0
W
Cthulhu
9,870
987
38
4
0
193,053
0
L
Cernunnos
7,845
785
27
3
0
136,177
0
W
Freya
8,346
835
10
1
0
172,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role