Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
A True Virus
Sol
Gold III
Level 84
God Stats
1W - 1L
1,329 SR
Queue Stats
99W - 84L
1,466 MMR
Party 1
Athena
Athena
Bronze III
DoodleFunz12
Athena
Bronze III
Level 125
God Stats
1W - 0L
1,858 SR
Queue Stats
23W - 18L
1,454 MMR
Solo
Skadi
Skadi
Platinum V
IMmaTable
Skadi
Platinum V
Level 228
God Stats
16W - 17L
1,499 SR
Queue Stats
297W - 293L
1,511 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
Yasuke95
Cu Chulainn
Gold III
Level 158
God Stats
45W - 33L
1,689 SR
Queue Stats
332W - 320L
1,464 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,575 SR
1,479 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,593 SR
1,467 MMR
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
Sakanaaaa
Thor
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,420 MMR
Solo
Nu Wa
Nu Wa
Gold III
SmoothBrainPlays
Nu Wa
Gold III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 268L
1,485 MMR
Solo
Ymir
Ymir
Silver II
Thats Zaddy
Ymir
Silver II
Level 159
God Stats
0W - 1L
1,886 SR
Queue Stats
40W - 35L
1,475 MMR
Solo
Chaac
Chaac
Gold V
YungEggOG
Chaac
Gold V
Level 119
God Stats
70W - 73L
1,581 SR
Queue Stats
76W - 88L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 0 / 2
6,278
628
6,194
8,803
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 1
5,219
522
5,311
5,350
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
8
0 / 0 / 2
5,089
509
3,435
6,945
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
IMmaTable
Skadi
12
5 / 0 / 0
6,711
671
7,328
6,766
2,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Yasuke95
Cu Chulainn
11
1 / 0 / 3
6,870
687
6,466
8,540
7,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AgniOsirisArachneBake Kujira

VS

Bans
AresNutBellonaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 0 / 0
5,711
571
4,324
8,877
4,365
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
9
0 / 3 / 1
4,944
494
3,039
9,236
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,029
503
6,251
6,781
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
1 / 0 / 0
5,400
540
3,242
7,500
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
YungEggOG
Chaac
9
0 / 4 / 0
4,625
463
4,305
9,438
8,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
2
5
L
Danzaburou
 
Danzaburou
0
0
0
0
W
0
1
1
0.5
W
Athena
0
0
2
1
W
Skadi
IMmaTable
Skadi
5
0
0
5
L
Thor
0
3
1
0.17
L
0
3
0
0
L
1
0
0
1
W
Cu Chulainn
Yasuke95
Cu Chulainn
1
0
3
2.5
L
Chaac
YungEggOG
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,734
Damage
21,161
36,404
Taken
41,832
21,611
Mitigated
24,458
14,503
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,194
1,750
0
5,505
8,803
3,681
0
1,119
7,684
0
45,477
L
Danzaburou
 
Danzaburou
4,324
1,287
0
5,385
8,877
4,365
0
4,329
4,548
0
55,643
W
5,311
2,171
0
2,743
5,350
1,765
0
1,555
3,795
37,804
8,276
W
Athena
3,435
1,426
0
1,653
6,945
6,087
0
2,584
4,361
12,845
0
W
Skadi
IMmaTable
Skadi
7,328
2,538
0
1,963
6,766
2,555
5
3,991
2,775
0
55,199
L
Thor
3,039
774
0
1,560
9,236
4,098
0
1,211
8,025
0
37,269
L
6,251
1,131
0
1,560
6,781
1,755
0
501
6,280
39,860
0
L
3,242
1,156
0
2,449
7,500
5,306
0
2,350
5,150
15,958
217
W
Cu Chulainn
Yasuke95
Cu Chulainn
6,466
1,421
0
2,639
8,540
7,523
312
522
8,018
320
54,337
L
Chaac
YungEggOG
Chaac
4,305
859
0
1,399
9,438
8,934
0
15
9,423
936
29,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
25,709
317
Minions Killed
302
0
Camps Cleared
0
1,029,592
Distance Traveled
976,393
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,278
628
72
7
0
238,711
0
L
Danzaburou
5,711
571
103
10
0
179,207
0
W
Sol
5,219
522
72
7
0
184,746
4
W
Athena
5,089
509
14
1
0
228,692
1
W
Skadi
6,711
671
87
9
0
193,190
1
L
Thor
4,944
494
74
7
0
201,332
0
L
Nu Wa
5,029
503
61
6
0
190,517
0
L
Ymir
5,400
540
21
2
0
210,923
1
W
Cu Chulainn
6,870
687
72
7
0
184,253
2
L
Chaac
4,625
463
43
4
0
194,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role