Player Matchup

King Arthur
King Arthur
Daower
King Arthur
Level 129
God Stats
12W - 12L
1,579 SR
Queue Stats
178W - 142L
1,624 Elo+
Solo
Cthulhu
Cthulhu
Lavaloonion
Cthulhu
Level 145
God Stats
5W - 3L
1,742 SR
Queue Stats
93W - 96L
1,451 Elo+
Party 2
Ne Zha
Ne Zha
Märkss
Ne Zha
Level 137
God Stats
9W - 12L
1,426 SR
Queue Stats
162W - 156L
1,530 Elo+
Party 2
Scylla
Scylla
Stevekoelle
Scylla
Level 74
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 178L
1,502 Elo+
Party 2
Medusa
Medusa
scippo
Medusa
Level 133
God Stats
3W - 4L
1,419 SR
Queue Stats
85W - 99L
1,456 Elo+
Party 2
Team Averages
Level 124
1,533 SR
1,513 Elo+

VS

Team Averages
Level 122
1,712 SR
1,521 Elo+
Set
Set
 
Set
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
ReisSpieler
Gilgamesh
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 64L
1,511 Elo+
Party 1
Anubis
Anubis
Royalminiman
Anubis
Level 153
God Stats
4W - 1L
1,905 SR
Queue Stats
24W - 20L
1,543 Elo+
Party 3
Amaterasu
Amaterasu
Unix3Cat
Amaterasu
Level 123
God Stats
6W - 6L
1,875 SR
Queue Stats
28W - 37L
1,539 Elo+
Party 1
Olorun
Olorun
ZeusY02
Olorun
Level 81
God Stats
1W - 3L
1,779 SR
Queue Stats
51W - 65L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daower
King Arthur
14
5 / 1 / 0
8,175
681
9,389
10,285
6,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Lavaloonion
Cthulhu
11
3 / 2 / 3
6,356
530
8,701
11,214
5,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Märkss
Ne Zha
11
1 / 1 / 6
6,274
523
5,132
8,860
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
11
6 / 3 / 1
6,898
575
2,449
4,952
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
scippo
Medusa
12
1 / 3 / 3
6,814
568
6,659
7,881
2,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
4 / 3 / 1
6,877
573
4,762
8,201
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
ReisSpieler
Gilgamesh
10
0 / 4 / 3
5,794
483
5,638
13,621
7,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
13
5 / 4 / 4
7,297
608
9,325
11,110
5,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Amaterasu
Unix3Cat
Amaterasu
8
1 / 3 / 1
5,814
485
3,105
11,527
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Olorun
ZeusY02
Olorun
10
0 / 2 / 1
5,740
478
4,209
7,718
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
16
Kills
10
10
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
3
1
1.5
W
King Arthur
Daower
King Arthur
5
1
0
5
W
Cthulhu
Lavaloonion
Cthulhu
3
2
3
2.25
W
Ne Zha
Märkss
Ne Zha
1
1
6
4
L
Gilgamesh
ReisSpieler
Gilgamesh
0
4
3
0.38
L
Anubis
5
4
4
1.75
W
Scylla
6
3
1
2.17
L
Amaterasu
Unix3Cat
Amaterasu
1
3
1
0.5
L
Olorun
ZeusY02
Olorun
0
2
1
0.25
W
Medusa
scippo
Medusa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,330
Damage
27,039
43,192
Taken
52,177
19,967
Mitigated
27,225
9,069
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,762
1,738
0
798
8,201
4,095
0
2,355
5,649
0
47,947
W
King Arthur
Daower
King Arthur
9,389
2,037
0
3,516
10,285
6,641
0
538
9,747
0
68,751
W
Cthulhu
Lavaloonion
Cthulhu
8,701
900
86
1,460
11,214
5,709
0
7,013
4,201
30,868
2,542
W
Ne Zha
Märkss
Ne Zha
5,132
1,904
0
1,503
8,860
3,784
0
1,351
7,509
0
47,969
L
Gilgamesh
ReisSpieler
Gilgamesh
5,638
2,218
0
2,069
13,621
7,521
0
159
13,458
0
36,064
L
Anubis
9,325
805
0
3,618
11,110
5,165
0
3,042
7,780
49,328
0
W
Scylla
2,449
829
0
500
4,952
1,198
0
1,330
3,622
34,048
0
L
Amaterasu
Unix3Cat
Amaterasu
3,105
1,139
0
3,637
11,527
7,967
0
2,545
8,553
0
22,813
L
Olorun
ZeusY02
Olorun
4,209
2,105
100
2,732
7,718
2,477
130
1,551
5,847
41,019
2,950
W
Medusa
scippo
Medusa
6,659
2,671
0
2,004
7,881
2,635
265
3,217
4,664
0
53,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,517
Gold Earned
31,522
404
Minions Killed
326
0
Camps Cleared
0
1,229,235
Distance Traveled
1,189,642
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,877
573
91
8
0
257,368
4
W
King Arthur
8,175
681
111
9
0
248,222
1
W
Cthulhu
6,356
530
67
6
0
253,479
0
W
Ne Zha
6,274
523
63
5
0
265,840
0
L
Gilgamesh
5,794
483
62
5
0
209,392
0
L
Anubis
7,297
608
71
6
0
207,846
0
W
Scylla
6,898
575
81
7
0
234,326
0
L
Amaterasu
5,814
485
29
2
0
270,729
4
L
Olorun
5,740
478
73
6
0
244,307
0
W
Medusa
6,814
568
82
7
0
227,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role