Player Matchup

Medusa
Medusa
Bronze III
DemonMunkey236
Medusa
Bronze III
Level 47
God Stats
0W - 1L
1,606 SR
Queue Stats
11W - 14L
1,446 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
DivergeSanity
Ao Kuang
Gold III
Level 72
God Stats
10W - 11L
1,643 SR
Queue Stats
203W - 197L
1,447 MMR
Solo
Charon
Charon
Platinum IV
NARGH2
Charon
Platinum IV
Level 231
God Stats
9W - 13L
1,432 SR
Queue Stats
80W - 77L
1,443 MMR
Solo
Odin
Odin
Gold V
UncleAntx
Odin
Gold V
Level 153
God Stats
0W - 3L
1,272 SR
Queue Stats
14W - 19L
1,446 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
metalswords
Morgan Le Fay
Gold V
Level 62
God Stats
3W - 1L
1,623 SR
Queue Stats
27W - 29L
1,453 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,515 SR
1,447 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,541 SR
1,463 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold III
ALEXANDER311239
Heimdallr
Gold III
Level 89
God Stats
114W - 111L
1,607 SR
Queue Stats
235W - 237L
1,499 MMR
Party 1
Mulan
Mulan
Gold V
KizaruArus
Mulan
Gold V
Level 79
God Stats
5W - 2L
1,890 SR
Queue Stats
73W - 76L
1,407 MMR
Party 2
Hera
Hera
Gold III
SanginarioPro
Hera
Gold III
Level 153
God Stats
2W - 2L
1,430 SR
Queue Stats
40W - 34L
1,470 MMR
Party 2
Da Ji
Da Ji
Gold III
SmoothBrainPlays
Da Ji
Gold III
Level 65
God Stats
1W - 2L
1,277 SR
Queue Stats
179W - 181L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,393
528
4,791
8,454
3,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ao Kuang
DivergeSanity
Ao Kuang
12
4 / 4 / 0
7,088
506
7,090
13,274
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
NARGH2
Charon
9
0 / 3 / 3
6,283
449
3,206
12,044
9,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Odin
11
0 / 3 / 0
6,535
467
4,651
12,007
11,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Morgan Le Fay
metalswords
Morgan Le Fay
12
0 / 2 / 2
6,897
493
5,596
8,298
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AgniRavanaLancelot

VS

Bans
Sun WukongThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 6
7,228
516
4,780
8,640
7,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
ALEXANDER311239
Heimdallr
14
0 / 0 / 3
8,096
578
6,176
9,674
4,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
15
4 / 0 / 2
9,270
662
9,098
10,827
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 1 / 5
8,857
633
8,664
5,526
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 2 / 8
8,713
622
10,159
14,710
6,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
14
14
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
6
2
W
Heimdallr
ALEXANDER311239
Heimdallr
0
0
3
1.5
L
1
2
1
0.75
L
Ao Kuang
DivergeSanity
Ao Kuang
4
4
0
1
W
Mulan
4
0
2
5
L
Charon
NARGH2
Charon
0
3
3
0.5
W
4
1
5
6.5
W
5
2
8
4.5
L
Odin
0
3
0
0
L
Morgan Le Fay
metalswords
Morgan Le Fay
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,334
Damage
38,877
54,077
Taken
49,377
33,666
Mitigated
25,199
13,105
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,780
95
0
1,264
8,640
7,190
224
3,415
5,080
27,264
828
W
Heimdallr
ALEXANDER311239
Heimdallr
6,176
2,350
0
2,948
9,674
4,471
0
2,007
7,619
0
72,659
L
4,791
2,439
0
1,637
8,454
3,415
0
2,014
6,408
0
61,886
L
Ao Kuang
DivergeSanity
Ao Kuang
7,090
1,448
0
5,726
13,274
5,487
0
2,883
10,208
44,676
1,085
W
Mulan
9,098
1,280
0
4,408
10,827
5,243
0
1,936
8,009
0
60,265
L
Charon
NARGH2
Charon
3,206
647
0
1,680
12,044
9,660
0
3,456
8,378
16,860
0
W
8,664
1,280
130
1,413
5,526
1,702
385
2,325
3,015
47,468
437
W
10,159
2,610
0
1,478
14,710
6,593
31
5,842
8,540
0
74,251
L
Odin
4,651
1,177
0
3,177
12,007
11,396
0
502
11,458
0
39,566
L
Morgan Le Fay
metalswords
Morgan Le Fay
5,596
482
0
885
8,298
3,708
0
4,018
4,010
46,145
430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,196
Gold Earned
42,164
364
Minions Killed
453
0
Camps Cleared
0
1,393,791
Distance Traveled
1,480,748
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,228
516
43
3
0
296,916
4
W
Heimdallr
8,096
578
119
9
0
302,899
0
L
Medusa
7,393
528
104
7
0
263,352
0
L
Ao Kuang
7,088
506
72
5
0
307,598
0
W
Mulan
9,270
662
110
8
0
285,589
2
L
Charon
6,283
449
28
2
0
282,959
7
W
Hera
8,857
633
85
6
0
289,338
8
W
Da Ji
8,713
622
96
7
0
306,006
2
L
Odin
6,535
467
71
5
0
253,119
2
L
Morgan Le Fay
6,897
493
89
6
0
286,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role