Player Matchup

Jormungandr
Jormungandr
Silver III
 
Jormungandr
Silver III
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Silver IV
Keyz Hprk
Hera
Silver IV
Level 125
God Stats
10W - 8L
1,757 SR
Queue Stats
70W - 97L
984 MMR
Party 2
Danzaburou
Danzaburou
Silver IV
Wesbest
Danzaburou
Silver IV
Level 129
God Stats
5W - 1L
1,550 SR
Queue Stats
167W - 193L
874 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 146
1,602 SR
1,119 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,432 SR
1,120 MMR
Discordia
Discordia
Bronze III
AWOLxEva001
Discordia
Bronze III
Level 114
God Stats
0W - 6L
1,479 SR
Queue Stats
0W - 7L
1,334 MMR
Party 1
Athena
Athena
Silver IV
MonkeyDdog5740
Athena
Silver IV
Level 106
God Stats
0W - 3L
1,408 SR
Queue Stats
20W - 22L
1,255 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
OkayTitan932002
Gilgamesh
Silver III
Level 149
God Stats
143W - 176L
1,409 SR
Queue Stats
916W - 1,139L
771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 1 / 4
8,884
683
9,214
13,152
9,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
16
4 / 2 / 2
10,221
786
10,491
6,629
2,997
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Wesbest
Danzaburou
15
2 / 1 / 4
9,903
762
10,355
10,786
4,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ne ZhaAresLancelotAchillesBacchus

VS

Bans
ChaacBastetThanatosNeithHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AWOLxEva001
Discordia
15
1 / 1 / 3
8,827
679
11,047
6,841
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 3
8,486
653
3,724
13,963
16,090
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
OkayTitan932002
Gilgamesh
12
2 / 4 / 2
8,344
642
7,285
16,199
7,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
6
Kills
4
4
Deaths
6
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
4
2
L
Discordia
AWOLxEva001
Discordia
1
1
3
2.5
W
Hera
4
2
2
2.5
L
1
1
3
2.5
L
Gilgamesh
OkayTitan932002
Gilgamesh
2
4
2
0.75
W
Danzaburou
Wesbest
Danzaburou
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,060
Damage
22,056
30,567
Taken
37,003
17,231
Mitigated
26,416
3,508
Healing
3,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,214
1,797
0
966
13,152
9,566
222
5,682
7,445
32,075
4,006
L
Discordia
AWOLxEva001
Discordia
11,047
388
0
800
6,841
3,161
0
3,074
3,747
48,529
0
W
Hera
10,491
3,220
0
0
6,629
2,997
1,155
4,368
2,235
47,304
358
L
3,724
310
46
766
13,963
16,090
0
8,371
5,540
13,013
219
L
Gilgamesh
OkayTitan932002
Gilgamesh
7,285
2,310
303
2,047
16,199
7,165
0
7,129
9,034
0
35,683
W
Danzaburou
Wesbest
Danzaburou
10,355
3,609
0
2,542
10,786
4,668
828
4,556
6,166
0
35,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
25,657
182
Minions Killed
142
0
Camps Cleared
0
723,554
Distance Traveled
740,436
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,884
683
54
4
0
234,082
0
L
Discordia
8,827
679
84
6
0
263,135
2
W
Hera
10,221
786
70
5
0
258,301
3
L
Athena
8,486
653
22
2
0
245,955
1
L
Gilgamesh
8,344
642
36
3
0
231,346
3
W
Danzaburou
9,903
762
58
4
0
231,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role