Player Matchup

Horus
Horus
FIaming64
Horus
Level 128
God Stats
7W - 5L
1,510 SR
Queue Stats
42W - 48L
1,455 Elo+
Party 2
Achilles
Achilles
InsanelyGoated
Achilles
Level 106
God Stats
1W - 3L
1,218 SR
Queue Stats
18W - 21L
1,462 Elo+
Party 2
Hun Batz
Hun Batz
MilesHighest
Hun Batz
Level 145
God Stats
14W - 10L
1,611 SR
Queue Stats
126W - 106L
1,525 Elo+
Solo
Charybdis
Charybdis
Pie725
Charybdis
Level 85
God Stats
1W - 2L
1,208 SR
Queue Stats
25W - 32L
1,417 Elo+
Party 2
Ix Chel
Ix Chel
TheAnimeGod2000
Ix Chel
Level 97
God Stats
21W - 10L
1,529 SR
Queue Stats
58W - 49L
1,550 Elo+
Solo
Team Averages
Level 112
1,415 SR
1,482 Elo+

VS

Team Averages
Level 83
1,576 SR
1,529 Elo+
Ao Kuang
Ao Kuang
DrCashew
Ao Kuang
Level 65
God Stats
1W - 3L
1,278 SR
Queue Stats
214W - 201L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
Frostame
Baron Samedi
Level 81
God Stats
5W - 3L
1,712 SR
Queue Stats
70W - 58L
1,491 Elo+
Solo
Izanami
Izanami
StickyRic
Izanami
Level 105
God Stats
4W - 2L
1,839 SR
Queue Stats
123W - 95L
1,628 Elo+
Solo
Terra
Terra
estradieall
Terra
Level 50
God Stats
1W - 4L
1,282 SR
Queue Stats
139W - 134L
1,505 Elo+
Party 1
Lancelot
Lancelot
lvlendoza
Lancelot
Level 116
God Stats
0W - 1L
1,770 SR
Queue Stats
67W - 65L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FIaming64
Horus
12
0 / 2 / 5
8,412
495
5,312
12,933
7,799
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
17
6 / 2 / 2
10,133
596
8,157
16,379
8,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
MilesHighest
Hun Batz
18
5 / 0 / 1
11,537
679
7,675
17,386
8,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Pie725
Charybdis
15
0 / 4 / 3
8,832
520
7,667
11,695
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 1 / 2
11,010
648
8,341
9,327
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DrCashew
Ao Kuang
8
1 / 4 / 0
6,213
365
5,002
9,475
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Frostame
Baron Samedi
14
2 / 3 / 1
7,980
469
8,830
8,922
5,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
StickyRic
Izanami
15
1 / 3 / 2
8,563
504
5,651
11,569
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 1 / 1
6,344
373
1,874
6,949
3,783
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lancelot
lvlendoza
Lancelot
15
4 / 3 / 1
8,336
490
8,503
13,626
7,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
8
9
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DrCashew
Ao Kuang
1
4
0
0.25
W
Horus
FIaming64
Horus
0
2
5
1.25
L
Baron Samedi
Frostame
Baron Samedi
2
3
1
0.83
W
Achilles
6
2
2
3.5
W
Hun Batz
MilesHighest
Hun Batz
5
0
1
5.5
W
Charybdis
Pie725
Charybdis
0
4
3
0.38
L
Izanami
StickyRic
Izanami
1
3
2
0.67
W
3
1
2
4
L
0
1
1
0.5
L
Lancelot
lvlendoza
Lancelot
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,152
Damage
29,860
67,720
Taken
50,541
33,989
Mitigated
22,321
21,528
Healing
12,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DrCashew
Ao Kuang
5,002
1,636
0
3,277
9,475
2,524
0
0
8,905
20,454
1,541
W
Horus
FIaming64
Horus
5,312
2,128
2,506
3,292
12,933
7,799
1,458
3,106
9,694
0
20,878
L
Baron Samedi
Frostame
Baron Samedi
8,830
479
122
1,945
8,922
5,142
0
5,965
2,957
47,019
1,652
W
Achilles
8,157
3,065
0
1,919
16,379
8,587
936
2,952
13,217
0
75,484
W
Hun Batz
MilesHighest
Hun Batz
7,675
2,850
0
7,026
17,386
8,879
2,823
4,504
12,882
0
92,648
W
Charybdis
Pie725
Charybdis
7,667
4,043
0
2,124
11,695
4,545
2,253
1,429
10,244
0
71,151
L
Izanami
StickyRic
Izanami
5,651
3,610
0
1,647
11,569
3,618
44
1,119
10,394
0
72,296
W
8,341
1,407
1,325
3,336
9,327
4,179
671
3,381
5,546
87,558
2,204
L
1,874
282
2,448
2,421
6,949
3,783
0
0
6,949
9,463
907
L
Lancelot
lvlendoza
Lancelot
8,503
1,103
0
756
13,626
7,254
0
1,215
12,307
0
77,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,924
Gold Earned
37,436
545
Minions Killed
424
0
Camps Cleared
0
1,643,229
Distance Traveled
1,259,995
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,213
365
48
3
0
151,954
0
W
Horus
8,412
495
30
2
0
326,937
0
L
Baron Samedi
7,980
469
91
5
0
287,981
2
W
Achilles
10,133
596
102
6
0
380,268
0
W
Hun Batz
11,537
679
155
9
0
337,345
0
W
Charybdis
8,832
520
98
6
0
263,127
0
L
Izanami
8,563
504
141
8
0
300,153
4
W
Ix Chel
11,010
648
160
9
0
335,552
3
L
Terra
6,344
373
22
1
0
177,912
4
L
Lancelot
8,336
490
122
7
0
341,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role