Player Matchup

Izanami
Izanami
Asatór
Izanami
Level 48
God Stats
3W - 1L
1,454 SR
Queue Stats
64W - 71L
1,445 Elo+
Party 1
Gilgamesh
Gilgamesh
Hayzooun
Gilgamesh
Level 63
God Stats
21W - 12L
1,632 SR
Queue Stats
79W - 63L
1,482 Elo+
Party 2
Bacchus
Bacchus
Psyor42
Bacchus
Level 64
God Stats
18W - 14L
1,563 SR
Queue Stats
143W - 154L
1,445 Elo+
Solo
Merlin
Merlin
llAnatharll
Merlin
Level 67
God Stats
3W - 4L
1,500 SR
Queue Stats
73W - 59L
1,488 Elo+
Party 2
Da Ji
Da Ji
storskurkN
Da Ji
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
41W - 41L
1,459 Elo+
Party 1
Team Averages
Level 54
1,530 SR
1,464 Elo+

VS

Team Averages
Level 35
1,558 SR
1,492 Elo+
Cu Chulainn
Cu Chulainn
ChechuVorfreude
Cu Chulainn
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anhur
Anhur
ImRodr1
Anhur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Prkk
Sun Wukong
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thor
Thor
ZAURIONFS
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anubis
Anubis
krems66
Anubis
Level 69
God Stats
33W - 18L
1,791 SR
Queue Stats
85W - 85L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asatór
Izanami
10
3 / 1 / 3
6,014
601
3,431
5,303
1,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Hayzooun
Gilgamesh
12
8 / 0 / 1
7,608
761
7,032
9,415
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Psyor42
Bacchus
9
3 / 0 / 3
6,633
663
4,546
6,001
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
11
0 / 3 / 3
5,765
577
2,950
6,123
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
13
10 / 0 / 3
7,404
740
8,384
9,566
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChechuVorfreude
Cu Chulainn
6
0 / 7 / 0
4,112
411
3,458
9,570
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
ImRodr1
Anhur
7
0 / 3 / 1
4,310
431
3,441
7,439
2,223
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Prkk
Sun Wukong
9
4 / 4 / 0
5,569
557
4,313
7,415
4,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
4
0 / 5 / 1
3,747
375
640
5,772
1,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Anubis
krems66
Anubis
9
0 / 5 / 3
4,919
492
3,508
7,595
3,103
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
24
Kills
4
4
Deaths
24
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Asatór
Izanami
3
1
3
4.5
L
Cu Chulainn
ChechuVorfreude
Cu Chulainn
0
7
0
0
W
Gilgamesh
Hayzooun
Gilgamesh
8
0
1
8.5
L
Anhur
ImRodr1
Anhur
0
3
1
0.17
L
Sun Wukong
Prkk
Sun Wukong
4
4
0
1
W
Bacchus
Psyor42
Bacchus
3
0
3
4.5
L
Thor
0
5
1
0.1
L
Anubis
krems66
Anubis
0
5
3
0.3
W
Merlin
0
3
3
0.5
W
Da Ji
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
15,360
36,408
Taken
37,791
15,466
Mitigated
18,391
14,976
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Asatór
Izanami
3,431
2,588
0
1,613
5,303
1,364
1,334
0
5,264
0
39,560
L
Cu Chulainn
ChechuVorfreude
Cu Chulainn
3,458
819
0
170
9,570
6,143
10
0
9,570
0
15,202
W
Gilgamesh
Hayzooun
Gilgamesh
7,032
2,813
0
4,567
9,415
4,464
654
0
9,377
0
47,327
L
Anhur
ImRodr1
Anhur
3,441
1,848
0
1,773
7,439
2,223
0
1,968
5,471
0
21,591
L
Sun Wukong
Prkk
Sun Wukong
4,313
1,579
0
861
7,415
4,994
0
2,188
5,227
0
20,070
W
Bacchus
Psyor42
Bacchus
4,546
312
0
1,774
6,001
4,537
0
893
5,108
15,261
2,458
L
Thor
640
106
0
188
5,772
1,928
0
2,034
3,738
0
4,181
L
Anubis
krems66
Anubis
3,508
267
0
1,552
7,595
3,103
0
766
6,829
37,172
512
W
Merlin
2,950
556
0
602
6,123
1,540
0
1,215
4,609
30,508
1,474
W
Da Ji
8,384
2,367
0
6,420
9,566
3,561
0
1,328
8,155
0
58,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
22,657
332
Minions Killed
137
0
Camps Cleared
0
957,866
Distance Traveled
924,974
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,014
601
63
6
0
172,121
2
L
Cu Chulainn
4,112
411
17
2
0
179,066
0
W
Gilgamesh
7,608
761
80
8
0
179,022
0
L
Anhur
4,310
431
26
3
0
193,364
0
L
Sun Wukong
5,569
557
29
3
0
201,702
0
W
Bacchus
6,633
663
22
2
0
209,438
3
L
Thor
3,747
375
5
1
0
175,160
0
L
Anubis
4,919
492
60
6
0
175,682
0
W
Merlin
5,765
577
62
6
0
174,454
0
W
Da Ji
7,404
740
105
11
0
222,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role