Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Shevchenko3891
Hun Batz
Level 68
God Stats
0W - 1L
1,609 SR
Queue Stats
8W - 13L
1,181 Elo+
Solo
Heimdallr
Heimdallr
bradass2012
Heimdallr
Level 89
God Stats
8W - 13L
1,374 SR
Queue Stats
283W - 282L
1,512 Elo+
Party 1
Surtr
Surtr
josecarlitos92
Surtr
Level 60
God Stats
6W - 5L
1,488 SR
Queue Stats
21W - 33L
1,307 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zoeyx2948
Morgan Le Fay
Level 76
God Stats
25W - 30L
1,459 SR
Queue Stats
201W - 212L
1,446 Elo+
Party 1
Team Averages
Level 71
1,486 SR
1,389 Elo+

VS

Team Averages
Level 60
1,576 SR
1,426 Elo+
Kukulkan
Kukulkan
Zoombi
Kukulkan
Level 71
God Stats
17W - 8L
1,692 SR
Queue Stats
212W - 186L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
feartortle
Tsukuyomi
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 79L
1,411 Elo+
Party 2
Zeus
Zeus
harvey9452
Zeus
Level 28
God Stats
3W - 1L
1,462 SR
Queue Stats
67W - 61L
1,357 Elo+
Party 2
Cthulhu
Cthulhu
tes391
Cthulhu
Level 63
God Stats
30W - 22L
1,540 SR
Queue Stats
207W - 212L
1,501 Elo+
Solo
Anhur
Anhur
wellw1sher
Anhur
Level 54
God Stats
1W - 0L
1,686 SR
Queue Stats
15W - 20L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 1 / 1
4,549
455
1,803
4,745
1,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
9
1 / 1 / 2
5,117
512
2,541
6,373
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
bradass2012
Heimdallr
10
2 / 4 / 0
5,630
563
4,479
8,610
3,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 2 / 0
5,672
567
1,056
6,510
4,090
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morgan Le Fay
zoeyx2948
Morgan Le Fay
10
1 / 2 / 1
5,651
565
4,126
5,032
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Zoombi
Kukulkan
12
1 / 0 / 1
6,268
627
2,631
2,812
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
feartortle
Tsukuyomi
11
2 / 1 / 1
5,594
559
2,741
7,140
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 1
5,965
597
2,462
4,512
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
tes391
Cthulhu
10
1 / 1 / 3
5,385
539
5,040
6,602
4,457
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
10
4 / 2 / 2
6,021
602
6,056
7,528
2,567
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
10
10
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Hun Batz
1
1
2
2
W
Kukulkan
Zoombi
Kukulkan
1
0
1
1.5
L
Heimdallr
bradass2012
Heimdallr
2
4
0
0.5
W
Tsukuyomi
feartortle
Tsukuyomi
2
1
1
2.5
W
2
0
1
2.5
L
0
2
0
0
W
Cthulhu
tes391
Cthulhu
1
1
3
2.5
W
Anhur
4
2
2
2.5
L
Morgan Le Fay
zoeyx2948
Morgan Le Fay
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,005
Damage
18,930
31,270
Taken
28,594
12,796
Mitigated
12,166
8,863
Healing
10,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,803
532
1,205
1,544
4,745
1,939
0
1,915
2,830
9,271
0
L
Hun Batz
2,541
412
104
585
6,373
2,020
113
1,067
5,306
0
16,967
W
Kukulkan
Zoombi
Kukulkan
2,631
436
0
750
2,812
978
0
34
2,607
40,813
0
L
Heimdallr
bradass2012
Heimdallr
4,479
2,332
0
1,669
8,610
3,063
0
2,972
5,638
0
40,709
W
Tsukuyomi
feartortle
Tsukuyomi
2,741
642
0
3,719
7,140
2,687
0
1,432
5,490
0
34,268
W
2,462
348
0
1,357
4,512
1,477
0
1,678
2,586
35,943
0
L
1,056
292
0
2,642
6,510
4,090
0
2,631
3,879
617
33,874
W
Cthulhu
tes391
Cthulhu
5,040
617
53
2,140
6,602
4,457
120
895
5,707
35,034
0
W
Anhur
6,056
3,085
0
2,312
7,528
2,567
1,021
1,424
6,070
0
27,839
L
Morgan Le Fay
zoeyx2948
Morgan Le Fay
4,126
55
0
1,114
5,032
1,684
0
1,548
3,484
31,917
1,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,619
Gold Earned
29,233
233
Minions Killed
268
0
Camps Cleared
0
899,581
Distance Traveled
1,081,992
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,549
455
21
2
0
112,111
0
L
Hun Batz
5,117
512
26
3
0
226,702
2
W
Kukulkan
6,268
627
71
7
0
188,195
0
L
Heimdallr
5,630
563
60
6
0
172,325
0
W
Tsukuyomi
5,594
559
54
5
0
227,666
0
W
Zeus
5,965
597
54
5
0
194,288
0
L
Surtr
5,672
567
62
6
0
195,972
0
W
Cthulhu
5,385
539
41
4
0
278,517
0
W
Anhur
6,021
602
48
5
0
193,326
0
L
Morgan Le Fay
5,651
565
64
6
0
192,471
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role