Player Matchup

Achilles
Achilles
 
Achilles
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Greenarrow016
Sun Wukong
Level 157
God Stats
1W - 3L
1,761 SR
Queue Stats
109W - 118L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
Nekoda
Danzaburou
Level 164
God Stats
1W - 1L
1,718 SR
Queue Stats
220W - 216L
1,473 Elo+
Party 3
Aphrodite
Aphrodite
ZoxyPoxy
Aphrodite
Level 174
God Stats
2W - 2L
1,742 SR
Queue Stats
220W - 157L
1,609 Elo+
Solo
Ishtar
Ishtar
deltalfa
Ishtar
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
462W - 401L
1,563 Elo+
Party 2
Team Averages
Level 185
1,644 SR
1,525 Elo+

VS

Team Averages
Level 149
1,537 SR
1,542 Elo+
Sol
Sol
Apooxyy
Sol
Level 162
God Stats
2W - 1L
1,317 SR
Queue Stats
71W - 98L
1,472 Elo+
Party 1
Hel
Hel
Catalunya
Hel
Level 147
God Stats
3W - 0L
1,805 SR
Queue Stats
28W - 19L
1,620 Elo+
Solo
Charon
Charon
Crusader75
Charon
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 87L
1,558 Elo+
Solo
Anhur
Anhur
Lechinoire
Anhur
Level 124
God Stats
22W - 25L
1,508 SR
Queue Stats
807W - 871L
1,491 Elo+
Solo
Hercules
Hercules
MotiDeGever
Hercules
Level 163
God Stats
10W - 9L
1,554 SR
Queue Stats
211W - 231L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 6 / 1
7,850
654
14,523
20,130
23,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Greenarrow016
Sun Wukong
12
0 / 3 / 2
7,259
605
4,869
19,268
15,233
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Nekoda
Danzaburou
15
2 / 4 / 4
9,195
766
14,817
11,403
5,548
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
ZoxyPoxy
Aphrodite
17
3 / 6 / 3
9,940
828
12,016
16,102
9,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
deltalfa
Ishtar
14
0 / 6 / 7
8,086
674
19,718
18,311
9,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
6 / 3 / 13
10,295
858
23,733
18,088
9,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 20
9,888
824
5,542
13,543
8,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon
Crusader75
Charon
16
1 / 2 / 21
10,300
858
11,080
17,650
20,342
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
17
13 / 1 / 8
11,297
941
15,734
14,109
10,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
MotiDeGever
Hercules
18
3 / 0 / 21
10,215
851
15,795
23,921
29,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
108
7
Kills
25
25
Deaths
7
17
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
6
1
0.42
W
Sol
6
3
13
4.17
W
2
1
20
12
W
Charon
Crusader75
Charon
1
2
21
5.75
L
Sun Wukong
Greenarrow016
Sun Wukong
0
3
2
0.33
W
Anhur
13
1
8
17
W
Hercules
MotiDeGever
Hercules
3
0
21
13.5
L
Danzaburou
Nekoda
Danzaburou
2
4
4
1
L
Aphrodite
ZoxyPoxy
Aphrodite
3
6
3
0.75
L
Ishtar
deltalfa
Ishtar
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,943
Damage
71,884
85,214
Taken
87,311
63,848
Mitigated
77,724
32,624
Healing
58,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
14,523
589
746
5,058
20,130
23,966
0
6,946
12,451
2,077
23,191
W
Sol
23,733
8,015
634
5,145
18,088
9,321
3,684
2,171
15,692
43,783
2,030
W
5,542
328
24,276
9,536
13,543
8,178
316
2,258
11,241
11,850
0
W
Charon
Crusader75
Charon
11,080
1,614
653
1,393
17,650
20,342
1,879
2,562
14,687
33,225
222
L
Sun Wukong
Greenarrow016
Sun Wukong
4,869
350
220
7,976
19,268
15,233
0
5,768
13,154
0
6,099
W
Anhur
15,734
8,635
3,036
4,038
14,109
10,091
1,781
1,830
12,106
0
26,960
W
Hercules
MotiDeGever
Hercules
15,795
3,855
305
9,866
23,921
29,792
101
4,586
18,845
0
26,068
L
Danzaburou
Nekoda
Danzaburou
14,817
5,689
146
1,695
11,403
5,548
160
6,722
4,587
0
32,824
L
Aphrodite
ZoxyPoxy
Aphrodite
12,016
992
6,390
7,026
16,102
9,791
0
6,306
9,641
21,660
466
L
Ishtar
deltalfa
Ishtar
19,718
12,827
175
3,192
18,311
9,310
0
12,902
5,150
0
35,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,330
Gold Earned
51,995
114
Minions Killed
161
0
Camps Cleared
0
1,072,907
Distance Traveled
1,186,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,850
654
8
1
0
231,650
0
W
Sol
10,295
858
50
4
0
214,471
0
W
Hel
9,888
824
23
2
0
253,503
0
W
Charon
10,300
858
27
2
0
217,478
0
L
Sun Wukong
7,259
605
5
0
0
242,802
0
W
Anhur
11,297
941
40
3
0
213,207
0
W
Hercules
10,215
851
21
2
0
287,606
0
L
Danzaburou
9,195
766
31
3
0
224,337
0
L
Aphrodite
9,940
828
34
3
0
205,169
0
L
Ishtar
8,086
674
36
3
0
168,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role