Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
 
Tsukuyomi
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
KoichiShikishima
Merlin
Platinum V
Level 108
God Stats
2W - 3L
1,444 SR
Queue Stats
194W - 182L
1,579 MMR
Solo
Geb
Geb
Platinum V
NOCTURNENOXX
Geb
Platinum V
Level 100
God Stats
13W - 13L
1,632 SR
Queue Stats
154W - 149L
1,598 MMR
Solo
Nike
Nike
Gold I
ODRAUD3E
Nike
Gold I
Level 164
God Stats
7W - 7L
1,593 SR
Queue Stats
542W - 536L
1,598 MMR
Solo
Xbalanque
Xbalanque
Gold V
SirVojtas
Xbalanque
Gold V
Level 128
God Stats
2W - 2L
1,790 SR
Queue Stats
17W - 17L
1,584 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,592 SR
1,572 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,539 SR
1,586 MMR
Agni
Agni
Gold I
Creatlach
Agni
Gold I
Level 126
God Stats
3W - 2L
1,613 SR
Queue Stats
23W - 18L
1,652 MMR
Party 1
Medusa
Medusa
Gold III
Ragedor
Medusa
Gold III
Level 161
God Stats
63W - 50L
1,676 SR
Queue Stats
387W - 382L
1,580 MMR
Party 2
Charybdis
Charybdis
Bronze III
Snomio
Charybdis
Bronze III
Level 108
God Stats
1W - 0L
1,309 SR
Queue Stats
4W - 1L
1,479 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
lmNotAIright
Ao Kuang
Gold III
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 160L
1,596 MMR
Solo
Fafnir
Fafnir
Gold II
metalvador
Fafnir
Gold II
Level 224
God Stats
11W - 9L
1,597 SR
Queue Stats
303W - 279L
1,625 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
4 / 1 / 1
8,313
554
6,005
12,397
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
1 / 1 / 3
8,552
570
8,912
7,317
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 3
7,439
496
6,905
11,760
7,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
12
1 / 3 / 2
7,820
521
5,674
10,529
6,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
SirVojtas
Xbalanque
14
1 / 2 / 2
7,789
519
10,873
11,091
4,890
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaAphroditeUllrThothLoki

VS

Bans
AresThorBellonaKukulkanNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
0 / 1 / 0
9,332
622
6,258
6,656
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Ragedor
Medusa
16
2 / 3 / 1
9,286
619
9,123
11,465
5,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Snomio
Charybdis
16
2 / 1 / 3
9,314
621
3,980
11,134
7,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
lmNotAIright
Ao Kuang
14
4 / 3 / 0
8,349
557
4,209
14,803
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
metalvador
Fafnir
13
0 / 0 / 4
8,581
572
5,966
13,095
14,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
8
Kills
8
8
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
1
1
4.5
W
Agni
0
1
0
0
L
1
1
3
2.5
L
1
1
3
2.5
L
Nike
1
3
2
0.67
W
Medusa
Ragedor
Medusa
2
3
1
0.83
L
Xbalanque
SirVojtas
Xbalanque
1
2
2
1
W
Charybdis
Snomio
Charybdis
2
1
3
3.5
W
Ao Kuang
lmNotAIright
Ao Kuang
4
3
0
1.33
W
Fafnir
metalvador
Fafnir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,369
Damage
29,536
53,094
Taken
57,153
27,118
Mitigated
35,196
17,634
Healing
20,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,005
1,219
0
6,726
12,397
5,061
0
4,347
8,050
0
76,284
W
Agni
6,258
645
0
882
6,656
2,413
452
2,495
4,161
87,444
631
L
8,912
670
0
734
7,317
2,788
0
4,612
2,705
70,696
899
L
6,905
1,186
1,771
2,654
11,760
7,581
0
4,248
7,512
31,044
1,387
L
Nike
5,674
881
0
2,867
10,529
6,798
88
933
9,596
0
57,869
W
Medusa
Ragedor
Medusa
9,123
3,691
0
3,433
11,465
5,533
222
2,949
8,516
0
97,239
L
Xbalanque
SirVojtas
Xbalanque
10,873
6,726
0
2,882
11,091
4,890
0
2,140
8,951
0
74,342
W
Charybdis
Snomio
Charybdis
3,980
1,442
0
4,028
11,134
7,094
0
549
9,903
0
67,657
W
Ao Kuang
lmNotAIright
Ao Kuang
4,209
857
0
5,850
14,803
6,024
0
4,314
10,451
43,368
1,257
W
Fafnir
metalvador
Fafnir
5,966
1,270
2,048
4,297
13,095
14,132
9
5,582
7,513
16,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,913
Gold Earned
44,862
543
Minions Killed
544
0
Camps Cleared
0
1,511,817
Distance Traveled
1,652,814
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,313
554
119
8
0
353,836
4
W
Agni
9,332
622
176
12
0
339,617
7
L
Merlin
8,552
570
133
9
0
320,661
4
L
Geb
7,439
496
31
2
0
329,813
8
L
Nike
7,820
521
116
8
0
232,298
2
W
Medusa
9,286
619
143
10
0
297,268
0
L
Xbalanque
7,789
519
144
10
0
275,209
0
W
Charybdis
9,314
621
126
8
0
288,659
0
W
Ao Kuang
8,349
557
71
5
0
377,477
0
W
Fafnir
8,581
572
28
2
0
349,793
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role