Player Matchup

Bacchus
Bacchus
Barbamath
Bacchus
Level 149
God Stats
8W - 9L
1,560 SR
Queue Stats
33W - 31L
1,511 Elo+
Solo
Ishtar
Ishtar
GSULTAN
Ishtar
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 28L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Juncan22
Gilgamesh
Level 122
God Stats
2W - 2L
1,542 SR
Queue Stats
93W - 63L
1,486 Elo+
Solo
Freya
Freya
Terrible12
Freya
Level 122
God Stats
2W - 2L
1,673 SR
Queue Stats
20W - 12L
1,653 Elo+
Solo
Thanatos
Thanatos
kraken43
Thanatos
Level 30
God Stats
0W - 8L
1,500 SR
Queue Stats
4W - 27L
1,500 Elo+
Party 1
Team Averages
Level 90
1,555 SR
1,530 Elo+

VS

Team Averages
Level 67
1,589 SR
1,434 Elo+
Sol
Sol
Jay98d
Sol
Level 156
God Stats
13W - 6L
1,892 SR
Queue Stats
132W - 145L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
Mirthille
Baron Samedi
Level 55
God Stats
4W - 2L
1,581 SR
Queue Stats
25W - 32L
1,444 Elo+
Party 2
Anhur
Anhur
MrLuckys
Anhur
Level 45
God Stats
4W - 1L
1,556 SR
Queue Stats
16W - 24L
1,405 Elo+
Party 2
Jormungandr
Jormungandr
NeykoJS
Jormungandr
Level 18
God Stats
6W - 8L
1,398 SR
Queue Stats
23W - 32L
1,426 Elo+
Party 2
Bastet
Bastet
ZxTLuxior
Bastet
Level 61
God Stats
14W - 19L
1,518 SR
Queue Stats
24W - 32L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Barbamath
Bacchus
13
2 / 6 / 4
9,216
485
10,488
23,105
26,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Ishtar
GSULTAN
Ishtar
14
0 / 13 / 2
8,653
455
6,261
20,315
6,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Juncan22
Gilgamesh
18
7 / 2 / 0
11,256
592
13,892
20,667
21,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Freya
15
3 / 7 / 3
9,741
513
19,375
19,259
8,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
kraken43
Thanatos
13
0 / 12 / 6
8,153
429
5,518
20,895
8,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jay98d
Sol
18
13 / 4 / 5
12,714
669
19,872
18,969
8,815
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Mirthille
Baron Samedi
16
8 / 0 / 15
11,471
604
13,540
17,732
22,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
MrLuckys
Anhur
19
11 / 3 / 13
12,280
646
16,276
13,908
7,187
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
NeykoJS
Jormungandr
16
0 / 3 / 3
10,663
561
8,636
15,832
13,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
ZxTLuxior
Bastet
18
7 / 2 / 14
11,259
593
16,176
20,653
9,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
12
Kills
39
40
Deaths
12
15
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Barbamath
Bacchus
2
6
4
0.67
L
Ishtar
GSULTAN
Ishtar
0
13
2
0.08
W
Sol
Jay98d
Sol
13
4
5
3.88
L
Gilgamesh
Juncan22
Gilgamesh
7
2
0
3.5
W
Baron Samedi
Mirthille
Baron Samedi
8
0
15
15.5
W
Anhur
MrLuckys
Anhur
11
3
13
5.83
W
Jormungandr
NeykoJS
Jormungandr
0
3
3
0.5
L
Freya
3
7
3
0.64
W
Bastet
ZxTLuxior
Bastet
7
2
14
7
L
Thanatos
kraken43
Thanatos
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,534
Damage
74,500
104,241
Taken
87,094
70,655
Mitigated
62,635
19,666
Healing
34,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Barbamath
Bacchus
10,488
1,774
0
4,365
23,105
26,050
0
8,214
14,891
31,961
122
L
Ishtar
GSULTAN
Ishtar
6,261
3,214
0
1,549
20,315
6,390
620
4,134
16,181
0
58,786
W
Sol
Jay98d
Sol
19,872
6,429
0
9,749
18,969
8,815
3,418
9,252
9,605
86,506
1,918
L
Gilgamesh
Juncan22
Gilgamesh
13,892
4,805
0
2,050
20,667
21,040
509
9,821
10,846
0
80,384
W
Baron Samedi
Mirthille
Baron Samedi
13,540
1,777
1,595
5,552
17,732
22,997
125
6,569
10,961
41,934
0
W
Anhur
MrLuckys
Anhur
16,276
9,484
0
5,895
13,908
7,187
2,456
4,773
9,084
0
101,024
W
Jormungandr
NeykoJS
Jormungandr
8,636
2,638
0
2,982
15,832
13,943
1,222
2,582
12,631
68,096
2,947
L
Freya
19,375
5,068
0
5,931
19,259
8,379
0
12,538
6,721
68,961
8,448
W
Bastet
ZxTLuxior
Bastet
16,176
6,049
0
8,542
20,653
9,693
2,179
6,254
14,161
0
95,609
L
Thanatos
kraken43
Thanatos
5,518
932
0
5,771
20,895
8,796
0
7,603
13,292
0
43,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,019
Gold Earned
58,387
394
Minions Killed
572
0
Camps Cleared
0
1,658,827
Distance Traveled
1,871,380
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,216
485
34
2
0
342,590
4
L
Ishtar
8,653
455
77
4
0
311,737
0
W
Sol
12,714
669
133
7
0
308,465
0
L
Gilgamesh
11,256
592
120
6
0
365,028
3
W
Baron Samedi
11,471
604
47
2
0
382,323
2
W
Anhur
12,280
646
151
8
0
344,816
0
W
Jormungandr
10,663
561
123
6
0
361,828
0
L
Freya
9,741
513
94
5
0
339,045
2
W
Bastet
11,259
593
118
6
0
473,948
3
L
Thanatos
8,153
429
69
4
0
300,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role