Player Matchup

Susano
Susano
Reekseeston
Susano
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,458 Elo+
Party 1
Charybdis
Charybdis
SniperLyfeSebby
Charybdis
Level 127
God Stats
2W - 1L
1,731 SR
Queue Stats
216W - 214L
1,490 Elo+
Solo
Sol
Sol
chuckle1997
Sol
Level 123
God Stats
7W - 1L
1,656 SR
Queue Stats
256W - 238L
1,513 Elo+
Solo
Surtr
Surtr
vito127
Surtr
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,616 Elo+
Party 1
Maui
Maui
zamassuler
Maui
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,601 Elo+
Party 1
Team Averages
Level 127
1,577 SR
1,535 Elo+

VS

Team Averages
Level 105
1,503 SR
1,440 Elo+
Bellona
Bellona
Heaven270
Bellona
Level 68
God Stats
25W - 21L
1,316 SR
Queue Stats
68W - 68L
1,348 Elo+
Solo
Hun Batz
Hun Batz
Laphis
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 210L
1,544 Elo+
Solo
Janus
Janus
SimbaBeer
Janus
Level 137
God Stats
9W - 14L
1,309 SR
Queue Stats
85W - 85L
1,429 Elo+
Solo
Geb
Geb
bio-diesel-3
Geb
Level 129
God Stats
21W - 19L
1,599 SR
Queue Stats
182W - 174L
1,474 Elo+
Solo
Neith
Neith
samuuel_game
Neith
Level 67
God Stats
4W - 2L
1,790 SR
Queue Stats
238W - 252L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
1 / 1 / 0
4,653
582
2,319
7,251
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
SniperLyfeSebby
Charybdis
9
1 / 1 / 0
5,286
661
3,731
4,233
1,306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 1
4,622
578
3,571
4,811
1,420
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
vito127
Surtr
9
1 / 0 / 1
5,766
721
2,053
3,983
2,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 1 / 2
4,822
603
1,688
4,387
3,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Heaven270
Bellona
2
0 / 1 / 0
3,283
410
562
1,440
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Laphis
Hun Batz
11
1 / 0 / 1
5,248
656
4,027
5,880
2,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
SimbaBeer
Janus
9
1 / 1 / 0
4,895
612
2,696
3,749
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 3
4,805
601
2,552
6,169
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
4,708
589
2,865
4,931
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
3
3
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Heaven270
Bellona
0
1
0
0
L
Hun Batz
Laphis
Hun Batz
1
0
1
1.5
W
Susano
1
1
0
1
L
Janus
SimbaBeer
Janus
1
1
0
1
W
Charybdis
SniperLyfeSebby
Charybdis
1
1
0
1
L
0
0
3
1.5
W
0
0
1
0.5
L
1
1
0
1
W
Surtr
vito127
Surtr
1
0
1
1.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,362
Damage
12,702
24,665
Taken
22,169
11,025
Mitigated
9,967
9,876
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Heaven270
Bellona
562
409
0
329
1,440
755
0
0
1,374
0
3,670
L
Hun Batz
Laphis
Hun Batz
4,027
1,767
0
3,310
5,880
2,147
0
808
5,072
0
42,733
W
Susano
2,319
231
0
2,891
7,251
2,588
0
1,957
5,145
0
25,750
L
Janus
SimbaBeer
Janus
2,696
80
0
1,212
3,749
1,431
0
1,668
2,081
32,704
903
W
Charybdis
SniperLyfeSebby
Charybdis
3,731
2,404
0
2,040
4,233
1,306
0
406
3,827
0
41,033
L
2,552
199
0
1,714
6,169
3,925
0
2,295
3,742
13,480
0
W
3,571
1,519
0
2,641
4,811
1,420
0
1,375
3,308
33,292
1,980
L
2,865
755
0
1,311
4,931
1,709
0
534
4,397
0
36,110
W
Surtr
vito127
Surtr
2,053
870
0
1,562
3,983
2,422
375
249
3,734
564
34,163
W
1,688
430
0
742
4,387
3,289
0
984
3,403
11,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,149
Gold Earned
22,939
255
Minions Killed
248
0
Camps Cleared
0
865,980
Distance Traveled
767,376
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,283
410
8
1
0
34,174
0
L
Hun Batz
5,248
656
88
11
0
203,033
0
W
Susano
4,653
582
47
6
0
207,661
0
L
Janus
4,895
612
77
10
0
188,846
0
W
Charybdis
5,286
661
79
10
0
153,927
0
L
Geb
4,805
601
11
1
0
189,548
4
W
Sol
4,622
578
54
7
0
172,220
2
L
Neith
4,708
589
64
8
0
151,775
0
W
Surtr
5,766
721
61
8
0
145,597
1
W
Maui
4,822
603
14
2
0
186,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role