Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
GodofMonsters
Hou Yi
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 28L
1,531 Elo+
Solo
Horus
Horus
Vexurial
Horus
Level 76
God Stats
3W - 5L
1,363 SR
Queue Stats
107W - 162L
1,307 Elo+
Party 2
Anubis
Anubis
ducky156
Anubis
Level 84
God Stats
15W - 8L
1,577 SR
Queue Stats
51W - 39L
1,538 Elo+
Solo
Surtr
Surtr
temp-509251
Surtr
Level 68
God Stats
3W - 2L
1,488 SR
Queue Stats
154W - 195L
1,349 Elo+
Party 2
Team Averages
Level 94
1,486 SR
1,445 Elo+

VS

Team Averages
Level 124
1,498 SR
1,458 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Chip-saw
Medusa
Level 45
God Stats
14W - 11L
1,610 SR
Queue Stats
45W - 45L
1,482 Elo+
Party 3
Pele
Pele
Emperor_Lucian
Pele
Level 126
God Stats
6W - 4L
1,533 SR
Queue Stats
361W - 363L
1,449 Elo+
Party 3
Anubis
Anubis
Natsounet
Anubis
Level 87
God Stats
3W - 7L
1,293 SR
Queue Stats
102W - 101L
1,547 Elo+
Solo
Atlas
Atlas
XBG Extreme
Atlas
Level 157
God Stats
0W - 1L
1,552 SR
Queue Stats
15W - 31L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 0 / 4
6,624
602
8,524
9,025
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 1
5,810
528
2,353
6,081
2,124
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Vexurial
Horus
11
2 / 0 / 3
6,159
560
3,926
6,189
3,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
ducky156
Anubis
11
0 / 1 / 3
6,326
575
3,807
5,610
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 1 / 0
6,124
557
3,372
9,235
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
2 / 1 / 0
5,620
511
6,281
10,908
5,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Chip-saw
Medusa
10
0 / 3 / 1
5,269
479
4,784
6,066
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 0 / 1
6,377
580
966
6,563
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Natsounet
Anubis
11
1 / 2 / 0
5,889
535
2,991
4,500
1,646
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 3 / 1
5,687
517
4,226
9,703
8,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
3
3
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
4
6
L
Erlang Shen
 
Erlang Shen
2
1
0
2
L
Medusa
Chip-saw
Medusa
0
3
1
0.17
L
0
0
1
0.5
W
1
1
1
1.5
L
Anubis
Natsounet
Anubis
1
2
0
0.5
W
Horus
Vexurial
Horus
2
0
3
3.5
L
0
3
1
0.17
W
Anubis
ducky156
Anubis
0
1
3
1.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,982
Damage
19,248
36,140
Taken
37,740
17,222
Mitigated
20,376
16,288
Healing
9,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,524
1,714
0
4,500
9,025
3,788
0
1,109
7,758
0
55,054
L
Erlang Shen
 
Erlang Shen
6,281
3,308
0
3,755
10,908
5,526
0
946
9,805
0
24,115
L
Medusa
Chip-saw
Medusa
4,784
810
0
719
6,066
1,933
0
0
6,066
0
39,035
L
966
89
0
1,883
6,563
2,849
0
686
5,877
0
65,964
W
2,353
1,097
0
2,222
6,081
2,124
0
0
6,081
0
48,542
L
Anubis
Natsounet
Anubis
2,991
261
0
2,099
4,500
1,646
0
1,125
3,375
45,196
0
W
Horus
Vexurial
Horus
3,926
1,581
1,520
2,504
6,189
3,273
0
0
6,189
0
16,437
L
4,226
1,415
0
1,398
9,703
8,422
0
994
8,285
36,304
2,362
W
Anubis
ducky156
Anubis
3,807
105
0
2,785
5,610
2,529
0
2,584
3,026
52,511
1,547
W
3,372
1,105
0
2,757
9,235
5,508
0
2,788
5,960
756
31,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,043
Gold Earned
28,842
352
Minions Killed
349
0
Camps Cleared
0
1,130,261
Distance Traveled
1,125,112
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,624
602
85
8
0
265,107
0
L
Erlang Shen
5,620
511
33
3
0
258,760
4
L
Medusa
5,269
479
55
5
0
203,406
0
L
Pele
6,377
580
117
11
0
269,489
0
W
Hou Yi
5,810
528
76
7
0
207,207
1
L
Anubis
5,889
535
78
7
0
214,737
0
W
Horus
6,159
560
35
3
0
236,035
3
L
Atlas
5,687
517
66
6
0
178,720
0
W
Anubis
6,326
575
90
8
0
214,565
0
W
Surtr
6,124
557
66
6
0
207,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role