Player Matchup

Gilgamesh
Gilgamesh
MR animal NL
Gilgamesh
Level 67
God Stats
3W - 3L
1,253 SR
Queue Stats
228W - 232L
1,377 Elo+
Party 1
Chang'e
Chang'e
MarneeNL
Chang'e
Level 81
God Stats
1W - 0L
1,250 SR
Queue Stats
382W - 368L
1,423 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OGTskmstr
Ah Muzen Cab
Level 123
God Stats
1W - 2L
1,127 SR
Queue Stats
134W - 130L
1,405 Elo+
Solo
Mulan
Mulan
Reign of Men
Mulan
Level 127
God Stats
31W - 19L
1,735 SR
Queue Stats
137W - 132L
1,452 Elo+
Solo
Chaac
Chaac
boss9game
Chaac
Level 133
God Stats
11W - 11L
1,514 SR
Queue Stats
242W - 248L
1,444 Elo+
Solo
Team Averages
Level 106
1,376 SR
1,420 Elo+

VS

Team Averages
Level 96
1,512 SR
1,442 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CHNCaoFen
Guan Yu
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 33L
1,434 Elo+
Solo
Cerberus
Cerberus
Chico Amaro9874
Cerberus
Level 93
God Stats
3W - 5L
1,507 SR
Queue Stats
197W - 219L
1,352 Elo+
Solo
Sol
Sol
King_Buddha9
Sol
Level 69
God Stats
17W - 15L
1,551 SR
Queue Stats
32W - 27L
1,449 Elo+
Solo
Zeus
Zeus
PeanutPat
Zeus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MR animal NL
Gilgamesh
12
2 / 0 / 5
7,318
488
10,344
10,065
6,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
MarneeNL
Chang'e
13
3 / 1 / 2
7,892
526
10,115
11,655
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
OGTskmstr
Ah Muzen Cab
11
0 / 1 / 0
6,675
445
2,332
8,280
3,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 2 / 1
7,826
522
10,104
11,407
5,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
boss9game
Chaac
13
3 / 3 / 1
7,827
522
7,856
12,088
7,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 2
6,757
450
9,163
13,686
8,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
CHNCaoFen
Guan Yu
9
1 / 2 / 0
5,716
381
2,523
13,296
10,245
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cerberus
11
1 / 2 / 1
6,403
427
6,353
19,515
13,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 1 / 1
7,739
516
7,121
10,841
3,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
9
0 / 6 / 0
5,768
385
1,418
9,423
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
5
7
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
2
3
L
Guan Yu
CHNCaoFen
Guan Yu
1
2
0
0.5
L
Cerberus
1
2
1
0.75
L
1
1
1
1.5
W
Gilgamesh
MR animal NL
Gilgamesh
2
0
5
4.5
W
Chang'e
MarneeNL
Chang'e
3
1
2
4
W
Ah Muzen Cab
OGTskmstr
Ah Muzen Cab
0
1
0
0
L
Zeus
0
6
0
0
W
4
2
1
2.25
W
Chaac
boss9game
Chaac
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,751
Damage
26,578
53,495
Taken
66,761
26,311
Mitigated
38,544
15,162
Healing
19,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,163
504
731
2,555
13,686
8,100
0
1,883
11,803
42,936
1,063
L
Guan Yu
CHNCaoFen
Guan Yu
2,523
346
1,051
1,528
13,296
10,245
0
2,740
10,556
0
17,802
L
Cerberus
6,353
1,342
0
7,057
19,515
13,722
0
4,240
15,275
35,130
0
L
7,121
1,934
0
6,145
10,841
3,946
759
562
10,279
59,751
1,408
W
Gilgamesh
MR animal NL
Gilgamesh
10,344
3,023
0
2,872
10,065
6,302
406
4,121
5,944
0
39,266
W
Chang'e
MarneeNL
Chang'e
10,115
899
1,029
6,701
11,655
3,781
160
6,003
5,652
56,404
1,426
W
Ah Muzen Cab
OGTskmstr
Ah Muzen Cab
2,332
645
0
926
8,280
3,057
287
6,305
1,975
0
34,954
L
Zeus
1,418
501
0
630
9,423
2,531
0
422
9,001
24,568
0
W
10,104
1,702
0
981
11,407
5,974
0
3,387
8,020
0
58,919
W
Chaac
boss9game
Chaac
7,856
1,901
0
2,653
12,088
7,197
365
3,723
8,365
0
51,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,538
Gold Earned
32,383
346
Minions Killed
345
0
Camps Cleared
0
1,448,110
Distance Traveled
1,429,640
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,757
450
69
5
0
332,183
0
L
Guan Yu
5,716
381
30
2
0
296,647
0
L
Cerberus
6,403
427
99
7
0
293,642
7
L
Sol
7,739
516
104
7
0
253,305
0
W
Gilgamesh
7,318
488
45
3
0
296,159
0
W
Chang'e
7,892
526
90
6
0
305,629
0
W
Ah Muzen Cab
6,675
445
53
4
0
259,374
0
L
Zeus
5,768
385
43
3
0
253,863
0
W
Mulan
7,826
522
89
6
0
300,083
0
W
Chaac
7,827
522
69
5
0
286,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role