Player Matchup

Gilgamesh
Gilgamesh
Gold III
Doc2Free
Gilgamesh
Gold III
Level 101
God Stats
14W - 10L
1,651 SR
Queue Stats
125W - 128L
1,454 MMR
Party 1
Medusa
Medusa
Silver II
Dytanen
Medusa
Silver II
Level 100
God Stats
11W - 15L
1,650 SR
Queue Stats
159W - 191L
1,125 MMR
Party 1
Jormungandr
Jormungandr
Gold II
Panda_D_killer
Jormungandr
Gold II
Level 172
God Stats
7W - 5L
1,673 SR
Queue Stats
184W - 193L
1,553 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,658 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,505 SR
1,239 MMR
Ymir
Ymir
Gold V
Biokuryu
Ymir
Gold V
Level 149
God Stats
1W - 3L
1,445 SR
Queue Stats
286W - 310L
1,210 MMR
Solo
Neith
Neith
Gold IV
DigDeeperSir
Neith
Gold IV
Level 199
God Stats
7W - 8L
1,573 SR
Queue Stats
300W - 328L
1,240 MMR
Solo
Agni
Agni
Silver III
HunSolo3872
Agni
Silver III
Level 67
God Stats
1W - 5L
1,497 SR
Queue Stats
14W - 35L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Doc2Free
Gilgamesh
14
1 / 1 / 3
8,908
685
8,628
14,335
12,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Mace

Mace

+10
Physical Power

Medusa
Dytanen
Medusa
16
3 / 0 / 1
10,291
792
6,474
6,908
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Panda_D_killer
Jormungandr
13
0 / 3 / 3
8,225
633
9,587
11,632
10,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesNe ZhaThothAphroditeKuzenbo

VS

Bans
VulcanBacchusKukulkanCthulhuHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 1 / 2
8,603
662
5,603
11,592
13,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 2
8,350
642
12,761
10,925
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 2
8,414
647
7,849
6,456
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
4
Kills
4
4
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
1
2
3
L
1
1
2
2
W
Gilgamesh
Doc2Free
Gilgamesh
1
1
3
2.5
W
Medusa
Dytanen
Medusa
3
0
1
3.5
L
1
2
2
1
W
Jormungandr
Panda_D_killer
Jormungandr
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,689
Damage
26,213
32,875
Taken
28,973
26,174
Mitigated
21,781
6,026
Healing
4,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,603
916
0
1,163
11,592
13,349
0
3,031
7,621
13,819
712
L
12,761
4,390
0
2,312
10,925
5,253
0
3,898
6,332
0
42,405
W
Gilgamesh
Doc2Free
Gilgamesh
8,628
2,155
0
1,299
14,335
12,656
0
5,416
7,666
0
30,680
W
Medusa
Dytanen
Medusa
6,474
1,093
0
2,757
6,908
2,977
500
1,669
4,770
0
51,872
L
7,849
218
0
1,000
6,456
3,179
0
1,536
4,637
37,213
939
W
Jormungandr
Panda_D_killer
Jormungandr
9,587
1,312
0
1,970
11,632
10,541
0
3,656
7,151
24,950
142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,424
Gold Earned
25,367
181
Minions Killed
162
0
Camps Cleared
0
782,899
Distance Traveled
650,549
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,603
662
17
1
0
203,700
0
L
Neith
8,350
642
77
6
0
201,129
3
W
Gilgamesh
8,908
685
39
3
0
265,042
0
W
Medusa
10,291
792
104
8
0
286,056
0
L
Agni
8,414
647
68
5
0
245,720
0
W
Jormungandr
8,225
633
38
3
0
231,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role