Player Matchup

Discordia
Discordia
Bronze III
Demchuu
Discordia
Bronze III
Level 67
God Stats
0W - 1L
1,614 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Neith
Neith
Silver III
Kiriito681
Neith
Silver III
Level 63
God Stats
1W - 1L
1,944 SR
Queue Stats
47W - 39L
1,495 MMR
Solo
Shiva
Shiva
Bronze III
Xeltaras
Shiva
Bronze III
Level 127
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,743 SR
1,498 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,571 SR
1,549 MMR
Janus
Janus
Gold V
LeBronceJames
Janus
Gold V
Level 148
God Stats
4W - 4L
1,477 SR
Queue Stats
9W - 8L
1,619 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
kippig_gruis
Ne Zha
Bronze III
Level 88
God Stats
4W - 2L
1,634 SR
Queue Stats
6W - 7L
1,400 MMR
Solo
Horus
Horus
Gold V
unne22
Horus
Gold V
Level 68
God Stats
8W - 7L
1,601 SR
Queue Stats
9W - 8L
1,629 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Demchuu
Discordia
11
0 / 4 / 4
6,827
683
8,164
6,411
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
11
0 / 2 / 4
6,994
699
5,730
8,697
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shiva
Xeltaras
Shiva
12
4 / 2 / 1
8,019
802
8,453
11,750
10,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CthulhuAchillesBacchusThothOdin

VS

Bans
Cu ChulainnHou YiGebNutCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 1
9,036
904
11,124
6,478
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
12
0 / 2 / 8
7,286
729
7,408
12,166
8,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
unne22
Horus
13
1 / 1 / 6
7,604
760
5,283
9,174
6,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
4
Kills
8
8
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
Demchuu
Discordia
0
4
4
0.5
L
Neith
0
2
4
1
W
7
2
1
3.75
L
Shiva
Xeltaras
Shiva
4
2
1
2.25
W
Ne Zha
0
2
8
2
W
Horus
unne22
Horus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,347
Damage
23,815
26,858
Taken
27,818
15,794
Mitigated
17,432
6,045
Healing
12,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Demchuu
Discordia
8,164
282
0
630
6,411
2,072
0
2,546
3,563
22,299
0
L
Neith
5,730
1,795
0
3,677
8,697
2,914
0
3,925
4,333
0
25,526
W
11,124
669
0
1,320
6,478
2,923
547
1,939
4,539
44,644
1,058
L
Shiva
Xeltaras
Shiva
8,453
1,070
0
1,738
11,750
10,808
0
3,337
7,586
0
21,608
W
Ne Zha
7,408
1,357
0
3,608
12,166
8,024
480
3,297
8,869
0
23,823
W
Horus
unne22
Horus
5,283
2,170
2,387
5,190
9,174
6,485
505
3,006
6,168
0
16,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,840
Gold Earned
23,926
109
Minions Killed
143
0
Camps Cleared
0
588,001
Distance Traveled
657,446
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,827
683
33
3
0
180,841
3
L
Neith
6,994
699
43
4
0
191,180
0
W
Janus
9,036
904
104
10
0
211,612
0
L
Shiva
8,019
802
33
3
0
215,980
2
W
Ne Zha
7,286
729
18
2
0
215,007
0
W
Horus
7,604
760
21
2
0
230,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role