Player Matchup

Atlas
Atlas
Arathgor
Atlas
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,477 Elo+
Party 1
Achilles
Achilles
CapManly
Achilles
Level 69
God Stats
2W - 3L
1,319 SR
Queue Stats
29W - 42L
1,388 Elo+
Party 1
Baron Samedi
Baron Samedi
LTBeansies
Baron Samedi
Level 123
God Stats
6W - 4L
1,614 SR
Queue Stats
30W - 48L
1,379 Elo+
Party 1
Zeus
Zeus
Yeetnater5000
Zeus
Level 69
God Stats
10W - 16L
1,362 SR
Queue Stats
337W - 355L
1,413 Elo+
Solo
Medusa
Medusa
katrificbit
Medusa
Level 43
God Stats
14W - 24L
1,255 SR
Queue Stats
43W - 54L
1,408 Elo+
Party 1
Team Averages
Level 74
1,410 SR
1,413 Elo+

VS

Team Averages
Level 90
1,434 SR
1,469 Elo+
Set
Set
Destiny9518
Set
Level 127
God Stats
1W - 2L
1,214 SR
Queue Stats
85W - 70L
1,489 Elo+
Solo
Anubis
Anubis
KAPTAINKEB4B
Anubis
Level 67
God Stats
1W - 2L
1,558 SR
Queue Stats
21W - 18L
1,491 Elo+
Solo
Neith
Neith
LL_Sercan
Neith
Level 61
God Stats
73W - 64L
1,492 SR
Queue Stats
149W - 146L
1,427 Elo+
Solo
Nu Wa
Nu Wa
flajaan
Nu Wa
Level 108
God Stats
0W - 1L
1,318 SR
Queue Stats
4W - 8L
1,434 Elo+
Solo
Cthulhu
Cthulhu
jeffie1987
Cthulhu
Level 89
God Stats
57W - 48L
1,588 SR
Queue Stats
526W - 549L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Arathgor
Atlas
15
2 / 2 / 10
9,801
1,225
7,806
13,193
13,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
CapManly
Achilles
15
6 / 1 / 9
10,021
1,253
8,154
8,430
8,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
LTBeansies
Baron Samedi
15
2 / 2 / 11
9,148
1,144
7,700
7,001
3,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 0 / 5
8,819
1,102
10,300
3,733
1,494
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
14
3 / 0 / 5
8,678
1,085
4,329
4,717
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

308

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
9,042
1,130
6,080
7,099
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
13
0 / 3 / 3
7,685
961
4,091
5,563
3,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
LL_Sercan
Neith
14
1 / 3 / 2
8,502
1,063
5,483
9,846
3,779
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
flajaan
Nu Wa
13
0 / 6 / 4
7,944
993
6,726
8,042
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
jeffie1987
Cthulhu
13
1 / 1 / 3
8,034
1,004
10,802
9,070
10,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
16
Kills
5
5
Deaths
16
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
Arathgor
Atlas
2
2
10
3.5
W
Achilles
CapManly
Achilles
6
1
9
10.5
L
3
3
1
1.17
L
Anubis
0
3
3
0.5
L
Neith
LL_Sercan
Neith
1
3
2
0.67
W
Baron Samedi
LTBeansies
Baron Samedi
2
2
11
3.75
W
3
0
5
5.5
L
Nu Wa
flajaan
Nu Wa
0
6
4
0.33
L
Cthulhu
jeffie1987
Cthulhu
1
1
3
2.5
W
Medusa
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,289
Damage
33,182
37,074
Taken
39,620
29,433
Mitigated
23,948
5,712
Healing
2,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Arathgor
Atlas
7,806
3,632
0
1,450
13,193
13,750
0
5,462
7,346
18,602
628
W
Achilles
CapManly
Achilles
8,154
2,203
0
1,126
8,430
8,426
0
4,209
4,004
0
10,812
L
6,080
1,004
0
195
7,099
4,166
0
4,145
2,905
0
21,061
L
Anubis
4,091
0
0
268
5,563
3,130
0
3,617
1,908
13,750
351
L
Neith
LL_Sercan
Neith
5,483
2,577
0
1,460
9,846
3,779
0
6,824
2,802
0
31,309
W
Baron Samedi
LTBeansies
Baron Samedi
7,700
550
1,327
1,252
7,001
3,785
0
5,488
1,259
29,561
0
W
10,300
1,438
0
0
3,733
1,494
0
2,147
1,467
22,696
0
L
Nu Wa
flajaan
Nu Wa
6,726
2,270
0
0
8,042
2,734
0
5,162
2,756
19,649
0
L
Cthulhu
jeffie1987
Cthulhu
10,802
100
0
851
9,070
10,139
0
5,430
3,417
15,246
0
W
Medusa
4,329
1,384
0
557
4,717
1,978
0
3,172
1,545
0
29,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,467
Gold Earned
41,207
186
Minions Killed
155
4
Camps Cleared
6
857,480
Distance Traveled
734,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,801
1,225
19
2
0
156,918
0
W
Achilles
10,021
1,253
10
1
0
188,711
0
L
Set
9,042
1,130
28
4
4
163,711
0
L
Anubis
7,685
961
25
3
1
122,127
0
L
Neith
8,502
1,063
57
7
0
142,603
0
W
Baron Samedi
9,148
1,144
62
8
0
159,335
0
W
Zeus
8,819
1,102
29
4
3
180,839
0
L
Nu Wa
7,944
993
25
3
0
136,826
0
L
Cthulhu
8,034
1,004
20
3
1
169,037
0
W
Medusa
8,678
1,085
66
8
1
171,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role