Player Matchup

Surtr
Surtr
Biggіе
Surtr
Level 267
God Stats
6W - 0L
1,916 SR
Queue Stats
74W - 3L
2,192 Elo+
Party 1
Serqet
Serqet
Hαseeb
Serqet
Level 177
God Stats
22W - 13L
1,752 SR
Queue Stats
472W - 257L
1,665 Elo+
Party 1
Ix Chel
Ix Chel
Smоl
Ix Chel
Level 268
God Stats
16W - 0L
2,145 SR
Queue Stats
79W - 3L
2,192 Elo+
Party 1
Team Averages
Level 237
1,938 SR
2,016 Elo+

VS

Team Averages
Level 144
1,674 SR
1,742 Elo+
Ravana
Ravana
 
Ravana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Haening
Baron Samedi
Level 146
God Stats
8W - 6L
1,741 SR
Queue Stats
213W - 111L
1,862 Elo+
Party 2
Horus
Horus
Limita
Horus
Level 140
God Stats
9W - 4L
1,780 SR
Queue Stats
246W - 130L
1,863 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Biggіе
Surtr
15
5 / 1 / 10
10,390
742
13,864
21,137
24,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Serqet
Hαseeb
Serqet
17
4 / 2 / 12
10,592
757
12,587
17,889
14,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Ix Chel
Smоl
Ix Chel
17
8 / 0 / 8
11,174
798
16,263
12,151
6,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 4 / 1
9,569
684
11,013
12,981
9,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Baron Samedi
Haening
Baron Samedi
13
0 / 7 / 0
8,153
582
11,439
13,927
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Limita
Horus
13
1 / 6 / 2
8,647
618
11,981
23,320
15,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
3
3
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
4
1
0.63
W
Surtr
Biggіе
Surtr
5
1
10
10
L
Baron Samedi
Haening
Baron Samedi
0
7
0
0
W
Serqet
Hαseeb
Serqet
4
2
12
5
L
Horus
Limita
Horus
1
6
2
0.33
W
Ix Chel
Smоl
Ix Chel
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,714
Damage
34,433
51,177
Taken
50,228
45,376
Mitigated
31,947
21,187
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
11,013
2,108
0
2,496
12,981
9,580
0
4,749
6,902
0
47,670
W
Surtr
Biggіе
Surtr
13,864
3,730
506
7,162
21,137
24,474
867
4,747
15,453
7,436
35,841
L
Baron Samedi
Haening
Baron Samedi
11,439
424
1,789
4,153
13,927
6,460
0
5,376
7,985
38,460
0
W
Serqet
Hαseeb
Serqet
12,587
2,443
0
1,472
17,889
14,512
767
3,984
13,042
0
32,579
L
Horus
Limita
Horus
11,981
4,136
840
6,447
23,320
15,907
0
9,473
12,474
578
32,970
W
Ix Chel
Smоl
Ix Chel
16,263
2,840
6,612
5,435
12,151
6,390
1,175
3,254
8,524
56,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,156
Gold Earned
26,369
174
Minions Killed
162
0
Camps Cleared
0
793,828
Distance Traveled
726,999
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,569
684
69
5
0
266,918
0
W
Surtr
10,390
742
47
3
0
266,998
4
L
Baron Samedi
8,153
582
51
4
0
225,088
0
W
Serqet
10,592
757
41
3
0
270,182
0
L
Horus
8,647
618
42
3
0
234,993
0
W
Ix Chel
11,174
798
86
6
0
256,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role