Player Matchup

Chaac
Chaac
CutMePeren
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,276 Elo+
Party 2
Zhong Kui
Zhong Kui
MaRIo-Prio
Zhong Kui
Level 67
God Stats
15W - 6L
1,682 SR
Queue Stats
130W - 114L
1,453 Elo+
Solo
Ravana
Ravana
RIF411
Ravana
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,276 Elo+
Party 2
Team Averages
Level 83
1,561 SR
1,335 Elo+

VS

Team Averages
Level 221
1,790 SR
1,952 Elo+
Cthulhu
Cthulhu
Biggіе
Cthulhu
Level 267
God Stats
31W - 0L
2,035 SR
Queue Stats
489W - 8L
2,179 Elo+
Party 1
Vulcan
Vulcan
RawLemmy
Vulcan
Level 127
God Stats
1W - 0L
1,198 SR
Queue Stats
41W - 22L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
Smоl
Tsukuyomi
Level 268
God Stats
42W - 0L
2,137 SR
Queue Stats
519W - 8L
2,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 5 / 0
5,535
615
2,410
11,214
8,036
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
MaRIo-Prio
Zhong Kui
8
0 / 3 / 0
5,243
583
2,304
7,747
6,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
RIF411
Ravana
10
0 / 5 / 0
5,481
609
2,743
7,574
3,022
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Biggіе
Cthulhu
11
1 / 0 / 11
6,810
757
8,113
6,507
6,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
RawLemmy
Vulcan
12
1 / 0 / 10
7,446
827
5,883
2,322
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Smоl
Tsukuyomi
14
11 / 0 / 2
8,893
988
9,763
6,131
3,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Biggіе
Cthulhu
1
0
11
6.5
L
Chaac
0
5
0
0
L
Zhong Kui
MaRIo-Prio
Zhong Kui
0
3
0
0
L
Ravana
RIF411
Ravana
0
5
0
0
W
Vulcan
RawLemmy
Vulcan
1
0
10
6
W
Tsukuyomi
Smоl
Tsukuyomi
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,457
Damage
23,759
26,535
Taken
14,960
17,552
Mitigated
11,323
5,652
Healing
2,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Biggіе
Cthulhu
8,113
535
179
984
6,507
6,881
63
992
5,515
23,053
0
L
Chaac
2,410
383
0
2,038
11,214
8,036
0
5,911
4,783
0
14,150
L
Zhong Kui
MaRIo-Prio
Zhong Kui
2,304
70
0
2,583
7,747
6,494
0
3,580
3,609
12,680
0
L
Ravana
RIF411
Ravana
2,743
683
0
1,031
7,574
3,022
0
3,807
3,389
0
13,462
W
Vulcan
RawLemmy
Vulcan
5,883
717
0
250
2,322
924
456
143
2,179
24,293
1,870
W
Tsukuyomi
Smоl
Tsukuyomi
9,763
2,951
0
1,195
6,131
3,518
637
1,220
4,911
0
29,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,259
Gold Earned
23,149
75
Minions Killed
131
0
Camps Cleared
0
417,430
Distance Traveled
565,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,810
757
18
2
0
205,053
0
L
Chaac
5,535
615
24
3
0
163,841
0
L
Zhong Kui
5,243
583
27
3
0
102,030
0
L
Ravana
5,481
609
24
3
0
151,559
0
W
Vulcan
7,446
827
63
7
0
170,405
0
W
Tsukuyomi
8,893
988
50
6
0
189,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role