Player Matchup

Bacchus
Bacchus
Chillem
Bacchus
Level 11
God Stats
2W - 3L
1,569 SR
Queue Stats
2W - 5L
1,526 Elo+
Party 1
Nut
Nut
CrazyP1e
Nut
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 12L
1,490 Elo+
Solo
Guan Yu
Guan Yu
Daaanitooo
Guan Yu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 77L
1,471 Elo+
Solo
Nu Wa
Nu Wa
LmfromItaly
Nu Wa
Level 145
God Stats
27W - 15L
1,659 SR
Queue Stats
518W - 504L
1,537 Elo+
Party 1
Thanatos
Thanatos
Sinien
Thanatos
Level 79
God Stats
80W - 51L
1,673 SR
Queue Stats
137W - 123L
1,582 Elo+
Solo
Team Averages
Level 103
1,580 SR
1,521 Elo+

VS

Team Averages
Level 117
1,556 SR
1,538 Elo+
Vulcan
Vulcan
Joshi_38
Vulcan
Level 146
God Stats
23W - 24L
1,519 SR
Queue Stats
177W - 150L
1,511 Elo+
Solo
Geb
Geb
Life203
Geb
Level 125
God Stats
2W - 3L
1,348 SR
Queue Stats
528W - 502L
1,524 Elo+
Solo
Erlang Shen
Erlang Shen
Menzle
Erlang Shen
Level 151
God Stats
4W - 5L
1,442 SR
Queue Stats
78W - 61L
1,608 Elo+
Party 2
Olorun
Olorun
MrJageer
Olorun
Level 61
God Stats
5W - 1L
1,723 SR
Queue Stats
225W - 229L
1,481 Elo+
Solo
Pele
Pele
diekarotte
Pele
Level 102
God Stats
15W - 6L
1,745 SR
Queue Stats
50W - 44L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chillem
Bacchus
13
0 / 0 / 4
7,906
494
5,944
14,081
11,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 1
9,108
569
14,277
11,897
5,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Guan Yu
Daaanitooo
Guan Yu
13
3 / 7 / 1
7,914
495
7,798
19,269
21,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 6 / 2
7,974
498
7,358
9,975
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Sinien
Thanatos
13
3 / 4 / 1
7,861
491
10,116
14,230
5,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Joshi_38
Vulcan
16
4 / 1 / 5
9,888
618
11,336
6,311
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
12
0 / 4 / 5
7,544
472
4,877
17,339
13,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Menzle
Erlang Shen
17
7 / 1 / 1
11,247
703
15,643
22,717
18,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
MrJageer
Olorun
12
0 / 3 / 1
7,564
473
4,985
12,392
4,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
7 / 3 / 2
9,027
564
13,668
16,692
7,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
12
Kills
18
18
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chillem
Bacchus
0
0
4
2
L
5
1
1
5.5
L
Guan Yu
Daaanitooo
Guan Yu
3
7
1
0.5
W
Vulcan
Joshi_38
Vulcan
4
1
5
6.5
W
Geb
0
4
5
0.63
L
1
6
2
0.33
W
Erlang Shen
Menzle
Erlang Shen
7
1
1
7.5
W
Olorun
MrJageer
Olorun
0
3
1
0.17
L
Thanatos
Sinien
Thanatos
3
4
1
0.88
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,493
Damage
50,509
69,452
Taken
75,451
46,850
Mitigated
46,283
21,423
Healing
27,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chillem
Bacchus
5,944
611
0
3,038
14,081
11,797
0
9,030
5,051
17,654
971
L
14,277
8,390
0
1,353
11,897
5,689
0
4,452
7,445
0
84,083
L
Guan Yu
Daaanitooo
Guan Yu
7,798
1,754
0
6,686
19,269
21,320
0
445
18,824
0
43,050
W
Vulcan
Joshi_38
Vulcan
11,336
0
0
1,164
6,311
2,422
0
2,993
2,969
83,482
1,436
W
Geb
4,877
409
0
3,448
17,339
13,385
0
2,154
15,011
16,932
0
L
7,358
986
0
712
9,975
2,940
0
4,266
5,709
73,078
0
W
Erlang Shen
Menzle
Erlang Shen
15,643
9,720
0
16,559
22,717
18,206
173
1,268
20,390
0
106,627
W
Olorun
MrJageer
Olorun
4,985
1,980
246
3,118
12,392
4,903
1,097
2,623
9,699
56,455
560
L
Thanatos
Sinien
Thanatos
10,116
1,687
0
9,634
14,230
5,104
0
2,690
11,540
0
65,770
W
13,668
3,521
0
3,344
16,692
7,367
0
2,789
13,637
0
85,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,763
Gold Earned
45,270
448
Minions Killed
527
0
Camps Cleared
0
1,543,121
Distance Traveled
1,660,546
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,906
494
34
2
0
337,978
0
L
Nut
9,108
569
138
9
0
297,806
3
L
Guan Yu
7,914
495
68
4
0
283,322
2
W
Vulcan
9,888
618
148
9
0
320,078
4
W
Geb
7,544
472
18
1
0
367,420
2
L
Nu Wa
7,974
498
117
7
0
284,891
2
W
Erlang Shen
11,247
703
152
10
0
322,635
1
W
Olorun
7,564
473
104
7
0
290,160
2
L
Thanatos
7,861
491
91
6
0
339,124
0
W
Pele
9,027
564
105
7
0
360,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role