Player Matchup

Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Kyukoayumi
Zhong Kui
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 32L
1,500 Elo+
Party 2
Arachne
Arachne
Zero Two 6411
Arachne
Level 17
God Stats
3W - 1L
1,607 SR
Queue Stats
11W - 9L
1,557 Elo+
Party 2
Poseidon
Poseidon
sergito_44
Poseidon
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,431 Elo+
Party 3
Athena
Athena
x_AsunaBlade_x
Athena
Level 108
God Stats
8W - 8L
1,595 SR
Queue Stats
29W - 30L
1,483 Elo+
Party 3
Team Averages
Level 90
1,540 SR
1,494 Elo+

VS

Team Averages
Level 83
1,487 SR
1,485 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AnDeR-__-17
Mercury
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,409 Elo+
Party 1
Charybdis
Charybdis
Irfoxpro2534
Charybdis
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YoungFl3x
Morgan Le Fay
Level 69
God Stats
5W - 4L
1,301 SR
Queue Stats
125W - 133L
1,485 Elo+
Party 1
Lancelot
Lancelot
serrucho4902
Lancelot
Level 120
God Stats
10W - 11L
1,633 SR
Queue Stats
281W - 277L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 3 / 1
3,765
628
3,339
5,214
1,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Kyukoayumi
Zhong Kui
9
3 / 1 / 1
5,287
881
2,526
4,119
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
9
2 / 0 / 0
4,577
763
585
3,286
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
sergito_44
Poseidon
8
0 / 1 / 1
4,506
751
1,491
3,219
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 0
4,238
706
1,236
5,728
3,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 0 / 4
4,386
731
3,351
4,696
3,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
AnDeR-__-17
Mercury
6
0 / 1 / 0
3,452
575
689
4,122
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Irfoxpro2534
Charybdis
8
4 / 2 / 2
4,542
757
5,194
4,564
1,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
YoungFl3x
Morgan Le Fay
8
0 / 0 / 0
3,868
645
882
1,756
513
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
serrucho4902
Lancelot
6
1 / 3 / 0
3,637
606
1,782
4,516
1,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
6
Kills
7
7
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
3
1
0.17
L
Cthulhu
 
Cthulhu
2
0
4
4
L
Mercury
AnDeR-__-17
Mercury
0
1
0
0
L
Charybdis
Irfoxpro2534
Charybdis
4
2
2
2.5
W
Zhong Kui
Kyukoayumi
Zhong Kui
3
1
1
3.5
L
Morgan Le Fay
YoungFl3x
Morgan Le Fay
0
0
0
0
W
Arachne
2
0
0
2
W
Poseidon
sergito_44
Poseidon
0
1
1
0.5
L
Lancelot
serrucho4902
Lancelot
1
3
0
0.33
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,177
Damage
11,898
21,566
Taken
19,654
9,524
Mitigated
8,480
8,529
Healing
4,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,339
1,103
0
1,083
5,214
1,597
0
1,477
3,737
0
23,474
L
Cthulhu
 
Cthulhu
3,351
414
55
1,062
4,696
3,395
0
1,175
3,429
15,031
1,404
L
Mercury
AnDeR-__-17
Mercury
689
280
0
531
4,122
1,441
0
1,031
3,091
0
15,616
L
Charybdis
Irfoxpro2534
Charybdis
5,194
3,252
0
1,585
4,564
1,329
0
914
3,560
0
21,432
W
Zhong Kui
Kyukoayumi
Zhong Kui
2,526
572
0
2,542
4,119
2,411
910
0
3,874
27,814
6,294
L
Morgan Le Fay
YoungFl3x
Morgan Le Fay
882
0
0
110
1,756
513
0
261
1,333
26,393
0
W
Arachne
585
359
0
2,188
3,286
1,034
0
0
3,286
0
24,818
W
Poseidon
sergito_44
Poseidon
1,491
175
0
1,092
3,219
936
0
1,347
1,872
27,740
1,807
L
Lancelot
serrucho4902
Lancelot
1,782
484
0
1,325
4,516
1,802
0
1,323
3,193
0
14,786
W
1,236
365
570
1,054
5,728
3,546
0
1,148
4,580
10,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,373
Gold Earned
19,885
201
Minions Killed
158
0
Camps Cleared
0
661,367
Distance Traveled
642,777
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,765
628
30
5
0
123,372
0
L
Cthulhu
4,386
731
19
3
0
132,794
2
L
Mercury
3,452
575
32
5
0
160,057
0
L
Charybdis
4,542
757
43
7
0
131,470
0
W
Zhong Kui
5,287
881
55
9
0
96,001
2
L
Morgan Le Fay
3,868
645
38
6
0
134,653
0
W
Arachne
4,577
763
46
8
0
161,087
0
W
Poseidon
4,506
751
52
9
0
143,310
2
L
Lancelot
3,637
606
26
4
0
83,803
0
W
Athena
4,238
706
18
3
0
137,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role