Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
NeedATissue23
Cernunnos
Level 45
God Stats
5W - 5L
1,452 SR
Queue Stats
10W - 11L
1,386 Elo+
Solo
Da Ji
Da Ji
alex_montiell
Da Ji
Level 124
God Stats
5W - 3L
1,573 SR
Queue Stats
222W - 224L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
waltibiribips
Kukulkan
Level 141
God Stats
0W - 1L
1,775 SR
Queue Stats
38W - 42L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
xxxihatemonksxxx
Guan Yu
Level 80
God Stats
9W - 5L
1,896 SR
Queue Stats
279W - 252L
1,586 Elo+
Solo
Team Averages
Level 95
1,639 SR
1,494 Elo+

VS

Team Averages
Level 118
1,521 SR
1,521 Elo+
Zhong Kui
Zhong Kui
Cattickler
Zhong Kui
Level 120
God Stats
9W - 4L
1,694 SR
Queue Stats
206W - 188L
1,518 Elo+
Solo
Freya
Freya
Kripsy
Freya
Level 140
God Stats
1W - 0L
1,337 SR
Queue Stats
28W - 23L
1,591 Elo+
Party 2
Hun Batz
Hun Batz
Zaamza
Hun Batz
Level 109
God Stats
2W - 4L
1,384 SR
Queue Stats
177W - 149L
1,501 Elo+
Solo
Achilles
Achilles
iAmFlibberz
Achilles
Level 107
God Stats
5W - 5L
1,467 SR
Queue Stats
29W - 28L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
xDeMoNightMare
Cthulhu
Level 112
God Stats
5W - 1L
1,721 SR
Queue Stats
49W - 40L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 6 / 1
6,609
472
8,211
13,141
3,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cernunnos
NeedATissue23
Cernunnos
11
0 / 4 / 0
6,192
442
6,370
10,771
3,725
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 5 / 0
6,413
458
6,427
14,885
6,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
waltibiribips
Kukulkan
13
0 / 3 / 2
7,169
512
3,868
7,979
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 1
7,518
537
4,692
14,310
9,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cattickler
Zhong Kui
14
2 / 1 / 5
8,551
611
8,741
10,138
7,742
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Kripsy
Freya
14
5 / 0 / 3
7,860
561
10,214
10,669
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hun Batz
Zaamza
Hun Batz
15
9 / 0 / 2
8,681
620
9,000
9,995
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
iAmFlibberz
Achilles
13
2 / 0 / 7
7,537
538
5,366
9,740
8,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 2
8,029
574
8,505
10,488
11,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
20
20
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
1
0.25
W
Zhong Kui
Cattickler
Zhong Kui
2
1
5
4.5
W
Freya
Kripsy
Freya
5
0
3
6.5
L
Cernunnos
NeedATissue23
Cernunnos
0
4
0
0
W
Hun Batz
Zaamza
Hun Batz
9
0
2
10
L
2
5
0
0.4
W
Achilles
iAmFlibberz
Achilles
2
0
7
5.5
L
Kukulkan
waltibiribips
Kukulkan
0
3
2
0.33
W
2
2
2
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,568
Damage
41,826
61,086
Taken
51,030
26,027
Mitigated
35,703
12,571
Healing
19,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,211
2,380
818
1,547
13,141
3,773
0
4,480
8,284
27,243
0
W
Zhong Kui
Cattickler
Zhong Kui
8,741
322
0
6,627
10,138
7,742
431
2,966
7,172
62,176
1,706
W
Freya
Kripsy
Freya
10,214
2,555
0
3,788
10,669
3,734
862
4,769
5,900
54,959
3,073
L
Cernunnos
NeedATissue23
Cernunnos
6,370
2,724
0
2,927
10,771
3,725
0
4,585
5,680
0
50,071
W
Hun Batz
Zaamza
Hun Batz
9,000
3,253
0
4,298
9,995
4,197
601
1,674
8,321
0
68,397
L
6,427
1,357
0
879
14,885
6,208
0
4,911
9,854
0
41,956
W
Achilles
iAmFlibberz
Achilles
5,366
1,011
333
2,861
9,740
8,754
569
1,785
7,955
0
37,996
L
Kukulkan
waltibiribips
Kukulkan
3,868
502
0
229
7,979
3,075
0
5,039
2,940
59,803
0
W
8,505
1,609
268
1,732
10,488
11,276
0
885
9,603
52,631
4,948
L
4,692
894
442
5,729
14,310
9,246
0
6,697
7,613
0
62,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,901
Gold Earned
40,658
362
Minions Killed
461
0
Camps Cleared
0
1,334,825
Distance Traveled
1,437,078
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,609
472
30
2
0
243,430
3
W
Zhong Kui
8,551
611
107
8
0
298,718
0
W
Freya
7,860
561
97
7
0
287,115
0
L
Cernunnos
6,192
442
68
5
0
229,210
0
W
Hun Batz
8,681
620
120
9
0
322,567
0
L
Da Ji
6,413
458
59
4
0
290,770
0
W
Achilles
7,537
538
45
3
0
278,809
2
L
Kukulkan
7,169
512
105
8
0
255,944
2
W
Cthulhu
8,029
574
92
7
0
249,869
0
L
Guan Yu
7,518
537
100
7
0
315,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role