Player Matchup

Arachne
Arachne
BeelzebubThe3rd
Arachne
Level 106
God Stats
6W - 5L
1,620 SR
Queue Stats
74W - 67L
1,542 Elo+
Party 1
Ares
Ares
GE4RS G4YM3R
Ares
Level 124
God Stats
15W - 15L
1,555 SR
Queue Stats
235W - 229L
1,500 Elo+
Solo
Tiamat
Tiamat
OnyxynO
Tiamat
Level 148
God Stats
2W - 4L
1,520 SR
Queue Stats
220W - 193L
1,529 Elo+
Party 1
Mulan
Mulan
TheOnIyReplays
Mulan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,471 Elo+
Solo
Charybdis
Charybdis
ventiicedtea
Charybdis
Level 57
God Stats
29W - 30L
1,522 SR
Queue Stats
52W - 55L
1,508 Elo+
Party 1
Team Averages
Level 112
1,544 SR
1,510 Elo+

VS

Team Averages
Level 105
1,471 SR
1,490 Elo+
Surtr
Surtr
Bambranbam
Surtr
Level 155
God Stats
6W - 7L
1,502 SR
Queue Stats
291W - 265L
1,528 Elo+
Solo
Freya
Freya
Crypt1cWr1t3r
Freya
Level 63
God Stats
2W - 2L
1,480 SR
Queue Stats
35W - 37L
1,464 Elo+
Party 2
Charybdis
Charybdis
Leftdefns
Charybdis
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 13L
1,561 Elo+
Party 2
Bacchus
Bacchus
Sepulvedarks
Bacchus
Level 177
God Stats
4W - 6L
1,419 SR
Queue Stats
308W - 295L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
xXCor3Xx
Ao Kuang
Level 62
God Stats
18W - 26L
1,453 SR
Queue Stats
83W - 100L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,509
417
4,113
19,006
9,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 3
8,431
468
5,133
16,157
15,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
OnyxynO
Tiamat
16
1 / 2 / 1
8,964
498
10,057
8,427
4,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 8 / 1
8,606
478
7,323
18,469
10,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ventiicedtea
Charybdis
13
3 / 6 / 2
8,094
450
6,711
13,831
6,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
17
8 / 0 / 10
11,001
611
18,838
17,040
18,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 7
9,630
535
7,616
8,700
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Leftdefns
Charybdis
17
6 / 2 / 3
10,803
600
10,605
10,112
4,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Sepulvedarks
Bacchus
14
0 / 2 / 18
8,477
471
9,818
12,786
13,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
xXCor3Xx
Ao Kuang
15
6 / 2 / 4
9,142
508
6,337
14,224
6,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
7
Kills
24
24
Deaths
7
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Surtr
8
0
10
13
L
0
4
2
0.25
W
4
1
7
7.5
L
2
4
3
0.88
W
Charybdis
Leftdefns
Charybdis
6
2
3
3.75
L
Tiamat
OnyxynO
Tiamat
1
2
1
0.75
W
Bacchus
Sepulvedarks
Bacchus
0
2
18
4.5
L
1
8
1
0.19
L
Charybdis
ventiicedtea
Charybdis
3
6
2
0.67
W
Ao Kuang
xXCor3Xx
Ao Kuang
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,337
Damage
53,214
75,890
Taken
62,862
46,684
Mitigated
46,596
18,752
Healing
22,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
18,838
6,818
0
8,971
17,040
18,657
229
1,852
14,840
4,375
86,196
L
4,113
2,180
0
6,232
19,006
9,104
0
5,907
12,521
0
66,900
W
7,616
1,512
0
3,001
8,700
3,856
0
3,857
4,662
58,933
2,017
L
5,133
215
0
2,755
16,157
15,980
0
4,554
11,079
34,412
994
W
Charybdis
Leftdefns
Charybdis
10,605
6,465
0
4,818
10,112
4,486
678
2,237
7,688
0
97,503
L
Tiamat
OnyxynO
Tiamat
10,057
193
0
2,402
8,427
4,947
0
4,210
3,483
81,623
2,492
W
Bacchus
Sepulvedarks
Bacchus
9,818
426
0
3,260
12,786
13,003
0
2,985
9,597
25,701
2,491
L
7,323
862
0
4,185
18,469
10,315
0
4,663
12,407
0
57,106
L
Charybdis
ventiicedtea
Charybdis
6,711
3,246
0
3,178
13,831
6,338
0
4,052
9,403
0
62,226
W
Ao Kuang
xXCor3Xx
Ao Kuang
6,337
1,247
0
2,515
14,224
6,594
0
3,690
10,200
64,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,604
Gold Earned
49,053
514
Minions Killed
545
0
Camps Cleared
0
1,622,487
Distance Traveled
1,741,852
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,001
611
123
7
0
371,305
3
L
Arachne
7,509
417
99
6
0
379,068
4
W
Freya
9,630
535
134
7
0
307,515
0
L
Ares
8,431
468
40
2
0
331,044
7
W
Charybdis
10,803
600
166
9
0
294,958
2
L
Tiamat
8,964
498
154
9
0
336,949
0
W
Bacchus
8,477
471
39
2
0
379,899
8
L
Mulan
8,606
478
112
6
0
291,392
0
L
Charybdis
8,094
450
109
6
0
284,034
0
W
Ao Kuang
9,142
508
83
5
0
388,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role