Player Matchup

Awilix
Awilix
Dankydankjake
Awilix
Level 97
God Stats
3W - 5L
1,373 SR
Queue Stats
232W - 274L
1,412 Elo+
Solo
Vulcan
Vulcan
NemesisPrime343
Vulcan
Level 123
God Stats
0W - 1L
1,283 SR
Queue Stats
95W - 97L
1,479 Elo+
Solo
Bacchus
Bacchus
SillyGooose6615
Bacchus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 135L
1,432 Elo+
Solo
Team Averages
Level 110
1,385 SR
1,441 Elo+

VS

Team Averages
Level 88
1,481 SR
1,669 Elo+
Medusa
Medusa
SlayerMan5
Medusa
Level 120
God Stats
8W - 0L
1,897 SR
Queue Stats
111W - 16L
1,817 Elo+
Solo
Zeus
Zeus
brownpsyduck24
Zeus
Level 16
God Stats
1W - 0L
1,267 SR
Queue Stats
2W - 0L
1,628 Elo+
Party 1
Jormungandr
Jormungandr
giggitygooer1
Jormungandr
Level 128
God Stats
1W - 1L
1,280 SR
Queue Stats
7W - 3L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
8,028
472
403
1,156
322
Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 2 / 2
12,345
726
21,495
13,463
7,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 5 / 1
10,112
595
6,366
17,258
24,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SlayerMan5
Medusa
18
5 / 0 / 3
13,381
787
13,278
15,364
5,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 4 / 5
11,009
648
5,398
11,302
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
giggitygooer1
Jormungandr
19
3 / 1 / 5
12,768
751
9,604
17,484
18,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
8
8
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
3
2
2
2
L
2
5
1
0.5
W
Medusa
SlayerMan5
Medusa
5
0
3
6.5
W
0
4
5
0.63
W
Jormungandr
giggitygooer1
Jormungandr
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,264
Damage
28,280
31,877
Taken
44,150
31,383
Mitigated
28,932
3,031
Healing
11,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
403
42
0
118
1,156
322
0
192
964
0
2,315
L
21,495
781
0
688
13,463
7,030
0
6,667
6,186
79,328
0
L
6,366
620
0
2,225
17,258
24,031
0
6,700
9,966
19,330
790
W
Medusa
SlayerMan5
Medusa
13,278
5,983
0
6,704
15,364
5,727
1,477
9,806
5,558
0
107,281
W
5,398
679
0
282
11,302
4,357
431
9,151
2,151
30,383
282
W
Jormungandr
giggitygooer1
Jormungandr
9,604
1,449
347
3,761
17,484
18,848
282
8,451
9,033
54,644
3,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
37,158
146
Minions Killed
283
0
Camps Cleared
0
600,433
Distance Traveled
894,390
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,028
472
4
0
0
28,060
0
L
Vulcan
12,345
726
125
7
0
325,182
0
L
Bacchus
10,112
595
17
1
0
247,191
3
W
Medusa
13,381
787
130
8
0
308,564
1
W
Zeus
11,009
648
64
4
0
262,428
0
W
Jormungandr
12,768
751
89
5
0
323,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role