Player Matchup

Tyr
Tyr
Colonsqueezer
Tyr
Level 59
God Stats
19W - 12L
1,435 SR
Queue Stats
79W - 54L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
Hahbibi
Cthulhu
Level 28
God Stats
13W - 6L
1,562 SR
Queue Stats
46W - 44L
1,462 Elo+
Party 1
Vamana
Vamana
Yobi45
Vamana
Level 17
God Stats
3W - 0L
1,823 SR
Queue Stats
15W - 10L
1,518 Elo+
Party 1
Team Averages
Level 35
1,607 SR
1,485 Elo+

VS

Team Averages
Level 135
1,500 SR
1,317 Elo+
Skadi
Skadi
AltheraLavellan
Skadi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,405 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TauroBean
Morgan Le Fay
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 11L
1,333 Elo+
Party 2
Chaac
Chaac
TitanFriutt
Chaac
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
10,833
774
13,492
14,000
15,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
Hahbibi
Cthulhu
16
3 / 3 / 10
10,519
751
13,443
15,808
8,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vamana
Yobi45
Vamana
15
5 / 3 / 5
10,913
780
11,622
16,800
14,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
10,447
746
9,117
12,803
5,306
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
TauroBean
Morgan Le Fay
15
4 / 6 / 3
10,560
754
8,087
12,939
5,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 3 / 4
8,940
639
8,345
18,226
14,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
13
Kills
7
8
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
5
2
7
4.25
W
Cthulhu
Hahbibi
Cthulhu
3
3
10
2.67
L
Morgan Le Fay
TauroBean
Morgan Le Fay
4
6
3
0.92
L
1
3
4
1
W
Vamana
Yobi45
Vamana
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,557
Damage
25,549
46,608
Taken
43,968
39,377
Mitigated
25,847
8,044
Healing
4,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,117
3,833
0
460
12,803
5,306
0
2,526
10,253
0
35,398
W
13,492
1,352
0
641
14,000
15,854
270
2,210
11,337
0
38,539
W
Cthulhu
Hahbibi
Cthulhu
13,443
545
936
1,530
15,808
8,537
0
2,740
12,800
46,834
1,181
L
Morgan Le Fay
TauroBean
Morgan Le Fay
8,087
630
0
623
12,939
5,819
0
4,974
7,947
27,440
995
L
8,345
1,474
0
3,213
18,226
14,722
0
6,172
11,821
0
24,064
W
Vamana
Yobi45
Vamana
11,622
6,127
0
4,937
16,800
14,986
1,013
2,997
13,602
756
51,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
29,947
188
Minions Killed
133
0
Camps Cleared
0
840,859
Distance Traveled
651,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,447
746
60
4
0
239,452
0
W
Tyr
10,833
774
36
3
0
286,960
0
W
Cthulhu
10,519
751
81
6
0
276,915
0
L
Morgan Le Fay
10,560
754
48
3
0
195,326
0
L
Chaac
8,940
639
25
2
0
216,738
0
W
Vamana
10,913
780
71
5
0
276,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role