Player Matchup

Baron Samedi
Baron Samedi
DeadShott00x
Baron Samedi
Level 120
God Stats
2W - 1L
1,700 SR
Queue Stats
182W - 196L
1,466 Elo+
Party 3
Ishtar
Ishtar
Horseyyy MI
Ishtar
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,851 Elo+
Party 1
Ao Kuang
Ao Kuang
HughBaijin
Ao Kuang
Level 123
God Stats
28W - 25L
1,561 SR
Queue Stats
386W - 369L
1,497 Elo+
Party 1
Chang'e
Chang'e
Lotus_Unfolding
Chang'e
Level 144
God Stats
199W - 211L
1,528 SR
Queue Stats
269W - 279L
1,461 Elo+
Solo
Arachne
Arachne
chaos DeCiMaTeR
Arachne
Level 144
God Stats
10W - 5L
1,652 SR
Queue Stats
179W - 196L
1,509 Elo+
Party 3
Team Averages
Level 120
1,588 SR
1,557 Elo+

VS

Team Averages
Level 115
1,536 SR
1,497 Elo+
Chiron
Chiron
 
Chiron
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
EliteAlpha209
Kuzenbo
Level 118
God Stats
0W - 4L
1,148 SR
Queue Stats
74W - 73L
1,489 Elo+
Party 2
Nike
Nike
Galaxyov
Nike
Level 49
God Stats
6W - 1L
1,851 SR
Queue Stats
302W - 299L
1,506 Elo+
Solo
Fafnir
Fafnir
Marshal Ghosty
Fafnir
Level 141
God Stats
4W - 7L
1,682 SR
Queue Stats
167W - 174L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeadShott00x
Baron Samedi
14
1 / 1 / 3
7,953
612
8,278
8,213
3,666
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
11
0 / 1 / 3
6,052
466
4,229
8,192
3,012
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
HughBaijin
Ao Kuang
14
2 / 2 / 0
8,201
631
9,154
13,488
9,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,532
502
3,054
11,385
7,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
7 / 1 / 0
8,107
624
7,856
14,222
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 3 / 0
6,917
532
10,218
10,413
4,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
 
Mercury
12
0 / 3 / 1
6,145
473
3,809
11,875
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
11
2 / 2 / 2
7,659
589
6,130
10,484
11,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
13
2 / 1 / 0
7,015
540
7,197
13,142
8,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 1 / 1
5,587
430
3,991
5,124
3,192
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
7
7
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
3
0
0.67
L
Mercury
 
Mercury
0
3
1
0.17
W
Baron Samedi
DeadShott00x
Baron Samedi
1
1
3
2.5
L
Kuzenbo
2
2
2
1.5
L
Nike
2
1
0
2
W
Ishtar
0
1
3
1.5
W
Ao Kuang
HughBaijin
Ao Kuang
2
2
0
1
W
0
2
2
0.5
L
1
1
1
1.5
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,571
Damage
31,345
55,500
Taken
51,038
29,702
Mitigated
32,977
31,625
Healing
10,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,218
3,255
92
2,360
10,413
4,110
0
6,133
4,280
0
54,464
L
Mercury
 
Mercury
3,809
943
0
1,140
11,875
5,185
0
3,005
8,814
0
44,579
W
Baron Samedi
DeadShott00x
Baron Samedi
8,278
1,131
226
5,450
8,213
3,666
0
38
8,175
65,348
1,685
L
Kuzenbo
6,130
2,299
0
2,227
10,484
11,625
116
2,292
8,192
27,615
3,285
L
Nike
7,197
1,088
0
3,096
13,142
8,865
0
6,435
5,778
0
57,121
W
Ishtar
4,229
2,760
0
2,031
8,192
3,012
966
3,233
4,959
0
45,035
W
Ao Kuang
HughBaijin
Ao Kuang
9,154
820
0
5,788
13,488
9,299
0
0
13,488
49,717
4,845
W
3,054
516
2,302
6,820
11,385
7,903
350
5,466
5,919
28,081
0
L
3,991
1,255
0
1,376
5,124
3,192
0
1,152
3,972
19,309
609
W
7,856
5,509
0
9,008
14,222
5,822
16
272
13,950
0
57,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,845
Gold Earned
33,323
440
Minions Killed
328
0
Camps Cleared
0
1,248,149
Distance Traveled
1,187,224
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,917
532
88
7
0
236,557
3
L
Mercury
6,145
473
77
6
0
299,653
0
W
Baron Samedi
7,953
612
114
9
0
236,082
5
L
Kuzenbo
7,659
589
41
3
0
227,366
0
L
Nike
7,015
540
87
7
0
257,087
7
W
Ishtar
6,052
466
77
6
0
250,526
1
W
Ao Kuang
8,201
631
113
9
0
248,877
0
W
Chang'e
6,532
502
47
4
0
244,636
1
L
Fafnir
5,587
430
35
3
0
166,561
2
W
Arachne
8,107
624
89
7
0
268,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role